2016–2017 Video Game Voice Actor Strike
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From October 2016, to November 2017,
SAG-AFTRA The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA, stylized as SAG·AFTRA ) is an American labor union representing approximately 160,000 film and television actors, journalists, radio personalities, recor ...
, representing voice actors went
on strike Strike action, also called labor strike, labour strike, or simply strike, is a work stoppage caused by the mass refusal of employees to Labor (economics), work. A strike usually takes place in response to grievance (labour), employee grievance ...
against 11 American video game developers and publishers (
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
,
Blindlight Blindlight, LLC is a Los Angeles-based company providing Hollywood production services to the video game industry. Notable properties the company has contributed to include the ''Elder Scrolls, Fallout, Guild Wars, Splinter Cell, Tomb Raider, Des ...
, Corps of Discovery Films, Disney Character Voices,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
, Formosa Interactive,
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is mo ...
, Interactive Associates,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, VoiceWorks Productions, and
WB Games Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
) over failed contract renegotiation terms of the Interactive Media Agreements that had been in discussion since February 2015. Principally, the union sought to have actors and voice and motion capture artists that contribute to video games be better compensated with residuals based on video game sales atop their existing recording payments, while the industry companies asserted that the industry as a whole eschews the use of residuals, and by giving the actors these, they would trivialize the efforts of the programmers and artists that are most responsible for the development of the games. In exchange, the companies had offered a fixed increase in rates and a sliding-scale upfront bonus for multiple recording sessions, which the union had rejected. Other issues highlighted by the strike action include better transparency in what roles and conditions actors would perform, more safety precautions and oversight to avoid vocal stress for certain roles, and better safety assurances for actors while on set. Actors within the union used both physical and virtual picketing to make the public aware of their complaints, and they have gained support from similar acting unions from Canada, the United Kingdom, Australia, and New Zealand along with other unions within the entertainment industry. It was the first such unionized strike in the video game industry. Because of the commonly long development period for video games, the strike's impact on the industry was initially expected to be felt for years. A deal between SAG-AFTRA and the companies was reached on September 23, 2017, effectively ending the strike after 340 days; it was the longest strike in the history of the
Screen Actors Guild The Screen Actors Guild (SAG) was an American labor union which represented over 100,000 film and television principal and background performers worldwide. On March 30, 2012, the union leadership announced that the SAG membership voted to m ...
. The agreement was ratified by SAG-AFTRA's board of directors and approved by majority vote in November 2017, creating a new three-year contract.


Background

Around a quarter of video games use some type of acting, either as live actors for
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
,
voice actors Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
, or stunt actors for
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
. As the video game industry became more financially successful in the early 2010s, and video game hardware became more ubiquitous in households, many video game developers and publishers started to bring in well-recognized actors from other entertainment venue such as film and television for recording lines or footage for video games. Obtaining recognized actors for games can help to sell the title as well as generate potential promotional leads from non-traditional channels, such as having that actor promote the game while on
talk show A talk show (or chat show in British English) is a television programming or radio programming genre structured around the act of spontaneous conversation.Bernard M. Timberg, Robert J. Erler'' (2010Television Talk: A History of the TV Talk S ...
s. Within the United States, several of these actors are members of the
Screen Actors Guild The Screen Actors Guild (SAG) was an American labor union which represented over 100,000 film and television principal and background performers worldwide. On March 30, 2012, the union leadership announced that the SAG membership voted to m ...
(SAG) or
American Federation of Television and Radio Artists The American Federation of Television and Radio Artists (AFTRA) was a performers' union that represented a wide variety of talent, including actors in radio and television, radio and television announcers and newspersons, singers and recording a ...
(AFTRA); both merged into the SAG-AFTRA union in October 2012. The merged union has around 165,000 members as of 2016, with about 6,000 members that perform regularly for video games. As early as the 1990s, these unions had developed Interactive Media Agreements with the video game industry to set standard rates for a typical four-hour recording session; around 2005, this was about $759, and around 2013, it was about $800–825 per session. These are considered as minimum assured rates, but actors are free to negotiate higher rates with the game's developer or publisher. Alternatively, companies can employ non-union actors. Unlike other entertainment media such as film or television, actors are not paid residuals or secondary compensation based on the success of a game. Part of this is related to the relative age of the video game industry, which only recently has been seen to be as successful as film or television; in 2005, the video game industry only was worth about $11 billion, while the film industry drew in over $100 billion globally. As such, demanding residuals at that time was not seen as a necessary benefit to the actors. Many actors had additional gigs in other entertainment sectors besides video games, and receiving residuals was not critical for them to make a living. Video games were also rarely promoted to emphasize the actors behind the characters, unlike television and film, as consumers were unlikely to be directed towards purchasing a game based on its selection of actors. Further, the video game industry itself is not as profitable as large growth numbers suggest, as much of the money earned by a sales or title is spent to offset the already-spent costs of having a large team of programmers and artists to develop the title. Since 2005, the video game industry grew quickly, with projections that it will reach a $100 billion global industry by 2018. As early as 2008, there was discussion and arguments from the actors' unions that the video game industry should pay residuals on sales to actors, seeking equality with other entertainment industries, with the potential for a strike action if the industry did not agree. More pay was negotiated in June 2005 and informing actors of "vocally stressful work" in October 2009.
Michael Hollick Michael Andrew Hollick (born August 5, 1973) is an American actor. He is best known for providing the voice and motion capture of Niko Bellic in the 2008 video game ''Grand Theft Auto IV''. Early life Michael Andrew Hollick was born in Brooklyn ...
stated that he had only been paid about $100,000 for his voice work as the principal character in ''
Grand Theft Auto IV ''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the ...
'', which went on to bring in more than $600 million in sales within its first three weeks of release. Despite this discussion, SAG-AFTRA and the industry negotiated continuations on the Interactive Media Agreement without inclusion of residuals; in the most recent successful negotiation, to extend the Interactive Media Agreement through 2014, the two sides agreed to account for additional session fees for actors in games designed for
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.


2015–2016 negotiations

With the Interactive Media Agreement to expire by the end of 2014, SAG-AFTRA and representatives of the video game industry began negotiating new agreement terms in late 2014. The parties had not come to an agreement when the Agreement expired, but the union members agreed to continue to provide acting work at the existing rates in good faith while negotiations continued. Meetings were held between parties in February and June 2015. At these meetings, the SAG-AFTRA representatives started pushing for inclusion of residual payments, stating that "This ideo gameindustry has grown, boomed and morphed into something bigger and lucrative than any other segment of the entertainment industry, and it continues to do so" that it now has the ability to pay such residuals. The union sought "performance bonuses" that would earn actors an additional $825 for each session they did on a game for every 2 million copies of that game sold, up to 8 million copies. The industry stated they were concerned that this type of payment structure would be financially harmful. The union was also concerned for actors involved in "vocally stressful" roles, and sought to have similar restrictions on session time and foreknowledge that one would give for stunt acting. Around June 2016, SAG-AFTRA sent a letter co-signed by several of its members to the California division of the
Occupational Safety and Health Administration The Occupational Safety and Health Administration'' (OSHA ) is a large regulatory agency of the United States Department of Labor that originally had federal visitorial powers to inspect and examine workplaces. Congress established the agenc ...
(OSHA) requesting them to investigate health and safety issues related to the "vocally stressful" roles, citing several members who had developed vocal cord damage while recording screams and shouts for video games. The union specifically asked the division to evaluate these injuries resulting "voice acting in video games due to employers pushing too hard or not providing adequate safety measures". The union said that they do not want to force new OSHA-driven regulations on the industry but considered this as a point of last resort if the video game industry did not help alleviate this situation. A third point of negotiation arose from transparency aspects for voice actor roles, an element that comes from the industry's background in the technology sector. Video game companies had relied on the same type of secrecy that high tech firms use, enforced by strict
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wis ...
s, and do not want to have details of future games be presented to potential actors before they have committed to the part. These companies generally feared that leaks of seemingly trivial details from voice actors from a yet-announced or yet-published game can create a significant impact via
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, and could lead to competitors in the industry beating a company to market with their own product. Even after actors have accepted their part, they may not have been told any details outside fundamental aspects of the character they are to voice or perform as, and with auditions and recording sessions that occur through email and remote communications, the actors could not inquire about the role, leaving them unprepared. The situation left actors unclear about the role they are expected to perform until they were on the job, which created issues if the role required "vocally stressful" situations. In some cases, voice actors were not told what game they have performed for, only to discover their involvement after a game is published, making it difficult to maintain a professional resume for other gigs. The union sought to have the video game industry provide sufficient details to actors about their parts without having to sacrifice their secrecy, so that actors can better negotiate terms of their contracts. By September 2015, SAG-AFTRA considered the negotiations to not go well, finding the industry's demands untenable, and proceeded to have its members vote for a strike authorization. Union members agreed to authorize a strike by a 96% margin in October 2015, giving the SAG-AFTRA negotiators a bargaining chip to use during further discussions with the industry. Negotiations continued into 2016. Alongside the main negotiations for the Interactive Media Agreement renewal, SAG-AFTRA had started discussions to craft a special "low budget" agreement for union voice actors, defined for games with less than a $250,000 production budget, such as most
indie games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
. The terms of this agreement addressed similar points as the broader Interactive Media Agreement negotiations, including dealing with "vocally stressful" roles, and would offer performance bonuses for every 500,000 units sold, up to 2 million units. By October 2016, the two sides had agreed to a 9% increase in the base session fee, but still stood at odds on the issues of residuals. While SAG-AFTRA still offered their session payment plan based on copies sold, the video game industry offered an up-front sliding-scale bonus based on how many sessions that actor performed for the game, starting at $50 for a single session and up to $950 for eight or more sessions. This bonus would be paid upfront to actors in lieu of the residuals. Analysts believed that for a profitable video game (one exceeding $2 million in revenue or more), the financial terms of both SAG-AFTRA's and the industry's plans were nearly on financial equity. However, the negotiations broke down because of how this performance bonus was to be written into the contract. SAG-AFTRA wanted to call their payments approach as "residual
buyout In finance, a buyout is an investment transaction by which the ownership equity of a company, or a majority share of the stock of the company is acquired. The acquiror thereby "buys out" the present equity holders of the target company. A buyo ...
", thus fulfilling their goal to obtain some type of residual payment to its members. The industry balked at this characterization, pointing out that the programmers and artists behind the games do not receive such residuals. Scott Witlin, a lawyer representing the video game companies, stated that the work provided by actors "represent less than one tenth of 1 percent of the work that goes into making a video game", and thus their demands were excessive. The industry also feared that by writing the language of "residuals" into the contract, it would give the union more ability to demand a more traditional residual payment structure during the next contract negotiations. SAG-AFTRA considered that the industry's approach was a "freeloader model of compensation", and did not consider it suitable for its members. The disagreement has been characterized by some as hinging on the single word "residuals"; as described by ''
The Hollywood Reporter ''The Hollywood Reporter'' (''THR'') is an American digital and print magazine which focuses on the Hollywood film, television, and entertainment industries. It was founded in 1930 as a daily trade paper, and in 2010 switched to a weekly large ...
''s
Jonathan Handel Jonathan Handel is an American entertainment lawyer, journalist, author and commentator. Handel is an expert on entertainment labor, having reported extensively on the WGA, SAG-AFTRA, DGA, IATSE and other unions. He has previously served as ou ...
, the language of how "residuals" is presented is critical, as it is "a must-have for the union and a camel's-nose-under-the-tent deal-breaker for the companies".


2016–2017 strike

With failure to come to agreement on this language, SAG-AFTRA used the previous authorization from its membership to issue a strike on October 21, 2016. In addition to the residual payment issue, SAG-AFTRA said that the strike also related to transparency in the voice actor hiring processes so that actors are aware of what types of roles and performances they are to be hired for, issues related to the "vocally stressful" roles, and having more safety precautions while actors were on-set. The strike action targeted eleven developers and publishers, including
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
,
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is mo ...
,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, and
WB Games Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
, and sought repayment and resolution for all voice actor work in games that started production after February 17, 2015. SAG-AFTRA's strike was supported by the
American Federation of Labor and Congress of Industrial Organizations American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, pe ...
, the
Actors' Equity Association The Actors' Equity Association (AEA), commonly referred to as Actors' Equity or simply Equity, is an American trade union, labor union representing those who work in live theater, live theatrical performance. Performers appearing in live stage ...
, the
British Actors' Equity Association Equity, formerly officially titled the British Actors' Equity Association, is the trade union for the performing arts and entertainment industries. Formed by a group of West End performers in 1930, the union grew to include performers and stag ...
, the
Alliance of Canadian Cinema, Television and Radio Artists The Alliance of Canadian Cinema, Television and Radio Artists (ACTRA) is a Canadian trade union representing performers in English-language media. It has 25,000 members working in film, television, radio, and all other recorded media. The org ...
(ACTRA), the Australian
Media, Entertainment and Arts Alliance The Media, Entertainment & Arts Alliance (MEAA), also sometimes referred to as the Alliance, is the Australian trade union and professional organisation which covers the media industry, media, entertainment industry, entertainment, sports and a ...
, and Equity New Zealand, who requested that their members not take any of the acting work that was open due to the striking actors. Voice actors that have spoken in favor of the union and the strike include
Jennifer Hale Jennifer Hale is a Canadian-American voice actress. She is best known for her work in video game franchises such as '' Baldur's Gate'', '' Mass Effect'', '' Metal Gear Solid'', '' BioShock Infinite'', '' Metroid Prime'', '' Overwatch'', and '' S ...
,
David Hayter David Hayter is a Canadian-American actor, screenwriter, director, and producer. He is well known as the English-language voice actor for Solid Snake and Naked Snake in the ''Metal Gear'' video game series. He wrote the film ''X-Men'' and co-wr ...
,
Elias Toufexis Elias Toufexis is a Canadian actor. He has played characters on television and in video games, mostly in science fiction and fantasy genres. Career Acting Toufexis acted in small television roles at first, eventually playing Morton in the m ...
,
Phil LaMarr Phillip LaMarr (born January 24, 1967) is an American actor, comedian and screenwriter. LaMarr was one of the original featured cast members on the sketch comedy television series '' Mad TV''. His voice acting roles in animated series include ...
and
Wil Wheaton Richard William Wheaton III (born July 29, 1972) is an American actor. He portrayed Wesley Crusher on the television series '' Star Trek: The Next Generation'', Gordie Lachance in the film '' Stand by Me'', Joey Trotta in ''Toy Soldiers'', an ...
. The first picket began on October 24, 2016 in
Playa Vista, California Playa Vista is a neighborhood in the Westside area of Los Angeles, California. The area was the headquarters of Hughes Aircraft Company from 1941 to 1985 and the site of the construction of the Hughes H-4 Hercules "Spruce Goose" aircraft. The ...
against Electronic Arts. Additional picketing lines occurred at the Los Angeles headquarters for WB Games and Insomniac Games over the month of November. These picket lines were joined by members of the
American Federation of Musicians The American Federation of Musicians of the United States and Canada (AFM/AFofM) is a 501(c)(5) labor union representing professional instrumental musicians in the United States and Canada. The AFM, which has its headquarters in New York City, ...
, the
Writers Guild of America The Writers Guild of America is the joint efforts of two different US labor unions representing TV and film writers: * The Writers Guild of America, East (WGAE), headquartered in New York City and affiliated with the AFL–CIO * The Writers G ...
, the
International Alliance of Theatrical Stage Employees The International Alliance of Theatrical Stage Employees, Moving Picture Technicians, Artists and Allied Crafts of the United States, Its Territories and Canada, known as simply the International Alliance of Theatrical Stage Employees (IATSE or ...
, the
International Brotherhood of Teamsters The International Brotherhood of Teamsters (IBT), also known as the Teamsters Union, is a labor union in the United States and Canada. Formed in 1903 by the merger of The Team Drivers International Union and The Teamsters National Union, the ...
and
UNITE HERE UNITE HERE is a labor union in the United States and Canada with roughly 300,000 active members. The union's members work predominantly in the hotel, food service, laundry, warehouse, and casino gaming industries. The union was formed in 2004 b ...
, and drew between 300 and 400 people each. More than 500 people participated in a rally march from the SAG-AFTRA headquarters to a park near the La Brea Tar Pits to support the strike. In addition to physical picketing of the various industry companies, SAG-AFTRA encouraged its members to use virtual picketing by engaging with their fans on
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and other social media under the
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, "#PerformanceMatters". In response to the strike, the affected companies launched a website to inform the SAG-AFTRA members and the public what the state of negotiations were to demonstrate that they were trying to bargain but had been refused by the union. On this site, the companies stated that their proposed payments would be an upfront system and guaranteed regardless of how well a video game sold, making it a better deal for actors. They also noted that they had agreed to terms to split "vocally stressful" sessions from four-hour blocks into two two-hour ones, as long as actors could complete both within a week, but this proposal was rejected by the union. The companies further criticized the union for not bringing its proposed offers to a vote to its members before calling the strike. Union attorneys demanded the public relations firm Singer Associates, which set up the website on behalf of the game companies, to stop using their trademarks, citing potential confusion.


Impact

By the end of 2016, it was unclear how much of an effect the strike had on the video game industry, as none of the companies struck had reported delays of upcoming titles due to the lack of voice actors. SAG-AFTRA noted that they had only targeted strike actions against a subset of the industry, and other publishers and developers would not be affected by their action. Union president
Gabrielle Carteris Gabrielle Anne Carteris (; born January 2, 1961) is an American actress and trade union leader. Her best known acting role was as Andrea Zuckerman during the early seasons of the 1990s television series ''Beverly Hills, 90210''. In 2012, Carte ...
said that with the production time cycle for video games, immediate effects of the strike would not be easily seen, anticipating the strike to last for a long time. In the interim, they are working to craft amenable contracts with other developers and producers that they have not struck. By May 2017, SAG-AFTRA stated that it had already signed twenty other companies for thirty games under their alternate contract for low-production titles, with "new deals are being signed every week". One of the first reported effects of the strike was the prequel to ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'', "'' Before the Storm"'', which had its first episode released on August 31, 2017. Actress
Ashly Burch Ashly Burch (born June 19, 1990) is an American voice actress, singer, and television writer. She is known for her roles as Aloy in ''Horizon Zero Dawn'' and ''Horizon Forbidden West'', Mel in ''The Last of Us Part II'', Tiny Tina in the '' Bord ...
, a member of SAG-AFTRA who voiced lead character Chloe in the original game, was unable to reprise her voice role due to the strike, though she served to help consult on the character for the game. However, with the strike concluded, Burch was able to return to voice Chloe in an additional episode for ''Before the Storm'' produced after the strike's resolution. In a separate case,
Giant Sparrow Giant Sparrow is an American independent video game company based in Santa Monica, California, led by creative director Ian Dallas. Its first game, '' The Unfinished Swan'', was released in 2012 for the PlayStation 3 and 2014 for PlayStation 4. T ...
had approached
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
to provide narrative voice work for a section of ''
What Remains of Edith Finch ''What Remains of Edith Finch'' is a first-person adventure game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in April 2017 for Microsoft Windows, PlayStation 4, and Xbox One; for Nintendo Switch in ...
'' modeled after Carpenter's ''
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'' but the strike prevented Carpenter from participating in this manner. Instead, Carpenter allowed the studio to license his iconic ''
Halloween Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. ...
'' theme for the section. Some game developers were critical of the actors' demands in relation to their work compensation. It also caused accusations between actors, with
Felicia Day Kathryn Felicia Day (born June 28, 1979) is an American actress, writer, and web series creator. She is the creator and star of the web series '' The Guild'' (2007–2013), a show loosely based on her life as a gamer. She also wrote and starred ...
calling the current actor that portrayed Chloe in "''Before the Storm"'' a "
scab Scab may refer to: Biology * Scab, a hard coating on the skin formed during the wound healing reconstruction phase * scAb, single-chain antibody fragment Infections and infestations * Apple scab, an apple tree (genus ''Malus'') fungal disease c ...
" on
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.
PCGamesN ''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Net ...
noted that Burch does not resent the producers as she still worked on the game as a story consultant. It was the first such organized strike within the video game industry and the first voice actors' strike in 17 years, as well as the first strike within the merged SAG-AFTRA organization. As of April 26, 2017, it is the longest strike within SAG, surpassing both the 95-day 1980 Emmy Awards strike, as well as the 180-day 2000 commercials strike. Other members of SAG-AFTRA, and other entertainment workers' unions, looked to the voice actor strike as a possible point in their favor during pending contract renegotiations, in light of how many entertainment industries are transitioning towards digital and streaming media; notably, the main SAG-AFTRA contract for film and television industries is due to expire in June 2017, and the solidarity behind the video game voice actors could be used as leverage in these negotiations. SAG-AFTRA and the film and television producers were able to reach a negotiated agreement for new terms in early July, preventing a possible strike action. The video game industry itself has not had any type of trade union concept due to its origins in the tech sector and the white-collar nature of the industry, though there have been some efforts towards forming such unions. The voice actor strike had reengaged discussions about unionization of video game programmers and developers.


2017 agreement

On September 23, 2017, SAG-AFTRA and the video game companies came to an agreement, effectively ending the strike. The agreement crafted a new three-year contract with the companies to start after ratification by SAG-AFTRA's board of directors, expected to occur within a few weeks from the agreement. The agreement does not include residuals as SAG-AFTRA sought for, but does include a sliding-scale bonus payment for each recording session a voice actor participates in, starting at $75 for the first session, up to $2,100 for ten or more sessions. Keythe Farley, the chair of the SAG-AFTRA negotiations committee, said that these payments "are significantly larger now than what we had 11 months ago" and praised the new structure. Video game companies must provide additional transparencies for roles voice actors are to perform under the new terms; while they do not need to name the game or character to maintain confidentiality when offering roles, companies must provide actors with project code names, gameplay genre, if the work is based on an existing franchise or character, and whether the work will include profanity, racial slurs, obscure technology terms, sexual or violent overtures, or physical stunts. The agreement also will have SAG-AFTRA and the video game companies continue to work on addressing issues related to vocal stress within recording sessions. Voice actors expressed several concerns with the agreement, believing SAG-AFTRA conceded too much to the video game companies. Predominantly, the failure to negotiate a residual payment model was cited as an issue. Actors and some video game producers believe that without a residual-type payment system, the current approach keeps participation in the video game industry extremely different from other traditional forms of media. Also of concern was the fact that the agreement contained no specific terms in regards to the vocal stress aspects of the union's complaint. Given the proliferation of struck studios readily using non-union voice actors at higher rates than their union terms during the strike, many guild members feared that SAG-AFTRA was not sufficiently committed to supporting voice actors in the video game industry, which comprise a small portion of the union's total membership. The tentative agreement was approved unanimously by SAG-AFTRA's board of directors on October 9, 2017, sending the issue to member vote. The vote was completed on November 7, 2017, and 90% of the 10% that voted approved the agreement. A new three-year agreement subsequently went into effect on November 8, 2017. The agreement was extended for a further two years in 2020 to November 2022, and then extended an additional year into 2023. During the
2023 SAG-AFTRA strike From July 14 to November 9, 2023, the American actors' union SAG-AFTRA (Screen Actors Guild – American Federation of Television and Radio Artists) was on strike over a labor dispute with the Alliance of Motion Picture and Television Produce ...
which initially impacted film and television, the union voted for a potential strike action ahead of the renewed voice acting contract negotiations.


References


Further reading

* * * * {{DEFAULTSORT:2016-2017 video game voice actor strike Video game industry labor disputes 2010s strikes in the United States 2016 labor disputes and strikes Entertainment industry labor disputes in the United States Video game industry 2017 labor disputes and strikes