Apples (card Game)
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{{Infobox card game , title = Apples , subtitle = A trick-taking game for 4 players , type =
trick-taking A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of ...
, players = 4 , play = Clockwise , card_rank = A K Q J 10 9 8 7 6 5 4 3 2 , ages = 12+ , num_cards = 52-card , deck = French , playing_time = ~10 minutes per hand , random_chance = Low — Moderate , skills =
Card counting Card counting is a blackjack betting strategy, strategy used to determine whether the player or the dealer has an advantage on the next hand. Card counters try to overcome the casino house edge by keeping a running count of high and low valued c ...
,
Tactics Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics In chess, a tac ...
,
Teamwork Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way. Teamwork is seen within the framework of a team, which is a group of interdependent individuals who work toge ...
Apples is a 4-player trick-based game similar in play to hearts, spades, and
bridge A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ...
. A
standard 52-card deck The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, w ...
is used. The object of the game is to accumulate 250 points before the other players by collecting pairs, triples, and four-of-a-kinds in tricks.


Rules


Dealing

Dealings starts to the left of the dealer and continues in a clockwise direction until all cards have been dealt. Each player receives 13 cards.


Bidding

Bidding Bidding is an offer (often competitive) to set a price tag by an individual or business for a product or service ''or'' a demand that something be done. Bidding is used to determine the cost or value of something. Bidding can be performed b ...
starts with the player on the left of the dealer for the first round. On subsequent rounds, bidding moves in a clockwise direction. The goal of bidding is to determine the
trump Donald John Trump (born June 14, 1946) is an American politician, media personality, and businessman who is the 47th president of the United States. A member of the Republican Party (United States), Republican Party, he served as the 45 ...
suit for that round. *Players must name a number followed by a suit. For example, "Two Diamonds" *The next player may pass or may announce a stronger bid. Diamonds is the weakest suit, followed by Hearts, then Clubs, and Spades is the strongest. For example, if the previous bid was "Two Diamonds," the next player may announce "Two Spades" which would be a stronger bid. Higher numbers are automatically stronger bids no matter what suit. For example, "Three Diamonds" is a stronger bid than "Two Spades." Players may not bid a higher number than the number of cards they have in their hand of that suit. *Any player may pass if they do not wish to bid. If all the players pass, the cards are redealt. The suit of the bid that wins becomes the trump suit for that round. The winner of the bid must place cards of the trump suit into the "bidding pile" equal to the number of cards he bid. If the winning bid for example was "Three Diamonds" then the winner of the bid must place three diamonds into the pile. Other players place the same number of cards of their choice into the bidding pile. The bidding pile is then shuffled and redealt to the players.


Selection of Target Card

After bidding and redealing of the bidding pile, each player chooses one card from their hand to set aside facedown. This card will become the target card for the player.


Winning of Tricks

The player who won the bid starts the play by playing one card. Players in clockwise fashion then play a card of their choice; they must follow suit, if they can, otherwise they may play any card. The player who played the highest valued card wins the trick. If one or more trump card was played, the highest value trump card wins the trick; otherwise the highest value card of the leading suit wins the trick. The player who won the trick takes the cards in the trick into his "winnings pile," which will be used later to determine the player's score for that round. The player who won the trick then plays a card to start the next trick. Play continues for 12-rounds, when the players run out of cards. Players have only twelve cards in their hand, because of the target card selected before play began.


Scoring

The point values of the cards are as follows: *2,3,4,5 = -15 points (negative fifteen points) *6,7,8,9 = 5 points (five points) *10, Jack, Queen, King = 10 points (ten points) *Ace = 15 points (fifteen points) After play has ended, players look at the cards in their winnings pile. Players take out any pairs, triples, or four-of-a-kinds they have won for scoring, discard any singles, and include their target card (selected at the beginning of the round). Scoring is done by adding up the point values of the pairs, triples, or four-of-a-kinds cards. Having a pair of one card earns the point value of that card, having a triple earns twice that point value, and having a four-of-a-kind earns four times the point value. For example, if the player has in their winnings pile two 3s, a 4, a 6, two 9s, a 10 (the target card), three Jacks, a Queen, and two Aces the player has a score of 25 (-15 for the 3s, 5 for the 9s, 20 for the triple Jacks, 15 for the Aces, and nothing for the 4, 6, 10, or Queen). An exception to these rules of scoring involves the Target Card selected before each round. Having a triple of the target card gives the player 40 points regardless of the original point value of the card. Having four of the target card gives the player 80 points regardless of the original point value of the card. If the player only has a pair of the target card, then scoring is done normally for that card. For example, if the player has in their winnings pile three 4s and two 10s, and their target card was a 4, then the player scores 50 points (40 points for the triple 4s and 10 for 10s). Players may have negative scores.


Winning the Game

Rounds are played until a player reaches a total score of 250 points. For longer games, players may continue until they reach 500 points.


Basic Apples Strategy

*Players want to bid for a suit that they have many cards of. Bidding too high is dangerous because the player may lose the cards of their trump suit into the bidding pile. Also players do not get to swap cards into the bidding pile which is useful for clearing suits. *Clearing suits is beneficial because it allows the player to trump the suit or play a card of a different suit if they do not wish to win the trick. *Players should try to keep a low card in their hand of every suit to prevent winning a trick that contains a lot of cards with negative point values. *It is generally dangerous to play a high card as the first card of a suit that has yet to be played, because the subsequent players can simply play their low cards. *The large penalty associated with low value cards makes winning as many tricks as possible a bad strategy. Instead players should target which tricks they win to avoid getting pairs of cards with negative point values. *When selecting the target card from their hand, players should try to select a card so that they also have a card in their hand with the same value in the trump suit. This way, players can trump a trick and guarantee getting at least one of their target card. *Players are allowed and encouraged to look at the tricks that they have already taken in order to properly plan which tricks they wish to take.


History

Apples was invented in
England England is a Countries of the United Kingdom, country that is part of the United Kingdom. It is located on the island of Great Britain, of which it covers about 62%, and List of islands of England, more than 100 smaller adjacent islands. It ...
during the 41st International Chemistry Olympiad by two members of the American team. The first game was played on July 24, 2009, during a bus ride from
London London is the Capital city, capital and List of urban areas in the United Kingdom, largest city of both England and the United Kingdom, with a population of in . London metropolitan area, Its wider metropolitan area is the largest in Wester ...
to
Cambridge University The University of Cambridge is a Public university, public collegiate university, collegiate research university in Cambridge, England. Founded in 1209, the University of Cambridge is the List of oldest universities in continuous operation, wo ...
. The name derives from the fact that players are trying to collect "pairs" of cards. The word "pairs" is a homophone of "pears" which is associated with the word "apples" in a common idiom.


See also

*
Trick-taking game A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
*
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
* International Chemistry Olympiad Card games introduced in 2009 Auction Whist group