Active-Time Battle
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Active Time Battle (ATB) is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
mechanic invented by
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of ''Final Fantasy VI'' (1994), ''Final Fantasy IX'' (2000) and ''Final Fantasy XII'' (2006) and as the creator of the Active Time Bat ...
. It was first used in ''
Final Fantasy IV titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
'' (1991), and
patented A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
in 1995 by Ito and
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
, though the patent expired in 2010, allowing it to be used in any game. It added a timer bar to
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
gameplay, allowing both protagonists and enemies to attack at their own pace, even while navigating menus. Different types of techniques caused the timer to move at different rates until the character could move again. The system's success led to it being used in most subsequent mainline turn-based ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' games, up until the series eventually abandoned turn-based gameplay in favor of
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
gameplay for mainline titles. Active Time Battle has been noted by critics as a revolutionary step in the genre as well as a defining aspect of the series'
Super Nintendo The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
era games and of ''Final Fantasy'' as a whole.


Mechanics

In an ATB system, each character and enemy has their own "internal clock", distinct from previous turn-based systems that proceeded in alternating turns of player, then enemy. This is usually determined by the character's initiative, or speed, stat. The clocks proceed in an independent fashion, though they can be sped up using magic like Haste. In Action mode, even menus do not stop the ATB bars, allowing characters to be attacked and die while choosing an action. Additionally, actions may take longer or shorter depending on how powerful they are. Being attacked while preparing to cast a spell, for example, would cancel the spell outright.


Development

Active Time Battle mechanics were initially created out of a desire to add additional realism to games, with the patent stating that typical turn-based games were "static". In an interview, designer
Takashi Tokita (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of ''Live A Live'', ''Parasite Eve'' and ''Ch ...
stated that the initial version of Active Time Battle simply had characters attacking based on who had the fastest speed. He claimed that Ito came up with the idea for the final version of Active Time Battle while watching
Formula One racing Formula One race weekend refers to an auto racing event which takes place over three days (usually Friday to Sunday), with a series of practice and qualifying sessions prior to the race on Sunday. Current regulations provide for two free practi ...
, in which some cars were behind on laps. This gave him the idea that fast characters could attack more than once per turn. The system was first used in ''Final Fantasy IV'', one of the first games with preset character names, classes and biographies, reflecting the newly expanded storytelling within the game. It continued to be used until ''
Final Fantasy X is a 2001 role-playing video game developed and published by Square (video game company), Square for PlayStation 2. The tenth main installment in the ''Final Fantasy'' series, it is the first game in the series to feature fully 3D computer gra ...
'' in 2001, which represented a "fresh start" for the series as its first PlayStation 2 game. Battle system director
Toshiro Tsuchida (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the ''Front ...
decided to remove the ATB system entirely, making the game strictly turn-based, but adding the ability to switch out onscreen characters for others in the party. The mechanic, however, returned in its sequel, ''
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square for the PlayStation 2. Unlike most ''Final Fantasy'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''Final Fantasy X'' (2001). The s ...
'', which also added mechanics such as timing, player positioning and dresspheres that granted characters new abilities.


Reception

Richard Eisenbeis of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' wrote that while he initially turned off the Active Time Battle system in ''Final Fantasy'' games because it was difficult to navigate the spells in time, he later came to enjoy the combat of '' Tales'' games more for their pure action mechanics. He argued that RPG battles could not be captivating unless they either had an additional strategic layer, such as positional manipulation in ''
Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. An expanded remake for the Nintendo 3DS, titled ''Radian ...
'', or a means to keep the player active akin to ATB, calling "standing in a single line trading attacks" an outdated system. Colin Stevens of ''Hardcore Gamer'' called ATB "both elegantly simple and unendingly complex", noting that it "creates tension in a genre that had long been about a more drawn out and thoughtful series of encounters", and stating that it created an "impending sense of urgency". Edwin Evans-Thirlwell of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' explained that "most Final Fantasies circle back to ATB in some way, striving to rebottle the lightning", calling ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking Square's '' Final Fantasy VII'' (1997), originally released for the PlayStation. An enhan ...
'' "an exquisite but flawed attempt to blend the rhythms of the old FF7 battle system with ..action movie choreography". He noted that "ATB obliges you to think of party members as individuals, dancing to their own beats", stating his opinion that it was "an appropriate development, given the increasing elaborateness of ''Final Fantasy'''s writing".


Legacy

Square Enix's ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking Square's '' Final Fantasy VII'' (1997), originally released for the PlayStation. An enhan ...
'', similar to later entries in the series, utilized an action battle system, but retained the original's game's ATB mechanics in a reversed way, allowing players to fight in real-time but optionally pause the game once the bar had been filled to choose special actions from a menu. The company continued to make
spin-offs Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media *Spinoff (media), a media work derived from an existing work *''The Spinoff'', a New Zealand current affairs magazine * ''Spin Off'' (Canadian game show), a 2013 Canad ...
that utilized Active Time Battle in a more traditional form, such as ''
World of Final Fantasy ''World of Final Fantasy'' is a role-playing video game developed by Tose and published by Square Enix. It is a spin-off of the ''Final Fantasy'' franchise, featuring characters from across its mainline and supplementary entries. Initially releas ...
''.


References

{{Final Fantasy series Final Fantasy 20th-century inventions Video game terminology