Jeepers Creepers (video Game)
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Jeepers Creepers (video Game)
''Jeepers Creepers'' is a grid capture video game written by James Albanese for Atari 8-bit computers. It was published by Quality Software in 1982. Similar in concept to Konami's '' Amidar'', the player controls a "bug" which moves around a grid, changing the color of the lines, while avoiding wasps. When all of the lines surrounding a rectangle have been colored, the rectangle is filled in. Some rectangles give special rewards when filled. The goal is to fill all the rectangles. Gameplay The player steers what the manual calls a ''bug'' around an irregular grid of different sized rectangles, coloring the orange lines yellow as it moves, and capturing a rectangle by coloring all the lines around it. When all of the lines have been colored (and thus all of the rectangles filled), the level ends. There are four different mazes. Some rectangles contain a ''jump'' or a beetle which are acquired by capturing the rectangle. Once a jump has been collected, pressing the joystick butto ...
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Quality Software
Quality Software is a defunct American software developer and publisher which created games, business software, and development tools for the Exidy Sorcerer, Apple II, and Atari 8-bit computers in the late 1970s and early 1980s. ''Asteroids in Space'', written by programmer Bruce Wallace, was voted one of the most popular games of 1978-80 by ''Softalk'' magazine. Games ;1979 * '' Starbase Hyperion'' by Don Ursem ;1980 * ''Asteroids in Space'' by Bruce Wallace, later renamed ''Meteoroids in Space'' * ''Battleship Commander'' by Matthew Jew and Erik Kilk * ''Fastgammon'' by Bob Christiansen * ''Fracas'' by Stuart Smith * ''Head-On Collision'' by Lee Anders * ''Tank Trap'' by Don Ursem * ''Tari Trek'' by Fabio Ehrengruber ;1981 * ''Ali Baba and the Forty Thieves'' by Stuart Smith * ''Block Buster'' * ''Martian Invaders'' by James Albanese * ''QS Reversi'' by Lee Merrill ;1982 * '' Beneath Apple Manor'' Special Edition by Don Worth * '' Jeepers Creepers'' by James Albanese * ''Name T ...
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Pepper II
''Pepper II'' is an arcade video game developed by Exidy and released in 1982. Despite its name, there was no predecessor named ''Pepper'' or ''Pepper I.'' Coleco published a port of ''Pepper II'' for its ColecoVision home system in 1983. As in '' Amidar'' by Konami, the goal is to color the lines on a grid; each rectangle is filled in after being completely surrounded. The grid in ''Pepper II'' consists of four connected screens that make up a single level. The game plays Gounod's " Funeral March of a Marionette" when gameplay starts. Gameplay There are four mazes per level in ''Pepper II''. Each maze has exits leading to three other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Peppe ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Quality Software Games
Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science disciplines *Logical quality, philosophical categorization of statements *Service quality, comparison of expectations with performance in a service *Vapor quality, in thermodynamics, the ratio of mass of vapor to that of vapor and liquid *Data quality, refers to the condition of a set of values of qualitative or quantitative variables Practices *Quality assurance (QA) *Quality control (QC) *Quality management system (QMS) *Quality Management (QM) Places *Quality, Kentucky, an unincorporated community Brands and enterprises *Quality Comics, an American comic book publisher between 1939 and 1956 *Quality Communications, a British comic book publisher between 1982 and 2008 *Quality Records, a Canadian entertainment company Music * ''Quality'' (CDQ ...
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Maze Games
This is a list of maze video games by type. Top-down maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. They're listed in a separate section. First-person maze games These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of ''Pac-Man'', but from the point of view of being in the maze. First-person maze games are differentiated from more diversified Role-playing video game#First-person party-based RPGs, first-person party-based RPGs, Dungeon crawl#First-person party-based dungeon crawlers, dungeon crawlers, first-person shooters, and walking sims by their emphasis on navigation of largely abstracted maze environments. ...
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Atari 8-bit Computer-only Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named At ...
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Amidar Clones
''Amidar'' is a video game developed by Konami and released in arcades in 1982 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement". ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ...
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Triple Punch
''Triple Punch'' (also sold as ''Knock Out!!'') is a horizontally scrolling grid capture game released in arcades by KKI (K.K. International) in 1982. The goal is to fill all the rectangles in the level by coloring the lines surrounding them. Four different enemies chase the player along the lines and can be knocked out by three punches in a row. It was sold both as a conversion kit and as an upright cabinet. Gameplay The player controls a character referred to as a carpenter who resembles Mario from the original ''Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...''. Much like ''Amidar'', the objective is to color the lines around all the rectangles, except in ''Triple Punch'' the game board is larger than the screen and scrolls horizontally. Completing multiple rect ...
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Kid Grid
''Kid Grid'' is a grid capture video game which borrows heavily from the 1981 arcade video game '' Amidar''. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In ''Kid Grid'', the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player. Gameplay The objective is to color all of the lines on the grid by moving over them, capturing the 35 squares. Four pursuers kill the player on contact: Moose, Squashface, Muggy, and Thuggy. They are visually unique, but have the same behavior. Question marks randomly appear in some squares which give bonus points when captured. Pressing the joystick button briefly stuns the enemies so they don't move and can be passed through by the player (analogous to "jumps" in ''Amidar''). ...
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Atari 8-bit
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at ( for PAL versions) and coprocessor ...
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