Astroneer
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Astroneer
''Astroneer'' is a Sandbox game, sandbox adventure game developed by indie game developer System Era Softworks. The game was released through early access in December 2016 before a full release on December 16, 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. The character the player moves is called an Astroneer and the player can travel to planets to activate cores and complete the game. There are often rewards given to the player upon completion of core activation, most notably a suit and/or visor. Gameplay ''Astroneer'' is a Sandbox game, sandbox adventure game played from a Virtual camera system#Third-person view, third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation, with the exception of some planet specific resources. The player controls an astronaut (called an Astroneer) who navigates on foot, by lunar rover, rover, through teleportation, or by spacecraft. Cr ...
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Astroneer Gameplay
''Astroneer'' is a sandbox adventure game developed by indie game developer System Era Softworks. The game was released through early access in December 2016 before a full release on December 16, 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. The character the player moves is called an Astroneer and the player can travel to planets to activate cores and complete the game. There are often rewards given to the player upon completion of core activation, most notably a suit and/or visor. Gameplay ''Astroneer'' is a sandbox adventure game played from a third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation, with the exception of some planet specific resources. The player controls an astronaut (called an Astroneer) who navigates on foot, by rover, through teleportation, or by spacecraft. Crafting Craftable items include rovers, buggies, tractors, spacecraft, storage s ...
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Machinefabriek
Machinefabriek is the musical nom de plume of musician/sound artist and graphic designer Rutger Zuydervelt from the Netherlands. Biography Rutger Zuydervelt was born on 28 July 1978 in Apeldoorn, Netherlands. He started working as Machinefabriek in 2004. Except for a few piano and guitar lessons when he was young, Zuydervelt didn’t study music. He graduated as a graphic designer. The sleeves of his releases are practically always designed by Zuydervelt himself, being a crucial part of the music. Machinefabriek’s music combines elements of ambient, modern classical music, minimalism, drone, field recordings and lowercase. His pieces unfold as ‘films without image’, with a sharp ear for detail. After releasing a series of self-released CD-Rs, the official debut, ‘Marijn’, was issued by Lampse in 2006. Since then a solid stream of singles and albums was released on labels like Type, Home Normal, 12K, Spekk, Dekorder, Digitalis, Experimedia and Staalplaat. Performing ...
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HUD (computer Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged, ...
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