Afterlife (video Game)
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''Afterlife'' is a
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
released by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
in June 1996 that places the player in the role of a semi-omnipotent being known as a
Demiurge In the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy, the Demiurge () is an artisan-like figure responsible for fashioning and maintaining the physical universe. Various sects of Gnostics adopted the term '' ...
, with the job of creating a functional
Heaven Heaven, or the Heavens, is a common Religious cosmology, religious cosmological or supernatural place where beings such as deity, deities, angels, souls, saints, or Veneration of the dead, venerated ancestors are said to originate, be throne, ...
and
Hell In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a linear divine history sometimes depict hells as eternal destinations, such as Christianity and I ...
to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an
angel An angel is a spiritual (without a physical body), heavenly, or supernatural being, usually humanoid with bird-like wings, often depicted as a messenger or intermediary between God (the transcendent) and humanity (the profane) in variou ...
, and Jasper Wormsworth, a
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in Media (communication), media including f ...
. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The game is
satirical Satire is a genre of the visual arts, visual, literature, literary, and performing arts, usually in the form of fiction and less frequently Nonfiction, non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, ...
, with various references to pop culture (such as a passing mention of a "
San Quentin San Quentin Rehabilitation Center (SQ), formerly known as San Quentin State Prison, is a California Department of Corrections and Rehabilitation state prison for men, located north of San Francisco in the unincorporated place of San Quentin in ...
Scarearantino" or sending a
Death Star The Death Star is a fictional space station and superweapon featured in the ''Star Wars'' space-opera franchise. Constructed by the autocratic Galactic Empire, the Death Star is capable of obliterating entire planets, and serves to enforce ...
to destroy buildings if the player
cheats Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
too much).


Gameplay

The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its
soul The soul is the purported Mind–body dualism, immaterial aspect or essence of a Outline of life forms, living being. It is typically believed to be Immortality, immortal and to exist apart from the material world. The three main theories that ...
travels to the afterlife where it attempts to find an appropriate "fate structure". Fate structures are places where souls are rewarded or punished, as appropriate, for the
virtue A virtue () is a trait of excellence, including traits that may be morality, moral, social, or intellectual. The cultivation and refinement of virtue is held to be the "good of humanity" and thus is Value (ethics), valued as an Telos, end purpos ...
s or
sin In religious context, sin is a transgression against divine law or a law of the deities. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered ...
s that they practiced while they were alive. While the seven sins are based on the
seven deadly sins The seven deadly sins (also known as the capital vices or cardinal sins) function as a grouping of major vices within the teachings of Christianity. In the standard list, the seven deadly sins according to the Catholic Church are pride, greed ...
, only two of the seven virtues correspond to the
seven heavenly virtues In Christian history, the seven heavenly virtues combine the four cardinal virtues of prudence, justice, temperance, and fortitude with the three theological virtues of faith, hope, and charity. The seven capital virtues, also known as seven li ...
. Alternatively, players can choose to lay down generic zones for fate structures, that can house all souls of all types easily. However, these structures do not support as much population or are as effective as the single virtues/sins, and are more of a short-term solution for lost souls who cannot find a reward/punishment. The paths that souls take through the afterlife depend largely on the tenets of the souls' belief systems. Depending on these tenets, a soul may visit a single fate structure or it may be rewarded/punished for multiple sins or virtues. Tenets also determine whether a soul will visit only Heaven, only Hell, or both, as well as whether that soul will
reincarnate Reincarnation, also known as rebirth or transmigration, is the philosophical or religious concept that the non-physical essence of a living being begins a new lifespan in a different physical form or body after biological death. In most be ...
after it has received its final reward or punishment. The player can view of the current distribution of sins and virtues on the Planet, as well as the percentages of EMBOs who believe in each of the tenets. The player may spend a considerable amount of money to influence an important EMBO on the Planet. This influence can cause the EMBO to adopt one or more of the sins or virtues, as well as persuade him or her to believe in the tenet or tenets selected. This EMBO will then spread their newfound ideals, which will cause a shift in the beliefs and sins/virtues in the surrounding area. At the start of the game, the EMBOs on the planet will be at the lowest level of technology, which is fire. As the game progresses, new technologies are discovered, ranging from pottery to medicine to aviation. New technologies help the EMBOs to become more widespread on the planet, which means a larger population for the afterlife when they die. The development of new technologies can be assisted by wielding influence on an EMBO artist or inventor in the same way that EMBOs are persuaded to new tenets or sins and virtues. Most buildings in the afterlife produce ''vibes'', which are a measure of how buildings affect one another. Buildings can either produce "good vibes" or "bad vibes". Fate structures need to be under the appropriate type of vibe (good in Heaven, bad in Hell) in order to evolve into larger and more efficient structures. As
Demiurge In the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy, the Demiurge () is an artisan-like figure responsible for fashioning and maintaining the physical universe. Various sects of Gnostics adopted the term '' ...
, the player receives a yearly paycheque from The Powers That Be. The amount received is based on a number of factors, such as the number of souls that passed through the gates of the afterlife in that year. The player's afterlife is staffed by angels (in Heaven) and demons (in Hell). At first, all workers are imported and must commute from other afterlives, which quickly becomes expensive. The costs can be lowered by building Topias to house workers in the player's afterlife, making the commute unnecessary. Employment costs can be further reduced by building training centers, which train processed souls to become angels and demons. Balance can be done in two ways. The first, the Micromanager, allows the player to browse a specific structure and adjust its balance level for free unless the player decides to lock the structure, in which case a maintenance fee is charged yearly. The balance level is measured in a grayscale bar, with the two extremes dedicating to research (permanent souls) or production (temporary souls). The Macromanager, on the other hand, allows the player to balance manually or automatically all fate structures of a specific virtue/sin simultaneously. "Bad Things", which are akin to natural disasters, occur at random. Each one can be repelled by one of the Special Buildings that are granted as rewards for reaching population milestones. Bad Things can be disabled via an in-game menu. However, doing so decreases the player's soul rate by half. Like most god games, ''Afterlife'' is open-ended and does not have set conditions for winning. There are, however, a few definite ways of ''losing'' the game. These include having an excessive number of unemployed workers (leading to an all-out war between Heaven and Hell), staying too deep in debt for too long (wherein the Surfers of the Apocalypso appear to destroy everything), and the Planet's population being wiped out by either
nuclear warfare Nuclear warfare, also known as atomic warfare, is a War, military conflict or prepared Policy, political strategy that deploys nuclear weaponry. Nuclear weapons are Weapon of mass destruction, weapons of mass destruction; in contrast to conven ...
or an asteroid event.


Development

Lead designer Michael Stemmle said the idea for the game came as he played ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'', combined with a fascination for creating an organized afterlife "that tickled my bone ever since I read
Dante's Inferno ''Inferno'' (; Italian for ' Hell') is the first part of Italian writer Dante Alighieri's 14th-century narrative poem '' The Divine Comedy'', followed by and . The ''Inferno'' describes the journey of a fictionalised version of Dante himsel ...
". Stemmle added that he was trying to go literal on how
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s were described as "
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
s", and a twist on how simulations usually go for the mundane: "These games are all about being a mayor or a president or running a DNA lab. Why do game designers think game players fantasize about wearing suits?". In what he attributed to LucasArts being "a rather experimental studio at the time", his pitch was approved and a team of 20 people would then work on the game. Stemmle wanted in particular to go "whole hog goofy" by not having a setting trapped to reality, full of satirical descriptions and pun-based names. He found Hell to be easier to design, as "ironic punishments are dime a dozen", leading him to find Heaven more creatively rewarding.The Making of Afterlife
''Retro Gamer''
The otherworldly elements made tester Brian Kemp note “It’s kind of strange trying to spot logic bugs in a pure fantasy environment, and mastering challenges such as how the Ad Infinitum charge works.” Stemmle added references to the
Stanford Band The Leland Stanford Junior University Marching Band (LSJUMB) is the student marching band representing Stanford University and its Stanford Cardinal, athletic teams. Billing itself as "The World's Largest Rock and Roll Band," the Stanford Band ...
which he joined in college, as "EMBO" derives from the term "Executive Marching Band Officers", and an
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
building containing a message about Stemmle's beliefs recreates the "Band Shak" where the band resided. Designer Paul Mica said the major theme for the art was Heaven with a classical look while Hell was "more intestinal", with the artists being given free rein rather than impose a uniform art style. Influences listed on the design included
H.R. Giger Hans Ruedi Giger ( ; ; 5 February 1940 – 12 May 2014) was a Swiss people, Swiss artist best known for his airbrushed images that blended human physiques with machines, an art style known as "biomechanical art, biomechanical". He was part of th ...
,
Terry Gilliam Terrence Vance Gilliam ( ; born 22 November 1940) is an American-British filmmaker, comedian, collage film, collage animator, and actor. He gained stardom as a member of the Monty Python comedy troupe alongside John Cleese, Eric Idle, Michael Pa ...
,
Klasky Csupo Klasky-Csupo, Inc. ( ) is an American animation studio located in Los Angeles, California. It was founded in 1982 by producer Arlene Klasky and her then-husband, Hungarian animator Gábor Csupó (hence the company's name) in a spare room of th ...
,
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, and
Ralph Bakshi Ralph Bakshi (; born October 29, 1938) is a Mandatory Palestine-born American retired animator and filmmaker, known for his fantastical animated films. In the 1970s, he established an alternative to mainstream animation through independent anim ...
. The interface at first would resemble sculptures before Mica came up with assigning the buttons to a unit resembling a
remote control A remote control, also known colloquially as a remote or clicker, is an consumer electronics, electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operat ...
. In a contrast to how previous LucasArts games released the PC version first before porting to the Macintosh, advances in programming to ease portability allowed ''Afterlife'' to be the first with simultaneous release. The game had only four voice actors, at first only Rebecca James as Aria and
Milton James Milton "Milt" Jamin (December 7, 1939January 1, 2018) was an American voice and film actor. He was often known by the alias Milton James. Early life Jamin was born on December 7, 1939, and grew up in Jackson Heights, New York. He attended La ...
as Jasper recording across two weeks, before adding at the last minute an animated opening with a hospital featuring
Steve Blum Steven Jay Blum (; born April 29, 1960) is an American voice actor. Known for his distinctively deep voice, his roles include Spike Spiegel from the anime series ''Cowboy Bebop''; Amon from ''The Legend of Korra''; Heatblast, Ghostfreak, and ...
and Carrie Gordon, which voice director Darragh O'Farrell said was recorded in a "mad dash" of two days going from LucasArts' headquarters in San Rafael to Los Angeles. Composer
Peter McConnell Peter Nelson McConnell (born April 19, 1960), also known as Peter Mc, is an American video game composer and musician. He is best known for his work at LucasArts and for composing the soundtracks for every ''Sly Cooper'' game since the second ...
said that he tried to be "lighthearted, but respectful" in scoring a comedic approach to a subject often considered delicate. For considering
D minor D minor is a minor scale based on D, consisting of the pitches D, E, F, G, A, B, and C. Its key signature has one flat. Its relative major is F major and its parallel major is D major. The D natural minor scale is: Changes needed ...
to be a "key of doom" in orchestral music, he went with the similar
C-sharp minor C-sharp minor is a minor scale based on C, with the pitches C, D, E, F, G, A, and B. Its key signature consists of four sharps. The C-sharp natural minor scale is: Changes needed for the melodic and harmonic versions of the scale ar ...
to convey Hell, as well as brooding pieces reminiscent of ''
Carmina Burana ''Carmina Burana'' (, Latin for "Songs from Benediktbeuern" 'Buria'' in Latin is a manuscript of 254 poems and dramatic texts mostly from the 11th or 12th century, although some are from the 13th century. The pieces are mostly bawdy, irreveren ...
'' and
Bach Johann Sebastian Bach (German: joːhan zeˈbasti̯an baχ ( – 28 July 1750) was a German composer and musician of the late Baroque period. He is known for his prolific output across a variety of instruments and forms, including the or ...
. Heaven led to classical choir, Eastern and
Beatles The Beatles were an English Rock music, rock band formed in Liverpool in 1960. The core lineup of the band comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr. They are widely regarded as the Cultural impact of the Beatle ...
-influenced music. The overall background music tried to evoke both the seven deadly sins and
Karma Karma (, from , ; ) is an ancient Indian concept that refers to an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptively called ...
with usage of
Gregorian chant Gregorian chant is the central tradition of Western plainsong, plainchant, a form of monophony, monophonic, unaccompanied sacred song in Latin (and occasionally Greek language, Greek) of the Roman Catholic Church. Gregorian chant developed main ...
and Indian influences.


Reception

''Afterlife'' received "favorable" reviews according to the
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website
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. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic called the game "a title that will immediately attract anyone who was even mildly amused by the mother of all sim-builders, ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
''", and praised the vast number of options and responsibilities, the characters, and the complex government. They also made similar praises of the PC version, but with a lower score. Michael Stemmle noted that in spite of a small budget, the sales of ''Afterlife'' were still low enough to not turn a profit. Tim Carter in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called ''Afterlife'' "a well-designed simulation that adds a lot of new twists to a successful genre." He praised the game for its humor, variety, and systems, while criticizing it for its "completely inadequate documentation." ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' gave ''Afterlife'' its 1996 "Best Simulation Game" award. In a critical reappraisal in 2014, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' writer Richard Cobbett looked back on ''Afterlife'' writing that the game represented a unique idea “trapped in little more than a clone of ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
''.” He argued “it's one of LucasArts' least-remembered games for a reason, being neither good nor bad, but a definite wasted opportunity.” In 2023, ''
Aftermath Aftermath may refer to: Companies * Aftermath (comics), an imprint of Devil's Due Publishing * Aftermath Entertainment, an American record label founded by Dr. Dre * Aftermath Media, an American multimedia company * Aftermath Services, an America ...
'' writer Chris Pearson revisited ''Afterlife'' and reflected on its impact after finally unlocking all the game's structures 27 years after its release. He called it "complicated and counter-intuitive" yet "wildly funny and structurally fascinating in a way that no other game is."


References


External links

* {{Authority control 1996 video games City-building games Classic Mac OS games DOS games Four Horsemen of the Apocalypse in video games Games commercially released with DOSBox God games LucasArts games Seven deadly sins in popular culture Single-player video games Video games about angels Video games about death Video games about demons Video games about the afterlife Video games developed in the United States Video games scored by Peter McConnell Video games set in heaven Video games set in hell Video games with isometric graphics Windows games