Amidar
   HOME

TheInfoList



OR:

''Amidar'' is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
and released in arcades in 1982 by
Stern The stern is the back or aft-most part of a ship or boat, technically defined as the area built up over the sternpost, extending upwards from the counter rail to the taffrail. The stern lies opposite the bow, the foremost part of a ship. O ...
. The format is similar to that of ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the
board Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ...
while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the
attract mode Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
as "Amidar movement". ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems.


Gameplay

As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an
ape Apes (collectively Hominoidea ) are a superfamily of Old World simians native to sub-Saharan Africa and Southeast Asia (though they were more widespread in Africa, most of Asia, and Europe in prehistory, and counting humans are found global ...
(in some versions labeled "Copier") and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding
pig The pig (''Sus domesticus''), also called swine (: swine) or hog, is an omnivorous, domesticated, even-toed, hoofed mammal. It is named the domestic pig when distinguishing it from other members of the genus '' Sus''. Some authorities cons ...
s (labeled "Cattle" and "Thief"). Each level is followed by a short
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special video game Level (video games), level that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game ...
. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in; on the even levels, bonus points are awarded while on the odd levels, the player collects points for each coconut eaten. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when ''Pac-Man'' uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments. The game controls consist of a joystick and a single button labeled "Jump", which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them. Extra lives can be earned at different point totals, depending on the set-up of the machine.


Enemy movement

The enemies (and bonus stage pigs) in ''Amidar'' move
deterministic Determinism is the metaphysical view that all events within the universe (or multiverse) can occur only in one possible way. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping mo ...
ally; this is described in the game as "Amidar movement". Each normal-type enemy moves vertically from the top to the bottom of the screen, and then back to the top, and so on. While moving in a constant vertical direction, the enemy will take every horizontal turn available until they reach the top or bottom of the grid, where they will continue to move either left or right in the direction they are headed and then take the first vertical turn available to re-enter the game board. This ensures that, while the movement of the enemies can be predicted and avoided, there are no safe points on the grid in which the player can stay still for too long. Each level has one special enemy (the "Tracer", colored white) which, at the start of each stage, simply patrols around the perimeter of the gameboard in an anti-clockwise direction. However, following a certain number of "laps", The Tracer will begin to relentlessly pursue the player by following the path their on-screen avatar takes. While the Tracer cannot deviate from following the player's exact route, it does not mimic any pauses the player makes, meaning that hesitations or backtracking will eventually allow the Tracer to catch up and kill the player. Later levels increase the difficulty by adding more complex game grids, having more enemies, and reducing the delay before the Tracer begins pursuit, until eventually it gives chase after a single lap at the start of each stage.


Level differences

In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the gameboard, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.


Ports

''Amidar'' was ported by Parker Brothers to the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
in 1982 and the Casio PV-1000 console in 1983.
Gakken is a Japanese publishing company founded in 1947 by Hideto Furuoka, which also produces educational toys. Their annual sales are reported at ¥ 90 billion ($789 million US). Gakken publishes educational books and magazines and produces othe ...
released a handheld version of ''Amidar'' in 1982. It was one of a series of three flip-top games with VFD screen and magnifying
Fresnel lens A Fresnel lens ( ; ; or ) is a type of composite compact lens (optics), lens which reduces the amount of material required compared to a conventional lens by dividing the lens into a set of concentric annular sections. The simpler Dioptrics, d ...
.


Legacy

Numerous clones and spins on ''Amidar'' have been written. '' Time Runner'' is an ''Amidar''-like game for the TRS-80, Atari 8-bit computers, and C64. ''
Kid Grid ''Kid Grid'' is a grid capture video game which borrows heavily from the 1981 arcade video game '' Amidar''. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer ...
'' and '' Jeepers Creepers'' were published for the Atari 8-bit computers in 1982. ''Spiderdroid'' is a reskinning of the Atari 2600 version of ''Amidar'' published in 1987 by
Froggo Froggo Games was a video game company that published games for the Atari 2600 and Atari 7800. History Froggo Games incorporated in 1987 when the Atari 2600 and Atari 7800 were no longer popular systems, years after the release of the Nintendo E ...
. ''Omidar'' was published by Profiteam/M&T for the C64 in 1987. ''Rollo and the Brush Bros.'' is a clone of ''Amidar'' published by Windmill software in 1984 as a
self-booting disk A self-booting disk is a floppy disk for home computers or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, standard, on some computers in the lat ...
for the IBM PC. The player controls "Rollo" while attempting to paint the entire maze and avoiding the "Brush Brothers". The arcade game ''
Pepper II ''Pepper II'' is an arcade video game developed by Exidy and released in 1982. Despite its name, there was no predecessor named ''Pepper'' or ''Pepper I.'' Coleco published a port of ''Pepper II'' for its ColecoVision home system in 1983. As in ...
'' has a grid spread across four screens, while the grid in ''
Triple Punch ''Triple Punch'' (also sold as ''Knock Out!!'') is a horizontally scrolling grid capture game released in arcades by KKI (K.K. International) in 1982. The goal is to fill all the rectangles in the level by coloring the lines surrounding them. F ...
'' is wider than the screen and scrolls horizontally.


Competition

There are two ROM sets for ''Amidar'': a harder version distributed by Stern and an easier set created by Konami. According to
Twin Galaxies Twin Galaxies is a social media platform and video game database. Twin Galaxies is the official supplier of video game records to ''Guinness World Records''. History In mid-1981, Walter Day, founder of Twin Galaxies, Inc., visited more than 1 ...
, Scott Karasek, of Racine, Wisconsin, USA, scored a world record 3,208,870 points on the Stern ROM set on June 22, 1982. On the Konami ROM set, Todd Lamb reached 19,225,030 points in Kenosha, Wisconsin, USA, on October 1, 1983.


References


External links

* {{KLOV game, id=6883
''Amidar''
at the Arcade History database 1982 video games Arcade video games Atari 2600 games Konami arcade games Konami games Maze games Multiplayer and single-player video games Multiplayer hotseat games Parker Brothers video games Stern video games Video games developed in Japan