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3D GameStudio or 3DGS is a pan 3D
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
development system which allows the users to create 3D games and other virtual reality applications, and publish them
royalty-free Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales. Computer standard ...
. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game template system that allows the creation of basic shooter games or RPGs without programming. For complex games or other applications, either the integrated programming language named
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
or an external development language such as Visual C++ or Borland Delphi can be used. Gamestudio is marketed at users of various skill levels, providing three different levels of usage ("beginner", "advanced", and "professional") for hobbyists, artists, as well as programmers. Additionally, Conitec also markets the system for uses such as advergame development and the creation of real-time presentations, simulations, and virtual exhibitions. Most published titles made from Gamestudio are created by development teams of only 2 to 3 developers. There is also a large online community of users in support of the development system.


History

* 1993: ACK 3D (Animation Construction Kit) by Lary Myers (Wolfenstein-like open source engine) * 1994: ACK NEXT GENERATION by Johann Christian Lotter / oP Group (improved version of ACK 3D, open source) * 1995: ACKNEX-2 written for the German TV show X-BASE (engine comparable to Doom) * 1995: ACKNEX-2 becomes Conitec property and is released as '3D GameStudio' * 1997: ACKNEX-3 released * 1999: A4 released (Windows Based Quake-like Engine) * 2000: A5 released (Terrain Engine) * 2003: A6 released (Physics and Shaders) * 2007: A7 released (new ABT renderer and Lite-C) * 2010: A8 released (Enet Network Library, Nvidia PhysX, PSSM) Free updates are normally available once every 4 to 8 weeks. Gamestudio / A8 has 2 different meanings. The Gamestudio part refers to the editors and game template system, but the A8 part refers to the game engine.


Game engine

The A8 engine uses panes for physics simulation. The engine automatically updates the game state on all machines when playing over a network, but also provides functions for more low-level multiplayer programming. It uses an ABT (Adaptive Binary Tree) renderer for indoor and outdoor levels, and an additional BSP renderer for indoor levels. The BSP renderer is only available in the Pro edition. The free edition and Extra edition don't support shaders. The engine supports high resolutions, terrain rendering, pre-rendered shadow maps and dynamic stencil shadows (single dynamic shadows for models). The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed. Using
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
, most things can be customized. Shader model 3.0 support and post-processing using stages may assist shader programmers in chaining together effects to produce any number of custom-made shader effects.


The editors

Gamestudio supplies users with an editing suite. However, software like Blender,
3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
, Maya and
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Microsoft Windows, Windows and macOS. It was originally created in 1988 by Thomas Knoll, Thomas and John Knoll. Since then, the software has become the indu ...
or
GIMP GIMP ( ; GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized task ...
can also be used to create professional imagery and models for Gamestudio. The editors allow users to put together games by creating a terrain or building environment, inserting models, and adding behaviors to them from template scripts or own scripts. If desired, users can create their own models and designs, textures, and scripts. Textures are created in external paint programs like
GIMP GIMP ( ; GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized task ...
, Photoshop, Paintshop Pro or Microsoft Paint.


The world editor (WED)

The World Editor (or WED for short), is the main editor. With it, the user may position the various objects, assign actions to models (also known as entities) which are defined through scripts, assign textures to level geometry, and build levels using the Binary space partitioning tree (or BSP for short) technique. WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done. There are three graphs and a 3D view. Through re-arrangeable, the top left window is the top view, which has the X and Y coordinates. The bottom left is the side view, or the X and Z coordinates. The bottom right is the back view, or the Y and Z coordinates. The top right is the 3D view, which gives a quick preview of the level without building (compiling) it. The graphs are split into multiples of 128 and further split into multiples of 16 to help with snapping and spacing. The graphs will automatically resize when zoomed out a bit and in steps of multiples of 8 (1024 and 128 then 8192 and 1024). The left central section lists objects in the level, textures, and some other things. Textures must be of a power of 2 (such as 256×128, 1024×256, or 64×64) for best effects. Odd ones (like 394×213 or 723×1280) look worse and are slower at rendering. The top is the tool bar which allows the user to manipulate objects, add new objects (such as entities, sounds, and lights), build a level, run it, and several other options. When right-clicking on something and choosing properties, the user can manually enter a position, assign an action to an entity, or adjust textures on the individual sides of a block. A disadvantage of WED is its incapability to do anything without blocks or terrain. E.g. it is really hard to build a street (that is not just a plane), because it is nearly impossible to move the blocks in the perfect position, so no "steps" or gaps are in the street (it is just not possible to get the edges of the blocks perfectly together, the snap-to-grid-feature helps only when using nearly non-rotated blocks). Triangles or a snap-block-edge-to-block-edge feature would fix that and would make it possible to make a more complex floor out of more than one single block without gaps or steps.


The model editor (MED)

Though many users prefer to use external modeling programs, the model editor (or MED for short), gives you the capabilities to design models, and is sometimes used to make levels. Models can be made of anything ranging from simple boxes, to human models or complex environments like an entire city. Models are made of meshes, a group of vertices and triangles (often called "polygons") put together to form a shape; a skeleton of bones for animation; one or several textures for the skin; and effect files (.fx) for shaders. Like WED, MED's general layout is almost the same. It has the three graphs and the 3D view. They are arranged in the same way as WED. MED is somewhat like WED in the general layout, but MED also has a skin editor, which allows the model to be textured. The skin editor has a completely different layout. The texture is shown on the left side and the model is shown on the right with tool bars surrounding these. Textures are frequently created in external graphics editors and imported from a BMP, TGA, or PCX image file. MED uses UV mapping which has vertices from the model's mesh placed on the texture to texture the model. Model shapes are created either through primitives (like cubes and pyramids) or by creating vertices and building faces. Models don't have to follow the restrictions that BSP has which, along with faster rendering, makes them a better choice for level design in most cases.


The script editor (SED)

The script editor, SED, is a plain text editor with a compiler and debugger. However, key words like "function", "alpha", variable types, or numbers are highlighted in different colors for ease of identification, line numbers help to find syntax errors given by the engine faster, a code jumper allows jumping to different functions, actions and objects, and other functions further assist in programming and organizing projects. The script editor is used to program in Lite-c or C-Script (a scripting language somewhat similar to C used in previous generations but supported for compatibility's sake).


The game editor (GED)

GED is just like WED, but creating levels in realview (realtime). It doesn't support creating blocks or lights, yet.


Scripting and Programming

Gamestudio uses two different types of script, C-Script and
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
. C-Script was the old scripting language of Gamestudio. It is still supported, but was replaced by
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
in A7 and is not recommended anymore for new projects. C-Script is a simplified version of C programming. It only includes one type of variable, a var, and does not support classes.
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
was introduced in 2007. It is similar to the real C language, but includes many aspects that make it easier than C. Unlike C-Script,
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
supports the full C/ C++ variable set, structs, and external classes, and is compiled instead of interpreted. It offers access to the
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
command set as well as to the Windows API.
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
supports classes from external libraries, but a user cannot define their own classes in
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
. There is also a free standalone version of
Lite-C Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game re ...
, which can be used separately from Gamestudio.


Intense X

The Intense X plug-in is designed to assist in creation within Gamestudio without programming, integrating into the level editor. Intense X uses artificial intelligence and pathfinding engines that attempt to remove the “cookie cutter” look that often accompanies other game design packages. Intense X is open source and can be expanded and customized for users with programming experience.


The editions

Gamestudio has four different editions. All editions come with free updates within an engine version (Free within A8, but not from A7.x to A8.x). They also all come with the model editor, level editor, and script editor. Games created in all editions may be published with the exception of Team editions. *The Free edition has WED level editor, the shadow mapping compiler and the game template system that allows 'clicking together' games from prefabricated scripts and components. Scripts are compiled at runtime and there is a watermark on the game screen. *The Extra edition adds the ability to create precompiled scripts. It costs $99. *The Commercial edition adds multiplayer networking and shaders. It costs $199. *The Professional Edition is for commercial game companies and includes security mechanisms and a file packer. It costs $899. There are three main online magazines which provide new tips, tricks and tutorials. Two of them (3AM and 3PM) are paid for, while the third, Acknex User Magazine (AUM for short) is free, created and published monthly by George Dan Pirvu. In addition to the manual, there are several tutorials available ranging from basic things such as how to use WED, MED, and/or SED to more advanced things such as how to design multiplayer levels, editing shades, or creating interactive environments. A special license term restricts the use of Gamestudio to applications that do not "propagate genocide against a certain group, race, nation or religion existing in today's real world".Gamestudio licence sheet


Games

Games that have used GameStudio include * '' Skaphander: Der Auftrag'' (1995, NAVIGO Multimedia GmbH & Co. Produktions KG) - Germany * ''
H.U.R.L. ''H.U.R.L.'' is a non-violent first person shooter aimed at children. It was released in 1995 by Deep River Publishing for IBM PC compatibles. It was re-released as ''Slob Zone 3D'', and then translated to German and released as ''Blob Schlammsch ...
'' (1995, Millennium Media Group) - USA * '' Angst: Rahz's Revenge'' (1996, ManMachineGames) - USA * ''
Incidente em Varginha ''Incidente em Varginha'' (also released as ''The Varginha Incident'' and ''Alien Anarchy'') is a 1998 Brazilian first-person shooter game developed by Perceptum. The game is based on the Varginha UFO incident, in which three people claimed to ...
'' (1998, Perceptum) - Brazil * '' Mr. Pibb: The 3D Interactive Game'' (1998, BrandGames, Mr. Pibb) - USA * '' Saints of Virtue'' (1999, Shine Studios, Cactus Game Design) - USA * ''
Hades 2 ''Hades'' is a roguelike video game developed and published by Supergiant Games. It was released for Windows, macOS, and Nintendo Switch in September 2020, which followed an early access release in December 2018. It was later released for PlaySta ...
'' (1999, Espaço Informática) - Brazil * '' Taco Bell: Tasty Temple Challenge'' (2000, BrandGames, Taco Bell) - USA * ''
Under Ash ''Under Ash'' ( ar, تحت الرماد) is a first-person shooter sometimes explained to be a response to how Arabs are pictured in video games in general and ''America's Army'' in particular. Like ''America's Army'', it is considered to be video ...
'' (2002, Afkar Media) - Syria * '' Bhagat Singh'' (2002, Mitashi Edutainment Pvt. Ltd.) - India * '' W.A.R Soldiers'' (2002, MissionFailed de, IncaGold, AsylumGames) - Germany * '' Airborne Hero: D-Day Frontline 1944'' (2004, MissionFailed de, AsylumGames) - Germany * '' Ardennes Offensive - Operation "Rhine Watch" - Winter 1944'' (2004, MissionFailed de, AsylumGames) - Germany * ''
War Train Normandie 1944 War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular ...
'' (2004, MissionFailed de, AsylumGames) - Germany * ''
Terminal Machine Terminal may refer to: Computing Hardware * Terminal (electronics), a device for joining electrical circuits together * Terminal (telecommunication), a device communicating over a line * Computer terminal, a set of primary input and output devi ...
'' (2006, ColdShock Studios, AsylumGames) - Germany * ''
Daemonica ''Daemonica'' is a 3D action-adventure game with RPG elements that was developed by Czech companies RA Images and Cinemax. The game is divided into 5 acts. Cinemax and RA Images planned a sequel to the game but it was cancelled. Plot Daemoni ...
'' (2005, Cinemax) - Czech Republic * ''
Kabus 22 ''Kabus 22'' is a 3D horror–action game set in Kadıköy district in Istanbul. The game is also known and was distributed as ''Fearzone Strefa 22'' and as ''Sektor 22'' in other countries and both feature different cover art. The player has t ...
'' (2006, Son Isik LTD, Merscom LLC) - Turkey * '' Kabus 22: Demolition Day'' (2006, Son Isik LTD) - Turkey * ''
Star Assault A star is an astronomical object comprising a luminous spheroid of plasma (physics), plasma held together by its gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked ...
'' (2007, Kalypso - GamesArk Entertainment) - Germany * '' Citroën C4 Robot'' (2008, 2GEN Studio, Citroën Turkey) - Turkey * ''
Dejobaan Dejobaan Games, LLC is an American video game developer based in Boston, Massachusetts. The company was founded in 1999 by Ichiro Lambe, and originally developed games for mobile devices, but has since branched out to other products for Microso ...
's Windows Games - USA * '' Razor2: Hidden Skies'' (2010, Invent4 Entertainment, StrategyFirst) - USA * '' Süpercan'' (2010,
Sobee Mevlüt Dinç (born May 1957), better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay th ...
Studios, TTÇocuk) - Turkey * '' Zula: BattleRoyale'' (2016, MadByte Games) - Turkey * '' Rigid Force Alpha'' (2018, com8com1 Software) - Germany * '' Pogostuck: Rage With Your Friends'' (2019, Hendrik Felix Pohl) - Germany


External links


Gamestudio's main site

Gamestudio Community





References

{{Video game engines Video game development software Freeware game engines Video game IDE