Proxy Pattern
In computer programming, the proxy pattern is a software design pattern. A ''proxy'', in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes. Use of the proxy can simply be forwarding to the real object, or can provide additional logic. In the proxy, extra functionality can be provided, for example caching when operations on the real object are resource intensive, or checking preconditions before operations on the real object are invoked. For the client, usage of a proxy object is similar to using the real object, because both implement the same interface. Overview The Proxy design pattern is one of the twenty-three well-known '' GoF design patterns'' that ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Remote Method Invocation
In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC). Class stubs and skeletons The widely used approach on how to implement the communication channel is realized by using Class stub, stubs and Class skeleton, skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network. In RMI, a stub (which is the bit on the client) is defined by the programmer as an Interface (object-oriented programming), interface. The rmic (rmi compiler) uses this to create the class ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Design Patterns
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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JavaWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister publications include ''Macworld'' and ''PC World''. ''InfoWorld'' is based in San Francisco, with contributors and supporting staff based across the U.S. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringely column beg ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lazy Initialization
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources. This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use. If objects have properties that are rarely used, this can improve startup speed. Mean average program performance may be slightly worse in terms of memory (for the condition variables) and execution cycles (to check them), but the impact of object instantiation is spread in time ("amortized") rather than concentrated in the startup phase of a system, an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Decorator Pattern
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern as well as to the Open-Closed Principle, by allowing the functionality of a class to be extended without being modified. Decorator use can be more efficient than subclassing, because an object's behavior can be augmented without defining an entirely new object. Overview The ''decorator'' design pattern is one of the twenty-three well-known ''design patterns''; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse. The decorator pattern provides a flexible alterna ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Composite Pattern
In software engineering, the composite pattern is a partitioning design pattern (computer science), design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly. Overview The Composite design pattern is one of the twenty-three well-known ''Design Patterns, GoF design patterns'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. Problems the Composite design pattern can solve * Represent a part-whole hierarchy so that clients can treat part and whole objects uniformly. * Represent a part-whole hierarchy as tree structure. When defining (1) Part objects and (2) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Automated Teller Machine
An automated teller machine (ATM) is an electronic telecommunications device that enables customers of financial institutions to perform financial transactions, such as cash withdrawals, deposits, funds transfers, balance inquiries or account information inquiries, at any time and without the need for direct interaction with bank staff. ATMs are known by a variety of other names, including automatic teller machines (ATMs) in the United States (sometimes RAS syndrome, redundantly as "ATM machine"). In Canada, the term automated banking machine (ABM) is also used, although ATM is also very commonly used in Canada, with many Canadian organizations using ATM rather than ABM. In British English, the terms cashpoint, cash machine and hole in the wall are also used. ATMs that are Independent ATM deployer, not operated by a financial institution are known as "White-label ABMs, white-label" ATMs. Using an ATM, customers can access their bank deposit or credit accounts in order to make ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Distributed Object Communication
In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC). Class stubs and skeletons The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network. In RMI, a stub (which is the bit on the client) is defined by the programmer as an interface. The rmic (rmi compiler) uses this to create the class stub. The stub performs type checking. The skeleton is defined in a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Design Pattern
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proxy Pattern In LePUS3
Proxy may refer to: Arts, entertainment and media Fictional entities * Proxy, a mysterious humanoid lifeform in the anime ''Ergo Proxy'' * PROXY, a holodroid featured in '' Star Wars: The Force Unleashed'' * Proxy, the codename of Wendy Harris, a fictional character in the ''Batgirl'' comic book series * "Proxy", the name of a fictional character in the 2012 horror film ''Smiley'' * "Proxy", a term, specifically (but not limited to) in '' Slender: The Arrival'', for a person who is influenced or controlled by the Slender Man * Proxy, playable main protagonist in Zenless Zone Zero. Music * Proxies (band), British electronic rock band formed in 2010 * "Proxy" (song), a 2014 song by Martin Garrix * "The Proxy", a song by RJD2 on his 2002 album '' Deadringer'' Other uses in arts, entertainment and media * ''Proxy'' (film), a 2013 horror film directed by Zack Parker * ''Proxies'' (film), a 1921 silent drama film directed by George D. Baker * ''The Proxy'', a drama web series st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |