Antiparallel Vector
   HOME

TheInfoList



OR:

In
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
,
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
, and
engineering Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, s ...
, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has
magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (mathematics), the relative size of an object *Norm (mathematics), a term for the size or length of a vector *Order of ...
(or
length Length is a measure of distance. In the International System of Quantities, length is a quantity with Dimension (physical quantity), dimension distance. In most systems of measurement a Base unit (measurement), base unit for length is chosen, ...
) and direction. Euclidean vectors can be added and scaled to form a
vector space In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called sc ...
. A ''
vector quantity In the natural sciences, a vector quantity (also known as a vector physical quantity, physical vector, or simply vector) is a vector-valued physical quantity. It is typically formulated as the product of a ''unit of measurement'' and a ''vector num ...
'' is a vector-valued
physical quantity A physical quantity (or simply quantity) is a property of a material or system that can be Quantification (science), quantified by measurement. A physical quantity can be expressed as a ''value'', which is the algebraic multiplication of a ''nu ...
, including
units of measurement A unit of measurement, or unit of measure, is a definite magnitude (mathematics), magnitude of a quantity, defined and adopted by convention or by law, that is used as a standard for measurement of the same kind of quantity. Any other qua ...
and possibly a support, formulated as a ''
directed line segment In geometry, a line segment is a part of a straight line that is bounded by two distinct endpoints (its extreme points), and contains every point on the line that is between its endpoints. It is a special case of an '' arc'', with zero curvatu ...
''. A vector is frequently depicted graphically as an arrow connecting an ''initial point'' ''A'' with a ''terminal point'' ''B'', and denoted by \stackrel \longrightarrow. A vector is what is needed to "carry" the point ''A'' to the point ''B''; the Latin word means 'carrier'. It was first used by 18th century
astronomers An astronomer is a scientist in the field of astronomy who focuses on a specific question or field outside the scope of Earth. Astronomers observe astronomical objects, such as stars, planets, moons, comets and galaxies – in either observ ...
investigating planetary revolution around the Sun. The magnitude of the vector is the distance between the two points, and the direction refers to the direction of
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
from ''A'' to ''B''. Many
algebraic operation In mathematics, a basic algebraic operation is any one of the common operations of elementary algebra, which include addition, subtraction, multiplication, division, raising to a whole number power, and taking roots (fractional power). These o ...
s on
real number In mathematics, a real number is a number that can be used to measure a continuous one- dimensional quantity such as a duration or temperature. Here, ''continuous'' means that pairs of values can have arbitrarily small differences. Every re ...
s such as
addition Addition (usually signified by the Plus and minus signs#Plus sign, plus symbol, +) is one of the four basic Operation (mathematics), operations of arithmetic, the other three being subtraction, multiplication, and Division (mathematics), divis ...
,
subtraction Subtraction (which is signified by the minus sign, –) is one of the four Arithmetic#Arithmetic operations, arithmetic operations along with addition, multiplication and Division (mathematics), division. Subtraction is an operation that repre ...
,
multiplication Multiplication is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division (mathematics), division. The result of a multiplication operation is called a ''Product (mathem ...
, and
negation In logic, negation, also called the logical not or logical complement, is an operation (mathematics), operation that takes a Proposition (mathematics), proposition P to another proposition "not P", written \neg P, \mathord P, P^\prime or \over ...
have close analogues for vectors, operations which obey the familiar algebraic laws of
commutativity In mathematics, a binary operation is commutative if changing the order of the operands does not change the result. It is a fundamental property of many binary operations, and many mathematical proofs depend on it. Perhaps most familiar as a p ...
,
associativity In mathematics, the associative property is a property of some binary operations that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a Validity (logic), valid rule of replaceme ...
, and
distributivity In mathematics, the distributive property of binary operations is a generalization of the distributive law, which asserts that the equality x \cdot (y + z) = x \cdot y + x \cdot z is always true in elementary algebra. For example, in elementary ...
. These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a
vector space In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called sc ...
. Vectors play an important role in
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
: the
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
and
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
of a moving object and the
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
s acting on it can all be described with vectors. Many other physical quantities can be usefully thought of as vectors. Although most of them do not represent distances (except, for example,
position Position often refers to: * Position (geometry), the spatial location (rather than orientation) of an entity * Position, a job or occupation Position may also refer to: Games and recreation * Position (poker), location relative to the dealer * ...
or
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
), their magnitude and direction can still be represented by the length and direction of an arrow. The mathematical representation of a physical vector depends on the
coordinate system In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space. The coordinates are ...
used to describe it. Other vector-like objects that describe
physical quantities A physical quantity (or simply quantity) is a property of a material or system that can be quantified by measurement. A physical quantity can be expressed as a ''value'', which is the algebraic multiplication of a '' numerical value'' and a '' ...
and transform in a similar way under changes of the coordinate system include
pseudovector In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does ''not'' transform like a vector under certain ' ...
s and
tensor In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects associated with a vector space. Tensors may map between different objects such as vectors, scalars, and even other ...
s.


History

The vector concept, as it is known today, is the result of a gradual development over a period of more than 200 years. About a dozen people contributed significantly to its development. Michael J. Crowe,
A History of Vector Analysis ''A History of Vector Analysis'' (1967) is a book on the history of vector analysis by Michael J. Crowe, originally published by the University of Notre Dame Press. As a scholarly treatment of a reformation in technical communication, the text i ...
; see also his on the subject.
In 1835,
Giusto Bellavitis Giusto Bellavitis (22 November 1803 – 6 November 1880) was an Italian mathematician, senator, and municipal councilor. Charles Laisant (1880) "Giusto Bellavitis. Nécrologie", ''Bulletin des sciences mathématiques et astronomiques'', 2nd ...
abstracted the basic idea when he established the concept of equipollence. Working in a Euclidean plane, he made equipollent any pair of parallel line segments of the same length and orientation. Essentially, he realized an
equivalence relation In mathematics, an equivalence relation is a binary relation that is reflexive, symmetric, and transitive. The equipollence relation between line segments in geometry is a common example of an equivalence relation. A simpler example is equ ...
on the pairs of points (bipoints) in the plane, and thus erected the first space of vectors in the plane. The term ''vector'' was introduced by
William Rowan Hamilton Sir William Rowan Hamilton (4 August 1805 – 2 September 1865) was an Irish astronomer, mathematician, and physicist who made numerous major contributions to abstract algebra, classical mechanics, and optics. His theoretical works and mathema ...
as part of a
quaternion In mathematics, the quaternion number system extends the complex numbers. Quaternions were first described by the Irish mathematician William Rowan Hamilton in 1843 and applied to mechanics in three-dimensional space. The algebra of quater ...
, which is a sum of a
real number In mathematics, a real number is a number that can be used to measure a continuous one- dimensional quantity such as a duration or temperature. Here, ''continuous'' means that pairs of values can have arbitrarily small differences. Every re ...
(also called ''scalar'') and a 3-dimensional ''vector''. Like Bellavitis, Hamilton viewed vectors as representative of classes of equipollent directed segments. As
complex number In mathematics, a complex number is an element of a number system that extends the real numbers with a specific element denoted , called the imaginary unit and satisfying the equation i^= -1; every complex number can be expressed in the for ...
s use an
imaginary unit The imaginary unit or unit imaginary number () is a mathematical constant that is a solution to the quadratic equation Although there is no real number with this property, can be used to extend the real numbers to what are called complex num ...
to complement the
real line A number line is a graphical representation of a straight line that serves as spatial representation of numbers, usually graduated like a ruler with a particular origin (geometry), origin point representing the number zero and evenly spaced mark ...
, Hamilton considered the vector to be the ''imaginary part'' of a quaternion: Several other mathematicians developed vector-like systems in the middle of the nineteenth century, including
Augustin Cauchy Baron Augustin-Louis Cauchy ( , , ; ; 21 August 1789 – 23 May 1857) was a French mathematician, engineer, and physicist. He was one of the first to rigorously state and prove the key theorems of calculus (thereby creating real a ...
,
Hermann Grassmann Hermann Günther Grassmann (, ; 15 April 1809 – 26 September 1877) was a German polymath known in his day as a linguist and now also as a mathematician. He was also a physicist, general scholar, and publisher. His mathematical work was littl ...
,
August Möbius August is the eighth month of the year in the Julian and Gregorian calendars. Its length is 31 days. In the Southern Hemisphere, August is the seasonal equivalent of February in the Northern Hemisphere. In the Northern Hemisphere, August ...
, Comte de Saint-Venant, and Matthew O'Brien. Grassmann's 1840 work ''Theorie der Ebbe und Flut'' (Theory of the Ebb and Flow) was the first system of spatial analysis that is similar to today's system, and had ideas corresponding to the cross product, scalar product and vector differentiation. Grassmann's work was largely neglected until the 1870s.
Peter Guthrie Tait Peter Guthrie Tait (28 April 18314 July 1901) was a Scottish Mathematical physics, mathematical physicist and early pioneer in thermodynamics. He is best known for the mathematical physics textbook ''Treatise on Natural Philosophy'', which he ...
carried the quaternion standard after Hamilton. His 1867 ''Elementary Treatise of Quaternions'' included extensive treatment of the nabla or
del operator Del, or nabla, is an operator used in mathematics (particularly in vector calculus) as a vector differential operator, usually represented by the nabla symbol ∇. When applied to a function defined on a one-dimensional domain, it denotes t ...
∇. In 1878, ''
Elements of Dynamic ''Elements of Dynamic'' is a book published by William Kingdon Clifford in 1878. In 1887 it was supplemented by a fourth part and an appendix. The subtitle is "An introduction to motion and rest in solid and fluid bodies". It was reviewed positiv ...
'' was published by
William Kingdon Clifford William Kingdon Clifford (4 May 18453 March 1879) was a British mathematician and philosopher. Building on the work of Hermann Grassmann, he introduced what is now termed geometric algebra, a special case of the Clifford algebra named in his ...
. Clifford simplified the quaternion study by isolating the
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
and
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and ...
of two vectors from the complete quaternion product. This approach made vector calculations available to engineers—and others working in three dimensions and skeptical of the fourth.
Josiah Willard Gibbs Josiah Willard Gibbs (; February 11, 1839 – April 28, 1903) was an American mechanical engineer and scientist who made fundamental theoretical contributions to physics, chemistry, and mathematics. His work on the applications of thermodynami ...
, who was exposed to quaternions through
James Clerk Maxwell James Clerk Maxwell (13 June 1831 – 5 November 1879) was a Scottish physicist and mathematician who was responsible for the classical theory of electromagnetic radiation, which was the first theory to describe electricity, magnetism an ...
's ''Treatise on Electricity and Magnetism'', separated off their vector part for independent treatment. The first half of Gibbs's ''Elements of Vector Analysis'', published in 1881, presents what is essentially the modern system of vector analysis. In 1901,
Edwin Bidwell Wilson Edwin Bidwell Wilson (April 25, 1879 – December 28, 1964) was an American mathematician, statistician, physicist and general polymath. He was the sole protégé of Yale University physicist Josiah Willard Gibbs and was mentor to MIT economist ...
published ''
Vector Analysis Vector calculus or vector analysis is a branch of mathematics concerned with the differentiation and integration of vector fields, primarily in three-dimensional Euclidean space, \mathbb^3. The term ''vector calculus'' is sometimes used as a ...
'', adapted from Gibbs's lectures, which banished any mention of quaternions in the development of vector calculus.


Overview

In
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
and
engineering Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, s ...
, a vector is typically regarded as a geometric entity characterized by a
magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (mathematics), the relative size of an object *Norm (mathematics), a term for the size or length of a vector *Order of ...
and a
relative direction In geometry, direction, also known as spatial direction or vector direction, is the common characteristic of all ray (geometry), rays which coincide when translation (geometry), translated to share a common endpoint; equivalently, it is the commo ...
. It is formally defined as a
directed line segment In geometry, a line segment is a part of a straight line that is bounded by two distinct endpoints (its extreme points), and contains every point on the line that is between its endpoints. It is a special case of an '' arc'', with zero curvatu ...
, or arrow, in a
Euclidean space Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces ...
. In
pure mathematics Pure mathematics is the study of mathematical concepts independently of any application outside mathematics. These concepts may originate in real-world concerns, and the results obtained may later turn out to be useful for practical applications ...
, a
vector Vector most often refers to: * Euclidean vector, a quantity with a magnitude and a direction * Disease vector, an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematics a ...
is defined more generally as any element of a
vector space In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called sc ...
. In this context, vectors are abstract entities which may or may not be characterized by a magnitude and a direction. This generalized definition implies that the above-mentioned geometric entities are a special kind of abstract vectors, as they are elements of a special kind of vector space called
Euclidean space Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces ...
. This particular article is about vectors strictly defined as arrows in Euclidean space. When it becomes necessary to distinguish these special vectors from vectors as defined in pure mathematics, they are sometimes referred to as ''geometric'', ''spatial'', or ''Euclidean'' vectors. A Euclidean vector may possess a definite ''initial point'' and ''terminal point''; such a condition may be emphasized calling the result a ''bound vector''. When only the magnitude and direction of the vector matter, and the particular initial or terminal points are of no importance, the vector is called a ''free vector''. The distinction between bound and free vectors is especially relevant in mechanics, where a
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
applied to a body has a point of contact (see resultant force and couple). Two arrows \stackrel and \stackrel in space represent the same free vector if they have the same magnitude and direction: that is, they are equipollent if the quadrilateral ''ABB′A′'' is a
parallelogram In Euclidean geometry, a parallelogram is a simple polygon, simple (non-list of self-intersecting polygons, self-intersecting) quadrilateral with two pairs of Parallel (geometry), parallel sides. The opposite or facing sides of a parallelogram a ...
. If the Euclidean space is equipped with a choice of origin, then a free vector is equivalent to the bound vector of the same magnitude and direction whose initial point is the origin. The term ''vector'' also has generalizations to higher dimensions, and to more formal approaches with much wider applications.


Further information

In classical
Euclidean geometry Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry, ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set ...
(i.e.,
synthetic geometry Synthetic geometry (sometimes referred to as axiomatic geometry or even pure geometry) is geometry without the use of coordinates. It relies on the axiomatic method for proving all results from a few basic properties initially called postulates ...
), vectors were introduced (during the 19th century) as
equivalence class In mathematics, when the elements of some set S have a notion of equivalence (formalized as an equivalence relation), then one may naturally split the set S into equivalence classes. These equivalence classes are constructed so that elements ...
es under equipollence, of
ordered pair In mathematics, an ordered pair, denoted (''a'', ''b''), is a pair of objects in which their order is significant. The ordered pair (''a'', ''b'') is different from the ordered pair (''b'', ''a''), unless ''a'' = ''b''. In contrast, the '' unord ...
s of points; two pairs and being equipollent if the points , in this order, form a
parallelogram In Euclidean geometry, a parallelogram is a simple polygon, simple (non-list of self-intersecting polygons, self-intersecting) quadrilateral with two pairs of Parallel (geometry), parallel sides. The opposite or facing sides of a parallelogram a ...
. Such an equivalence class is called a ''vector'', more precisely, a Euclidean vector. The equivalence class of is often denoted \overrightarrow. A Euclidean vector is thus an equivalence class of directed segments with the same magnitude (e.g., the length of the
line segment In geometry, a line segment is a part of a line (mathematics), straight line that is bounded by two distinct endpoints (its extreme points), and contains every Point (geometry), point on the line that is between its endpoints. It is a special c ...
) and same direction (e.g., the direction from to ). In physics, Euclidean vectors are used to represent physical quantities that have both magnitude and direction, but are not located at a specific place, in contrast to scalars, which have no direction. For example,
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
,
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
s and
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
are represented by vectors. In modern geometry, Euclidean spaces are often defined from
linear algebra Linear algebra is the branch of mathematics concerning linear equations such as :a_1x_1+\cdots +a_nx_n=b, linear maps such as :(x_1, \ldots, x_n) \mapsto a_1x_1+\cdots +a_nx_n, and their representations in vector spaces and through matrix (mathemat ...
. More precisely, a Euclidean space is defined as a set to which is associated an
inner product space In mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product. The inner product of two vectors in the space is a scalar, ofte ...
of finite dimension over the reals \overrightarrow, and a
group action In mathematics, a group action of a group G on a set S is a group homomorphism from G to some group (under function composition) of functions from S to itself. It is said that G acts on S. Many sets of transformations form a group under ...
of the
additive group An additive group is a group of which the group operation is to be thought of as ''addition'' in some sense. It is usually abelian, and typically written using the symbol + for its binary operation. This terminology is widely used with structu ...
of \overrightarrow, which is free and transitive (See
Affine space In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties relat ...
for details of this construction). The elements of \overrightarrow are called
translations Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text. The English language draws a terminological distinction (which does not exist in every language) between ''transl ...
. It has been proven that the two definitions of Euclidean spaces are equivalent, and that the equivalence classes under equipollence may be identified with translations. Sometimes, Euclidean vectors are considered without reference to a Euclidean space. In this case, a Euclidean vector is an element of a normed vector space of finite dimension over the reals, or, typically, an element of the
real coordinate space In mathematics, the real coordinate space or real coordinate ''n''-space, of dimension , denoted or , is the set of all ordered -tuples of real numbers, that is the set of all sequences of real numbers, also known as '' coordinate vectors''. ...
\mathbb R^n equipped with the
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
. This makes sense, as the addition in such a vector space acts freely and transitively on the vector space itself. That is, \mathbb R^n is a Euclidean space, with itself as an associated vector space, and the dot product as an inner product. The Euclidean space \mathbb R^n is often presented as ''the''
standard Euclidean space Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces'' ...
of dimension . This is motivated by the fact that every Euclidean space of dimension is
isomorphic In mathematics, an isomorphism is a structure-preserving mapping or morphism between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between the ...
to the Euclidean space \mathbb R^n. More precisely, given such a Euclidean space, one may choose any point as an origin. By
Gram–Schmidt process In mathematics, particularly linear algebra and numerical analysis, the Gram–Schmidt process or Gram-Schmidt algorithm is a way of finding a set of two or more vectors that are perpendicular to each other. By technical definition, it is a metho ...
, one may also find an
orthonormal basis In mathematics, particularly linear algebra, an orthonormal basis for an inner product space V with finite Dimension (linear algebra), dimension is a Basis (linear algebra), basis for V whose vectors are orthonormal, that is, they are all unit vec ...
of the associated vector space (a basis such that the inner product of two basis vectors is 0 if they are different and 1 if they are equal). This defines
Cartesian coordinates In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular o ...
of any point of the space, as the coordinates on this basis of the vector \overrightarrow. These choices define an isomorphism of the given Euclidean space onto \mathbb R^n, by mapping any point to the -tuple of its Cartesian coordinates, and every vector to its
coordinate vector In linear algebra, a coordinate vector is a representation of a vector as an ordered list of numbers (a tuple) that describes the vector in terms of a particular ordered basis. An easy example may be a position such as (5, 2, 1) in a 3-dimension ...
.


Examples in one dimension

Since the physicist's concept of
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
has a direction and a magnitude, it may be seen as a vector. As an example, consider a rightward force ''F'' of 15
newtons The newton (symbol: N) is the unit of force in the International System of Units (SI). Expressed in terms of SI base units, it is 1 kg⋅m/s2, the force that accelerates a mass of one kilogram at one metre per second squared. The unit i ...
. If the positive
axis An axis (: axes) may refer to: Mathematics *A specific line (often a directed line) that plays an important role in some contexts. In particular: ** Coordinate axis of a coordinate system *** ''x''-axis, ''y''-axis, ''z''-axis, common names ...
is also directed rightward, then ''F'' is represented by the vector 15 N, and if positive points leftward, then the vector for ''F'' is −15 N. In either case, the magnitude of the vector is 15 N. Likewise, the vector representation of a displacement Δ''s'' of 4
meters The metre (or meter in US spelling; symbol: m) is the base unit of length in the International System of Units (SI). Since 2019, the metre has been defined as the length of the path travelled by light in vacuum during a time interval of of ...
would be 4 m or −4 m, depending on its direction, and its magnitude would be 4 m regardless.


In physics and engineering

Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition. An example is
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
, the magnitude of which is
speed In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
. For instance, the velocity ''5 meters per second upward'' could be represented by the vector (0, 5) (in 2 dimensions with the positive ''y''-axis as 'up'). Another quantity represented by a vector is
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
, since it has a magnitude and direction and follows the rules of vector addition. Vectors also describe many other physical quantities, such as linear displacement,
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
, linear acceleration,
angular acceleration In physics, angular acceleration (symbol α, alpha) is the time rate of change of angular velocity. Following the two types of angular velocity, ''spin angular velocity'' and ''orbital angular velocity'', the respective types of angular accele ...
,
linear momentum In Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. I ...
, and
angular momentum Angular momentum (sometimes called moment of momentum or rotational momentum) is the rotational analog of Momentum, linear momentum. It is an important physical quantity because it is a Conservation law, conserved quantity – the total ang ...
. Other physical vectors, such as the electric field, electric and magnetic field, are represented as a system of vectors at each point of a physical space; that is, a vector field. Examples of quantities that have magnitude and direction, but fail to follow the rules of vector addition, are angular displacement and electric current. Consequently, these are not vectors.


In Cartesian space

In the Cartesian coordinate system, a bound vector can be represented by identifying the coordinates of its initial and terminal point. For instance, the points and in space determine the bound vector \overrightarrow pointing from the point on the ''x''-axis to the point on the ''y''-axis. In Cartesian coordinates, a free vector may be thought of in terms of a corresponding bound vector, in this sense, whose initial point has the coordinates of the origin . It is then determined by the coordinates of that bound vector's terminal point. Thus the free vector represented by (1, 0, 0) is a vector of unit length—pointing along the direction of the positive ''x''-axis. This coordinate representation of free vectors allows their algebraic features to be expressed in a convenient numerical fashion. For example, the sum of the two (free) vectors (1, 2, 3) and (−2, 0, 4) is the (free) vector (1, 2, 3) + (-2, 0, 4) = (1-2, 2+0, 3+4) = (-1, 2, 7)\,.


Euclidean and affine vectors

In the geometrical and physical settings, it is sometimes possible to associate, in a natural way, a ''length'' or magnitude and a direction to vectors. In addition, the notion of direction is strictly associated with the notion of an ''angle'' between two vectors. If the
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
of two vectors is defined—a scalar-valued product of two vectors—then it is also possible to define a length; the dot product gives a convenient algebraic characterization of both angle (a function of the dot product between any two non-zero vectors) and length (the square root of the dot product of a vector by itself). In three dimensions, it is further possible to define the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and ...
, which supplies an algebraic characterization of the area and orientation (geometry), orientation in space of the
parallelogram In Euclidean geometry, a parallelogram is a simple polygon, simple (non-list of self-intersecting polygons, self-intersecting) quadrilateral with two pairs of Parallel (geometry), parallel sides. The opposite or facing sides of a parallelogram a ...
defined by two vectors (used as sides of the parallelogram). In any dimension (and, in particular, higher dimensions), it is possible to define the exterior product, which (among other things) supplies an algebraic characterization of the area and orientation in space of the ''n''-dimensional parallelepiped#Parallelotope, parallelotope defined by ''n'' vectors. In a pseudo-Euclidean space, a vector's squared length can be positive, negative, or zero. An important example is Minkowski space (which is important to our understanding of special relativity). However, it is not always possible or desirable to define the length of a vector. This more general type of spatial vector is the subject of
vector space In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called sc ...
s (for free vectors) and affine spaces (for bound vectors, as each represented by an ordered pair of "points"). One physical example comes from thermodynamics, where many quantities of interest can be considered vectors in a space with no notion of length or angle.Thermodynamics and Differential Forms
/ref>


Generalizations

In physics, as well as mathematics, a vector is often identified with a tuple of components, or list of numbers, that act as scalar coefficients for a set of basis vectors. When the basis is transformed, for example by rotation or stretching, then the components of any vector in terms of that basis also transform in an opposite sense. The vector itself has not changed, but the basis has, so the components of the vector must change to compensate. The vector is called ''covariant'' or ''contravariant'', depending on how the transformation of the vector's components is related to the transformation of the basis. In general, contravariant vectors are "regular vectors" with units of distance (such as a displacement), or distance times some other unit (such as velocity or acceleration); covariant vectors, on the other hand, have units of one-over-distance such as gradient. If you change units (a special case of a change of basis) from meters to millimeters, a scale factor of 1/1000, a displacement of 1 m becomes 1000 mm—a contravariant change in numerical value. In contrast, a gradient of 1 Kelvin, K/m becomes 0.001 K/mm—a covariant change in value (for more, see covariance and contravariance of vectors). Tensors are another type of quantity that behave in this way; a vector is one type of
tensor In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects associated with a vector space. Tensors may map between different objects such as vectors, scalars, and even other ...
. In pure
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
, a vector is any element of a
vector space In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called sc ...
over some field (mathematics), field and is often represented as a
coordinate vector In linear algebra, a coordinate vector is a representation of a vector as an ordered list of numbers (a tuple) that describes the vector in terms of a particular ordered basis. An easy example may be a position such as (5, 2, 1) in a 3-dimension ...
. The vectors described in this article are a very special case of this general definition, because they are contravariant with respect to the ambient space. Contravariance captures the physical intuition behind the idea that a vector has "magnitude and direction".


Representations

Vectors are usually denoted in lowercase boldface, as in \mathbf, \mathbf and \mathbf, or in lowercase italic boldface, as in ''a''. (Uppercase letters are typically used to represent matrix (mathematics), matrices.) Other conventions include \vec or ''a'', especially in handwriting. Alternatively, some use a tilde (~) or a wavy underline drawn beneath the symbol, e.g. \underseta, which is a convention for indicating boldface type. If the vector represents a directed distance or
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
from a point ''A'' to a point ''B'' (see figure), it can also be denoted as \stackrel or ''AB''. In German language, German literature, it was especially common to represent vectors with small fraktur letters such as \mathfrak. Vectors are usually shown in graphs or other diagrams as arrows (directed
line segment In geometry, a line segment is a part of a line (mathematics), straight line that is bounded by two distinct endpoints (its extreme points), and contains every Point (geometry), point on the line that is between its endpoints. It is a special c ...
s), as illustrated in the figure. Here, the point ''A'' is called the ''origin'', ''tail'', ''base'', or ''initial point'', and the point ''B'' is called the ''head'', ''tip'', ''endpoint'', ''terminal point'' or ''final point''. The length of the arrow is proportional to the vector's
magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (mathematics), the relative size of an object *Norm (mathematics), a term for the size or length of a vector *Order of ...
, while the direction in which the arrow points indicates the vector's direction. On a two-dimensional diagram, a vector perpendicular to the plane (mathematics), plane of the diagram is sometimes desired. These vectors are commonly shown as small circles. A circle with a dot at its centre (Unicode U+2299 ⊙) indicates a vector pointing out of the front of the diagram, toward the viewer. A circle with a cross inscribed in it (Unicode U+2297 ⊗) indicates a vector pointing into and behind the diagram. These can be thought of as viewing the tip of an arrow (weapon), arrow head on and viewing the flights of an arrow from the back. In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an ''n''-dimensional Euclidean space can be represented as
coordinate vector In linear algebra, a coordinate vector is a representation of a vector as an ordered list of numbers (a tuple) that describes the vector in terms of a particular ordered basis. An easy example may be a position such as (5, 2, 1) in a 3-dimension ...
s in a Cartesian coordinate system. The endpoint of a vector can be identified with an ordered list of ''n'' real numbers (''n''-tuple). These numbers are the Cartesian coordinate, coordinates of the endpoint of the vector, with respect to a given Cartesian coordinate system, and are typically called the ''scalar components'' (or ''scalar projections'') of the vector on the axes of the coordinate system. As an example in two dimensions (see figure), the vector from the origin ''O'' = (0, 0) to the point ''A'' = (2, 3) is simply written as \mathbf = (2,3). The notion that the tail of the vector coincides with the origin is implicit and easily understood. Thus, the more explicit notation \overrightarrow is usually deemed not necessary (and is indeed rarely used). In ''three dimensional'' Euclidean space (or ), vectors are identified with triples of scalar components: \mathbf = (a_1, a_2, a_3). also written, \mathbf = (a_x, a_y, a_z). This can be generalised to ''n-dimensional'' Euclidean space (or ). \mathbf = (a_1, a_2, a_3, \cdots, a_, a_n). These numbers are often arranged into a column vector or row vector, particularly when dealing with matrix (mathematics), matrices, as follows: \mathbf = \begin a_1\\ a_2\\ a_3\\ \end = [ a_1\ a_2\ a_3 ]^. Another way to represent a vector in ''n''-dimensions is to introduce the standard basis vectors. For instance, in three dimensions, there are three of them: _1 = (1,0,0),\ _2 = (0,1,0),\ _3 = (0,0,1). These have the intuitive interpretation as vectors of unit length pointing up the ''x''-, ''y''-, and ''z''-axis of a Cartesian coordinate system, respectively. In terms of these, any vector a in can be expressed in the form: \mathbf = (a_1,a_2,a_3) = a_1(1,0,0) + a_2(0,1,0) + a_3(0,0,1), \ or \mathbf = \mathbf_1 + \mathbf_2 + \mathbf_3 = a_1_1 + a_2_2 + a_3_3, where a1, a2, a3 are called the vector components (or vector projections) of a on the basis vectors or, equivalently, on the corresponding Cartesian axes ''x'', ''y'', and ''z'' (see figure), while ''a''1, ''a''2, ''a''3 are the respective scalar components (or scalar projections). In introductory physics textbooks, the standard basis vectors are often denoted \mathbf,\mathbf,\mathbf instead (or \mathbf, \mathbf, \mathbf, in which the hat symbol \mathbf typically denotes unit vectors). In this case, the scalar and vector components are denoted respectively ''ax'', ''ay'', ''az'', and a''x'', a''y'', a''z'' (note the difference in boldface). Thus, \mathbf = \mathbf_x + \mathbf_y + \mathbf_z = a_x + a_y + a_z. The notation e''i'' is compatible with the index notation and the summation convention commonly used in higher level mathematics, physics, and engineering.


Decomposition or resolution

As explained #Representations, above, a vector is often described by a set of vector components that #Addition and subtraction, add up to form the given vector. Typically, these components are the Vector projection, projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be ''decomposed'' or ''resolved with respect to'' that set. The decomposition or resolution of a vector into components is not unique, because it depends on the choice of the axes on which the vector is projected. Moreover, the use of Cartesian unit vectors such as \mathbf, \mathbf, \mathbf as a Basis (linear algebra), basis in which to represent a vector is not mandated. Vectors can also be expressed in terms of an arbitrary basis, including the unit vectors of a cylindrical coordinate system (\boldsymbol, \boldsymbol, \mathbf) or spherical coordinate system (\mathbf, \boldsymbol, \boldsymbol). The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry, respectively. The choice of a basis does not affect the properties of a vector or its behaviour under transformations. A vector can also be broken up with respect to "non-fixed" basis vectors that change their orientation (geometry), orientation as a function of time or space. For example, a vector in three-dimensional space can be decomposed with respect to two axes, respectively ''normal'', and ''tangent'' to a surface (see figure). Moreover, the ''radial'' and ''tangential components'' of a vector relate to the ''radius of rotation'' of an object. The former is Parallel (geometry), parallel to the radius and the latter is Perpendicular, orthogonal to it. In these cases, each of the components may be in turn decomposed with respect to a fixed coordinate system or basis set (e.g., a ''global'' coordinate system, or inertial reference frame).


Properties and operations

The following section uses the Cartesian coordinate system with basis vectors _1 = (1,0,0),\ _2 = (0,1,0),\ _3 = (0,0,1) and assumes that all vectors have the origin as a common base point. A vector a will be written as = a_1_1 + a_2_2 + a_3_3.


Equality

Two vectors are said to be equal if they have the same magnitude and direction. Equivalently they will be equal if their coordinates are equal. So two vectors = a_1_1 + a_2_2 + a_3_3 and = b_1_1 + b_2_2 + b_3_3 are equal if a_1 = b_1,\quad a_2=b_2,\quad a_3=b_3.\,


Opposite, parallel, and antiparallel vectors

Two vectors are ''opposite'' if they have the same magnitude but opposite direction (geometry), opposite direction; so two vectors = a_1_1 + a_2_2 + a_3_3 and = b_1_1 + b_2_2 + b_3_3 are opposite if a_1 = -b_1,\quad a_2=-b_2,\quad a_3=-b_3.\, Two vectors are ''equidirectional'' (or ''codirectional'') if they have the same direction but not necessarily the same magnitude. Two vectors are ''parallel'' if they have either the same or opposite direction, but not necessarily the same magnitude; two vectors are ''antiparallel'' if they have strictly opposite direction, but not necessarily the same magnitude.


Addition and subtraction

The sum of a and b of two vectors may be defined as \mathbf+\mathbf =(a_1+b_1)\mathbf_1 +(a_2+b_2)\mathbf_2 +(a_3+b_3)\mathbf_3. The resulting vector is sometimes called the resultant vector of a and b. The addition may be represented graphically by placing the tail of the arrow b at the head of the arrow a, and then drawing an arrow from the tail of a to the head of b. The new arrow drawn represents the vector a + b, as illustrated below: This addition method is sometimes called the ''parallelogram rule'' because a and b form the sides of a
parallelogram In Euclidean geometry, a parallelogram is a simple polygon, simple (non-list of self-intersecting polygons, self-intersecting) quadrilateral with two pairs of Parallel (geometry), parallel sides. The opposite or facing sides of a parallelogram a ...
and a + b is one of the diagonals. If a and b are bound vectors that have the same base point, this point will also be the base point of a + b. One can check geometrically that a + b = b + a and (a + b) + c = a + (b + c). The difference of a and b is \mathbf-\mathbf =(a_1-b_1)\mathbf_1 +(a_2-b_2)\mathbf_2 +(a_3-b_3)\mathbf_3. Subtraction of two vectors can be geometrically illustrated as follows: to subtract b from a, place the tails of a and b at the same point, and then draw an arrow from the head of b to the head of a. This new arrow represents the vector (-b) + a, with (-b) being the opposite of b, see drawing. And (-b) + a = a − b.


Scalar multiplication

A vector may also be multiplied, or re-''scaled'', by any
real number In mathematics, a real number is a number that can be used to measure a continuous one- dimensional quantity such as a duration or temperature. Here, ''continuous'' means that pairs of values can have arbitrarily small differences. Every re ...
''r''. In the context of vector analysis, conventional vector algebra, these real numbers are often called scalars (from ''scale'') to distinguish them from vectors. The operation of multiplying a vector by a scalar is called ''scalar multiplication''. The resulting vector is r\mathbf=(ra_1)\mathbf_1 +(ra_2)\mathbf_2 +(ra_3)\mathbf_3. Intuitively, multiplying by a scalar ''r'' stretches a vector out by a factor of ''r''. Geometrically, this can be visualized (at least in the case when ''r'' is an integer) as placing ''r'' copies of the vector in a line where the endpoint of one vector is the initial point of the next vector. If ''r'' is negative, then the vector changes direction: it flips around by an angle of 180°. Two examples (''r'' = −1 and ''r'' = 2) are given below: Scalar multiplication is Distributivity, distributive over vector addition in the following sense: ''r''(a + b) = ''r''a + ''r''b for all vectors a and b and all scalars ''r''. One can also show that a − b = a + (−1)b.


Length

The ''length'', ''
magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (mathematics), the relative size of an object *Norm (mathematics), a term for the size or length of a vector *Order of ...
'' or ''Norm (mathematics), norm'' of the vector a is denoted by ‖a‖ or, less commonly, , a, , which is not to be confused with the absolute value (a scalar "norm"). The length of the vector a can be computed with the ''Euclidean norm'', \left\, \mathbf\right\, =\sqrt, which is a consequence of the Pythagorean theorem since the basis vectors e1, e2, e3 are orthogonal unit vectors. This happens to be equal to the square root of the
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
, discussed below, of the vector with itself: \left\, \mathbf\right\, =\sqrt.


Unit vector

A ''unit vector'' is any vector with a length of one; normally unit vectors are used simply to indicate direction. A vector of arbitrary length can be divided by its length to create a unit vector. This is known as ''normalizing'' a vector. A unit vector is often indicated with a hat as in â. To normalize a vector , scale the vector by the reciprocal of its length ‖a‖. That is: \mathbf = \frac = \frac\mathbf_1 + \frac\mathbf_2 + \frac\mathbf_3


Zero vector

The ''zero vector'' is the vector with length zero. Written out in coordinates, the vector is , and it is commonly denoted \vec, 0, or simply 0. Unlike any other vector, it has an arbitrary or indeterminate direction, and cannot be normalized (that is, there is no unit vector that is a multiple of the zero vector). The sum of the zero vector with any vector a is a (that is, ).


Dot product

The ''dot product'' of two vectors a and b (sometimes called the ''inner product space, inner product'', or, since its result is a scalar, the ''scalar product'') is denoted by a ∙ b, and is defined as: \mathbf\cdot\mathbf =\left\, \mathbf\right\, \left\, \mathbf\right\, \cos\theta, where ''θ'' is the measure of the angle between a and b (see trigonometric function for an explanation of cosine). Geometrically, this means that a and b are drawn with a common start point, and then the length of a is multiplied with the length of the component of b that points in the same direction as a. The dot product can also be defined as the sum of the products of the components of each vector as \mathbf \cdot \mathbf = a_1 b_1 + a_2 b_2 + a_3 b_3.


Cross product

The ''cross product'' (also called the ''vector product'' or ''outer product'') is only meaningful in three or Seven-dimensional cross product, seven dimensions. The cross product differs from the dot product primarily in that the result of the cross product of two vectors is a vector. The cross product, denoted a × b, is a vector perpendicular to both a and b and is defined as \mathbf\times\mathbf =\left\, \mathbf\right\, \left\, \mathbf\right\, \sin(\theta)\,\mathbf where ''θ'' is the measure of the angle between a and b, and n is a unit vector perpendicular to both a and b which completes a Right-hand rule, right-handed system. The right-handedness constraint is necessary because there exist ''two'' unit vectors that are perpendicular to both a and b, namely, n and (−n). The cross product a × b is defined so that a, b, and a × b also becomes a right-handed system (although a and b are not necessarily orthogonal). This is the right-hand rule. The length of a × b can be interpreted as the area of the parallelogram having a and b as sides. The cross product can be written as \times = (a_2 b_3 - a_3 b_2) _1 + (a_3 b_1 - a_1 b_3) _2 + (a_1 b_2 - a_2 b_1) _3. For arbitrary choices of spatial orientation (that is, allowing for left-handed as well as right-handed coordinate systems) the cross product of two vectors is a
pseudovector In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does ''not'' transform like a vector under certain ' ...
instead of a vector (see below).


Scalar triple product

The ''scalar triple product'' (also called the ''box product'' or ''mixed triple product'') is not really a new operator, but a way of applying the other two multiplication operators to three vectors. The scalar triple product is sometimes denoted by (a b c) and defined as: (\mathbf\ \mathbf\ \mathbf) =\mathbf\cdot(\mathbf\times\mathbf). It has three primary uses. First, the absolute value of the box product is the volume of the parallelepiped which has edges that are defined by the three vectors. Second, the scalar triple product is zero if and only if the three vectors are linear independence, linearly dependent, which can be easily proved by considering that in order for the three vectors to not make a volume, they must all lie in the same plane. Third, the box product is positive if and only if the three vectors a, b and c are right-handed. In components (''with respect to a right-handed orthonormal basis''), if the three vectors are thought of as rows (or columns, but in the same order), the scalar triple product is simply the determinant of the 3-by-3 Matrix (mathematics), matrix having the three vectors as rows (\mathbf\ \mathbf\ \mathbf)=\begin a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \\ \end The scalar triple product is linear in all three entries and anti-symmetric in the following sense: (\mathbf\ \mathbf\ \mathbf) = (\mathbf\ \mathbf\ \mathbf) = (\mathbf\ \mathbf\ \mathbf)= -(\mathbf\ \mathbf\ \mathbf) = -(\mathbf\ \mathbf\ \mathbf) = -(\mathbf\ \mathbf\ \mathbf).


Conversion between multiple Cartesian bases

All examples thus far have dealt with vectors expressed in terms of the same basis, namely, the ''e'' basis . However, a vector can be expressed in terms of any number of different bases that are not necessarily aligned with each other, and still remain the same vector. In the ''e'' basis, a vector a is expressed, by definition, as \mathbf = p\mathbf_1 + q\mathbf_2 + r\mathbf_3. The scalar components in the ''e'' basis are, by definition, \begin p &= \mathbf\cdot\mathbf_1, \\ q &= \mathbf\cdot\mathbf_2, \\ r &= \mathbf\cdot\mathbf_3. \end In another orthonormal basis ''n'' = that is not necessarily aligned with ''e'', the vector a is expressed as \mathbf = u\mathbf_1 + v\mathbf_2 + w\mathbf_3 and the scalar components in the ''n'' basis are, by definition, \begin u &= \mathbf\cdot\mathbf_1, \\ v &= \mathbf\cdot\mathbf_2, \\ w &= \mathbf\cdot\mathbf_3. \end The values of ''p'', ''q'', ''r'', and ''u'', ''v'', ''w'' relate to the unit vectors in such a way that the resulting vector sum is exactly the same physical vector a in both cases. It is common to encounter vectors known in terms of different bases (for example, one basis fixed to the Earth and a second basis fixed to a moving vehicle). In such a case it is necessary to develop a method to convert between bases so the basic vector operations such as addition and subtraction can be performed. One way to express ''u'', ''v'', ''w'' in terms of ''p'', ''q'', ''r'' is to use column matrices along with a direction cosine matrix containing the information that relates the two bases. Such an expression can be formed by substitution of the above equations to form \begin u &= (p\mathbf_1 + q\mathbf_2 + r\mathbf_3)\cdot\mathbf_1, \\ v &= (p\mathbf_1 + q\mathbf_2 + r\mathbf_3)\cdot\mathbf_2, \\ w &= (p\mathbf_1 + q\mathbf_2 + r\mathbf_3)\cdot\mathbf_3. \end Distributing the dot-multiplication gives \begin u &= p\mathbf_1\cdot\mathbf_1 + q\mathbf_2\cdot\mathbf_1 + r\mathbf_3\cdot\mathbf_1, \\ v &= p\mathbf_1\cdot\mathbf_2 + q\mathbf_2\cdot\mathbf_2 + r\mathbf_3\cdot\mathbf_2, \\ w &= p\mathbf_1\cdot\mathbf_3 + q\mathbf_2\cdot\mathbf_3 + r\mathbf_3\cdot\mathbf_3. \end Replacing each dot product with a unique scalar gives \begin u &= c_p + c_q + c_r, \\ v &= c_p + c_q + c_r, \\ w &= c_p + c_q + c_r, \end and these equations can be expressed as the single matrix equation \begin u \\ v \\ w \\ \end = \begin c_ & c_ & c_ \\ c_ & c_ & c_ \\ c_ & c_ & c_ \end \begin p \\ q \\ r \end. This matrix equation relates the scalar components of a in the ''n'' basis (''u'',''v'', and ''w'') with those in the ''e'' basis (''p'', ''q'', and ''r''). Each matrix element ''c''''jk'' is the Direction cosine#Cartesian coordinates, direction cosine relating n''j'' to e''k''. The term ''direction cosine'' refers to the cosine of the angle between two unit vectors, which is also equal to their #Dot product, dot product. Therefore, \begin c_ &= \mathbf_1\cdot\mathbf_1 \\ c_ &= \mathbf_1\cdot\mathbf_2 \\ c_ &= \mathbf_1\cdot\mathbf_3 \\ c_ &= \mathbf_2\cdot\mathbf_1 \\ c_ &= \mathbf_2\cdot\mathbf_2 \\ c_ &= \mathbf_2\cdot\mathbf_3 \\ c_ &= \mathbf_3\cdot\mathbf_1 \\ c_ &= \mathbf_3\cdot\mathbf_2 \\ c_ &= \mathbf_3\cdot\mathbf_3 \end By referring collectively to e1, e2, e3 as the ''e'' basis and to n1, n2, n3 as the ''n'' basis, the matrix containing all the ''c''''jk'' is known as the "transformation matrix from ''e'' to ''n''", or the "rotation matrix from ''e'' to ''n''" (because it can be imagined as the "rotation" of a vector from one basis to another), or the "direction cosine matrix from ''e'' to ''n''" (because it contains direction cosines). The properties of a rotation matrix are such that its matrix inverse, inverse is equal to its matrix transpose, transpose. This means that the "rotation matrix from ''e'' to ''n''" is the transpose of "rotation matrix from ''n'' to ''e''". The properties of a direction cosine matrix, C are: * the determinant is unity, , C, = 1; * the inverse is equal to the transpose; * the rows and columns are orthogonal unit vectors, therefore their dot products are zero. The advantage of this method is that a direction cosine matrix can usually be obtained independently by using Euler angles or a
quaternion In mathematics, the quaternion number system extends the complex numbers. Quaternions were first described by the Irish mathematician William Rowan Hamilton in 1843 and applied to mechanics in three-dimensional space. The algebra of quater ...
to relate the two vector bases, so the basis conversions can be performed directly, without having to work out all the dot products described above. By applying several matrix multiplications in succession, any vector can be expressed in any basis so long as the set of direction cosines is known relating the successive bases.


Other dimensions

With the exception of the cross and triple products, the above formulae generalise to two dimensions and higher dimensions. For example, addition generalises to two dimensions as (a_1_1 + a_2_2)+(b_1_1 + b_2_2) = (a_1+b_1)_1 + (a_2+b_2)_2, and in four dimensions as \begin (a_1_1 + a_2_2 + a_3_3 + a_4_4) &+ (b_1_1 + b_2_2 + b_3_3 + b_4_4) =\\ (a_1+b_1)_1 + (a_2+b_2)_2 &+ (a_3+b_3)_3 + (a_4+b_4)_4. \end The cross product does not readily generalise to other dimensions, though the closely related Exterior algebra#Areas in the plane, exterior product does, whose result is a bivector. In two dimensions this is simply a pseudoscalar (a_1_1 + a_2_2)\wedge(b_1_1 + b_2_2) = (a_1 b_2 - a_2 b_1)\mathbf_1 \mathbf_2. A seven-dimensional cross product is similar to the cross product in that its result is a vector orthogonal to the two arguments; there is however no natural way of selecting one of the possible such products.


Physics

Vectors have many uses in physics and other sciences.


Length and units

In abstract vector spaces, the length of the arrow depends on a Dimensionless number, dimensionless Scale (measurement), scale. If it represents, for example, a force, the "scale" is of Dimensional analysis, physical dimension length/force. Thus there is typically consistency in scale among quantities of the same dimension, but otherwise scale ratios may vary; for example, if "1 newton" and "5 m" are both represented with an arrow of 2 cm, the scales are 1 m:50 N and 1:250 respectively. Equal length of vectors of different dimension has no particular significance unless there is some proportionality constant inherent in the system that the diagram represents. Also length of a unit vector (of dimension length, not length/force, etc.) has no coordinate-system-invariant significance.


Vector-valued functions

Often in areas of physics and mathematics, a vector evolves in time, meaning that it depends on a time parameter ''t''. For instance, if r represents the position vector of a particle, then r(''t'') gives a parametric equation, parametric representation of the trajectory of the particle. Vector-valued functions can be derivative, differentiated and integral, integrated by differentiating or integrating the components of the vector, and many of the familiar rules from calculus continue to hold for the derivative and integral of vector-valued functions.


Position, velocity and acceleration

The position of a point x = (''x''1, ''x''2, ''x''3) in three-dimensional space can be represented as a position vector whose base point is the origin = x_1 _1 + x_2_2 + x_3_3. The position vector has dimensions of length. Given two points x = (''x''1, ''x''2, ''x''3), y = (''y''1, ''y''2, ''y''3) their Displacement (vector), displacement is a vector -=(y_1-x_1)_1 + (y_2-x_2)_2 + (y_3-x_3)_3. which specifies the position of ''y'' relative to ''x''. The length of this vector gives the straight-line distance from ''x'' to ''y''. Displacement has the dimensions of length. The
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
v of a point or particle is a vector, its length gives the
speed In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
. For constant velocity the position at time ''t'' will be _t= t + _0, where x0 is the position at time ''t'' = 0. Velocity is the #Ordinary derivative, time derivative of position. Its dimensions are length/time. Acceleration a of a point is vector which is the #Ordinary derivative, time derivative of velocity. Its dimensions are length/time2.


Force, energy, work

Force is a vector with dimensions of mass×length/time2 (N m s −2) and Newton's second law is the scalar multiplication = m Work is the dot product of
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
and
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
W = \cdot (_2 - _1).


Vectors, pseudovectors, and transformations

An alternative characterization of Euclidean vectors, especially in physics, describes them as lists of quantities which behave in a certain way under a coordinate system, coordinate transformation. A ''contravariant vector'' is required to have components that "transform opposite to the basis" under changes of Basis (linear algebra), basis. The vector itself does not change when the basis is transformed; instead, the components of the vector make a change that cancels the change in the basis. In other words, if the reference axes (and the basis derived from it) were rotated in one direction, the component representation of the vector would rotate in the opposite way to generate the same final vector. Similarly, if the reference axes were stretched in one direction, the components of the vector would reduce in an exactly compensating way. Mathematically, if the basis undergoes a transformation described by an invertible matrix ''M'', so that a coordinate vector x is transformed to , then a contravariant vector v must be similarly transformed via . This important requirement is what distinguishes a contravariant vector from any other triple of physically meaningful quantities. For example, if ''v'' consists of the ''x'', ''y'', and ''z''-components of
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
, then ''v'' is a contravariant vector: if the coordinates of space are stretched, rotated, or twisted, then the components of the velocity transform in the same way. On the other hand, for instance, a triple consisting of the length, width, and height of a rectangular box could make up the three components of an abstract vector space, vector, but this vector would not be contravariant, since rotating the box does not change the box's length, width, and height. Examples of contravariant vectors include
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
,
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
, electric field, momentum,
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
, and
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
. In the language of differential geometry, the requirement that the components of a vector transform according to the same matrix of the coordinate transition is equivalent to defining a ''contravariant vector'' to be a
tensor In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects associated with a vector space. Tensors may map between different objects such as vectors, scalars, and even other ...
of Covariance and contravariance of vectors, contravariant rank one. Alternatively, a contravariant vector is defined to be a tangent space, tangent vector, and the rules for transforming a contravariant vector follow from the chain rule. Some vectors transform like contravariant vectors, except that when they are reflected through a mirror, they flip gain a minus sign. A transformation that switches right-handedness to left-handedness and vice versa like a mirror does is said to change the ''orientation (space), orientation'' of space. A vector which gains a minus sign when the orientation of space changes is called a ''
pseudovector In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does ''not'' transform like a vector under certain ' ...
'' or an ''axial vector''. Ordinary vectors are sometimes called ''true vectors'' or ''polar vectors'' to distinguish them from pseudovectors. Pseudovectors occur most frequently as the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and ...
of two ordinary vectors. One example of a pseudovector is angular velocity. Driving in a car, and looking forward, each of the wheels has an angular velocity vector pointing to the left. If the world is reflected in a mirror which switches the left and right side of the car, the ''reflection'' of this angular velocity vector points to the right, but the angular velocity vector of the wheel still points to the left, corresponding to the minus sign. Other examples of pseudovectors include magnetic field, torque, or more generally any cross product of two (true) vectors. This distinction between vectors and pseudovectors is often ignored, but it becomes important in studying symmetry properties.


See also

*
Affine space In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties relat ...
, which distinguishes between vectors and Point (geometry), points * Banach space * Clifford algebra * Complex number * Coordinate system * Covariance and contravariance of vectors * Four-vector, a non-Euclidean vector in Minkowski space (i.e. four-dimensional spacetime), important in theory of relativity, relativity * Function space * Grassmann's ''Ausdehnungslehre'' * Hilbert space * Normal vector * Null vector * Parity (physics) * Position (geometry) * Pseudovector * Quaternion * Tangential and normal components (of a vector) * Tensor * Unit vector * Vector bundle * Vector calculus * Vector notation * Vector-valued function


Notes


References


Mathematical treatments

* * *. *. *. *. * *


Physical treatments

* *


External links

*
Online vector identities
(Portable Document Format, PDF)
Introducing Vectors
A conceptual introduction (applied mathematics) {{Authority control Kinematics Abstract algebra Vector calculus Linear algebra Concepts in physics Vectors (mathematics and physics) Analytic geometry Euclidean geometry