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Simracing
Sim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed series. Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel and pedals for the throttle and brakes for the immersion. While usin ...
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Assetto Corsa
''Assetto Corsa'' (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer, Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released via the Steam Early Access program in November 8th, 2013, and officially left Early Access as final release version on December 19th, 2014. On 3 June 2015, publisher 505 Games in partnership with Kunos Simulazioni announced that they would bring the game to Xbox One and PlayStation 4 in 2016 and on 20 January 2016 revealed a release date of 22 April 2016. On 24 February 2016, it was announced that the console release was delayed to 3 June 2016. 505 Games and Kunos Simulazioni announced another delay and a new release date for the console versions on 6 May 2016. The game was released on consoles on 26 and 30 August 2016 in Europe and North America respectively. A second game, '' Assetto Corsa Com ...
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