Struct (C Programming Language)
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example a bank customer struct might contains fields: name, address, telephone, balance. A struct occupies a ''contiguous block'' of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C Programming Language
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes. Syntax A ''typedef declaration'' follows the same syntax as declaring any other C identifier. The keyword typedef itself is a specifier which means that while it typically appears at the start of the declaration, it can also appear after the type specifiers or between two of them. In the C standard library and in POSIX specifications, the identifier for the typedef definition is often suffixed with , such as in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Value Type
In certain computer programming languages, data types are classified as either value types or reference types, where reference types are always implicitly accessed via references, whereas value type variables directly contain the values themselves. Properties of value types and reference types Even among languages that have this distinction, the exact properties of value and reference types vary from language to language, but typical properties include: * Primitive data types, such as Booleans, fixed-size integers, floating-point values, and characters, are value types. * Objects, in the sense of object-oriented programming, belong to reference types. * Assigning to a variable of reference type simply copies the reference, whereas assigning to a variable of value type copies the value. This applies to all kinds of variables, including local variables, fields of objects, and array elements. Likewise when calling a function: parameters of reference type are copies of the reference ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visual Basic
Visual Basic is a name for a family of programming languages from Microsoft. It may refer to: * Visual Basic (.NET), the current version of Visual Basic launched in 2002 which runs on .NET * Visual Basic (classic), the original Visual Basic supported from 1991 to 2008 * Embedded Visual Basic, the classic version geared toward embedded applications * Visual Basic for Applications, an implementation of Visual Basic 6 built into programs such as Microsoft Office and used for writing macros * VBScript, an Active Scripting language based on VB6, actively maintained from 1996–2023 {{SIA ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Access Modifiers
Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. In C++, there are only three access modifiers. C# extends the number of them to six, while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier. When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied. The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a clas ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C++ Class
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ''private'', ''protected'' or ''public''. By default access to members of a C++ class declared with the keyword class is ''private''. The private members are not accessible outside the class; they can be accessed only through member functions of the class. The public members form an interface to the class and are accessible outside the class. Instances of a class data type are known as objects and can contain member variables, constants, member functions, and overloaded operators defined by the programmer. Differences between a struct and a class in C++ In C++, a class defined with the class keyword has private members and base classes by default. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dereference Operator
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and derefer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Static Memory Allocation
In computer programming, a static variable is a variable (programming), variable that has been memory allocation, allocated "statically", meaning that its variable lifetime, lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocation, stack allocated and deallocated on the call stack; and in contrast to dynamic memory allocation, dynamically allocated objects, whose storage is allocated and deallocated in heap memory. Variable lifetime is contrasted with Scope (computer science), scope (where a variable can be used): "global" and "local" refer to scope, not lifetime, but scope often implies lifetime. In many languages, global variables are always static, but in some languages they are dynamic, while local variables are generally automatic, but may be static. In general, is the allocation of memory at compile time, before the associated program is executed, unlike dynamic memory allocation or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ALGOL 68
ALGOL 68 (short for ''Algorithmic Language 1968'') is an imperative programming language member of the ALGOL family that was conceived as a successor to the ALGOL 60 language, designed with the goal of a much wider scope of application and more rigorously defined syntax and semantics. The complexity of the language's definition, which runs to several hundred pages filled with non-standard terminology, made compiler implementation difficult and it was said it had "no implementations and no users". This was only partly true; ALGOL 68 did find use in several niche markets, notably in the United Kingdom where it was popular on International Computers Limited (ICL) machines, and in teaching roles. Outside these fields, use was relatively limited. Nevertheless, the contributions of ALGOL 68 to the field of computer science have been deep, wide-ranging and enduring, although many of these contributions were only publicly identified when they had reappeared in subsequently develo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Composite Data Type
In computer science, a composite data type or compound data type is a data type that consists of programming language scalar data types and other composite types that may be heterogeneous and hierarchical in nature. It is sometimes called a structure or a record or by a language-specific keyword used to define one such as struct. It falls into the aggregate type classification which includes homogenous collections such as the array and list A list is a Set (mathematics), set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of t .... See also * * * * References {{Data types Data types Type theory Articles with example C code Articles with example C++ code ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Word (computer Architecture)
In computing, a word is any processor design's natural unit of data. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word size'', ''word width'', or ''word length'') is an important characteristic of any specific processor design or computer architecture. The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used). Documentation for older computers with fixed word size commonly states memory sizes in words rather than bytes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |