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Tap (gaming)
Tapping is a term used in a variety of games, generally referring either to the physical action of touching something, or to the "using up" of the resources of some element of the game. Card and board games In collectible card games such as ''Magic: The Gathering'' to tap a card means to use it so that it cannot be used again in that player's turn. The visual indication of the tapped status is represented by turning the card 90 degrees to the right. On cards since '' Revised edition'' (1994), tapping has been represented by a symbol, though this is not unique to the game of Magic: The Gathering. was filed by Wizards of the Coast to patent the mechanics of some aspects of collectible card games, including tapping. The patent expired on June 22 2014. Mechanics similar to tapping are used in other card and board games, often involving the same 90 degree card rotation. For example, this act is referred to as ''setting'' in '' Ophidian 2350'', ''committing'' in the ''Universal Fight ...
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Game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules ...
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Touch
In physiology, the somatosensory system is the network of neural structures in the brain and body that produce the perception of touch ( haptic perception), as well as temperature ( thermoception), body position ( proprioception), and pain. It is a subset of the sensory nervous system, which also represents visual, auditory, olfactory, and gustatory stimuli. Somatosensation begins when mechano- and thermosensitive structures in the skin or internal organs sense physical stimuli such as pressure on the skin (see mechanotransduction, nociception). Activation of these structures, or receptors, leads to activation of peripheral sensory neurons that convey signals to the spinal cord as patterns of action potentials. Sensory information is then processed locally in the spinal cord to drive reflexes, and is also conveyed to the brain for conscious perception of touch and proprioception. Note, somatosensory information from the face and head enters the brain through peripher ...
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Resources
Resource refers to all the materials available in our environment which are technologically accessible, economically feasible and culturally sustainable and help us to satisfy our needs and wants. Resources can broadly be classified upon their availability — they are classified into renewable and non-renewable resources. They can also be classified as actual and potential on the basis of the level of development and use, on the basis of origin they can be classified as biotic and abiotic, and on the basis of their distribution, as ubiquitous and localised (private, community-owned, national and international resources). An item becomes a resource with time and developing technology. The benefits of resource utilization may include increased wealth, proper functioning of a system, or enhanced well-being. From a human perspective, a natural resource is anything obtained from the environment to satisfy human needs and wants.WanaGopa - Nyawakan From a broader biological or ecolog ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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The Gathering)
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with '' Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received nume ...
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Ophidian 2350
Released in 2003, ''Ophidian: 2350'' is a collectible card game (CCG) created by Ophidian Games and Fleer. It uses a play structure called ''the Flow'' rather than the normal turn-based system typically used in the genre. Game Lore ''Ophidian 2350'' takes place in the year 2350, where a strange reptilian race known as Ophidians run gladatorial arenas for humans, aliens and demons alike. Combat consists of one team pitted against another, and though competitors often die, the gladiators' DNA is often taken before the match to resurrect the fallen warrior. Gameplay Each player's team is made up of up to four gladiators, usually one of each victory point (VP) level (ranging from 1 to 4), but a team can technically be made up of any combination that adds up to exactly 10. A player can win either by defeating an opponent's gladiators, by defeating gladiators worth a greater number of victory points after four ''Waves'' (rounds) or by amassing 15 points worth of ''cheer'' from the aud ...
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Universal Fighting System
The ''Universal Fighting System'' (''UFS'') is a collectible card game designed by Jasco Games. Games of ''UFS'' represent a fight between two characters in hand-to-hand combat. Characters are drawn from original properties as well as a number of licensed ones, such as ''Mega Man'', ''Street Fighter'', ''The King of Fighters XIII ''(KOF XIII)'' is a fighting game in '' The King of Fighters'' series, developed and published by SNK Playmore originally in 2010. ''King of Fighters XIII'' was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and Pla ...'' and '' Darkstalkers''. The sets are cross-compatible – cards from multiple licenses can be included in the same deck, and characters from different universes may face each other in a match. Gameplay Players begin a game of ''UFS'' with the character they are fighting as in play. The character determines a player's hand size, starting vitality, and each has unique abilities for a deck to make use ...
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Gloomhaven
''Gloomhaven'' is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made. Gameplay ''Gloomhaven'' is a fantasy-themed, campaign-based tactical skirmish game, in which players try to triumph in combat-based scenarios which scale in difficulty depending on the number of players. The game is cooperative and campaign driven, with one to four players working their way through a branching story consisting of 95 scenarios. The campaign develops in a legacy format, with stickers that are placed on the board and cards and sealed envelopes that are opened when certain criteria are met. While it has drawn comparisons to role-playing games such as ''Dungeons & Dragons'' ...
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Legend Of The Five Rings
Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Legend of the Five Rings was also the "featured campaign setting" of the ''Oriental Adventures'' expansion to the third edition of ''Dungeons & Dragons'', though this book is now out of print. The timeline of the ''Legends of the Five Rings'' setting can be influenced by players of the collectible card game, and to a lesse ...
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City Of Heroes Collectible Card Game
The ''City of Heroes Collectible Card Game'' is an out-of-print trading card game based on the discontinued NCSoft MMORPG, City of Heroes. The card game was designed by David Williams, the designer responsible for other games such as Legend of the Five Rings. The initial product release from Alderac Entertainment Group was in January 2006. The City of Heroes CCG was discontinued in February 2007 as it "did not reach critical mass" according to AEG CEO John Zinser. Gameplay summary Players took on the role of superheroes, testing themselves against other superheroes in the arena of Paragon City. Players took turns performing a single action, until only one hero remained standing; that player was the winner. Players could take the following actions: * Power Up - Put a new Power, Enhancement, or Sidekick into play. * Act - Use an action from an Edge card held in the hand, or from existing cards in play. * Move - Move from close quarters combat to distance combat, or vice v ...
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