Annie VanderMeer
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Annie VanderMeer (also credited as Annie VanderMeer Mitsoda, Annie Carlson, Annie VanderMeer Carlson, and Anne VanderMeer) is an American
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
specializing in
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s, best known for her narrative work on 2021's '' Unpacking'' and her design work on the 2012's ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedi ...
''.


Early life and education

Annie VanderMeer attended
Macalester College Macalester College ( ) is a private liberal arts college in Saint Paul, Minnesota, United States. Founded in 1874, Macalester is exclusively an undergraduate institution with an enrollment of 2,142 students in the fall of 2023. The college ha ...
and earned an Honors B.A. in English in 2003, writing about science fiction and fantasy in contemporary American literature.


Career

After the discovery that there were limited opportunities to study and teach English/gaming in graduate school, VanderMeer (then Annie Carlson) started work at
Papaya Studio Papaya Studio was an Indie game, independent United States, American video game developer based in Irvine, California. It was founded by former illustrator Lin Shen and two partners in 1999. Papaya Studio was known for titles on the Xbox 360, Wi ...
in the summer of 2004, where she worked on ''Taxi Driver'', a video game "sequel" to the film of the same name. Soon after ''Taxi Driver'' was cancelled, VanderMeer joined
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquh ...
in January 2006, beginning work on "Project New Jersey" (a rumored unreleased role-playing video game). When it was cancelled, VanderMeer joined the ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the ''Neverwinter Nights'' series and is the sequel to BioWare's ''Neverwinter Nights ...
'' team, where she worked on handling the in-game items, then as a writing assistant on ''
Alpha Protocol ''Alpha Protocol'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, whic ...
'', working with creative lead Brian Mitsoda, where she was credited with helping create some of the characters. While working on ''Alpha Protocol'', VanderMeer assisted with additional design for the first expansion to ''Neverwinter Nights 2'', '' Mask of the Betrayer''. In early 2008, she was moved onto the second expansion for ''Neverwinter Nights 2'', ''
Storm of Zehir A storm is any disturbed state of the natural environment or the atmosphere of an Astronomy, astronomical body. It may be marked by significant disruptions to normal conditions such as strong wind, tornadoes, hail, thunder and lightning (a th ...
'' as a designer and lead writer. She also assisted with work on the cancelled '' Aliens RPG'' before she left the company in October 2008 to move to
Seattle Seattle ( ) is the most populous city in the U.S. state of Washington and in the Pacific Northwest region of North America. With a population of 780,995 in 2024, it is the 18th-most populous city in the United States. The city is the cou ...
. In 2009, VanderMeer joined
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCSoft, founded in 2000 by Mike O'Brien (game developer), Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers o ...
as a game designer, first working on the personal story for ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedi ...
'' before moving on to the Living Story team, working in particular on the updates "Lost Shores" and "Flame & Frost". From 2013 to 2014, VanderMeer worked as a game designer at
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
on ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' before becoming a full time member of DoubleBear Productions, from April 2014 to January 2018, where she worked as a writer and designer on their first title, ''
Dead State ''Dead State'' is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the f ...
'', and as the project lead on their second, ''PANIC at Multiverse High!''. In January 2018 she joined at System Era Softworks as a content designer on
Astroneer ''Astroneer'', officially stylized in all caps, is a 2019 sandbox adventure game developed and published by American studio System Era Softworks. The game was released through early access in December 2016 before a full release on February 6, ...
, shipping the game and multiple updates before her departure in October 2019. In September 2019, she founded the Tiamat Collective - a collection of freelancers across multiple disciplines available for hire on upcoming creative projects - and released their first game, ''The Passenger'', in January 2020 on
itch.io Itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 ...
. She also contributed narrative design to the indie game '' Unpacking (videogame)'', for which she would go on to win Best Narrative (along with Wren Brier and Tim Dawson) at the BAFTA Games Awards in April 2022. Shortly thereafter, in December 2019, VanderMeer rejoined
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCSoft, founded in 2000 by Mike O'Brien (game developer), Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers o ...
as a senior game designer for ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedi ...
'', first on their Living World Season "The Icebrood Saga," and later on their third expansion, ''End of Dragons''. She left ArenaNet in April 2022 and went on to freelance work, becoming a Narrative Lead at Digimancy Entertainment in August 2022. VanderMeer has contributed as a fiction writer to multiple projects at
Fantasy Flight Games Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing game, role-playing, board game, board, card game, card, and dice game, dice games. As of 2014, it is a division of ...
, including ''
Legend of the Five Rings Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson (artist), Matt Wilson and John Wick (role-playing game designer), John Wick and ...
'', ''The Investigators of Arkham Horror'' (a fiction collection based on their
Arkham Horror ''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu Mythos of H. P. L ...
franchise), the ''Twilight Imperium'', and ''Legacy of Dragonholt'', a narrative adventure game set in the Runebound universe.


Panels and interviews

* ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
2006'' - "'Neverwinter Nights 2'" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
2008'' - 'Women in the Game Industry' * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
2011'' - "The Agony and Ecstasy of RPG Writing" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2013'' - "From Tabletop to Digital: Crafting Stronger Interactive Narratives" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2014'' - "Be So Good They Can't Ignore You: Tales of Successful Indies" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2015'' - "CLASSIC RPGs FOREVER!" * ''PAX Prime 2015'' - "Surviving Success: How to Handle a Winning Kickstarter" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2016'' - "Choose Your Own Adventure: Women in Video Game Writing" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2017'' - "Real Feels: Crafting Meaningful Relationships in Games" * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
Prime 2017'' - "That's It, That's the Joke: Humor, Games, and Humorous Games." * ''
Penny Arcade Expo PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
West 2018'' - "I See What You Did There: Environmental Storytelling GO!" * ''Matt Chat'' - interviews * ''Seattle
IGDA The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorp ...
'' - "BECOMING: Game Leadership" * ''LudoNarraCon 2021'' - "Good Stories Must End" * ''LudoNarraCon 2022'' - "Trials of Gameplay Design"


References


External links

* * {{DEFAULTSORT:VanderMeer, Annie American video game designers Year of birth missing (living people) Living people Macalester College alumni American video game writers American women video game designers Obsidian Entertainment people