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Progress Of AI
Progress in artificial intelligence (AI) refers to the advances, milestones, and breakthroughs that have been achieved in the field of artificial intelligence over time. AI is a multidisciplinary branch of computer science that aims to create machines and systems capable of performing tasks that typically require human intelligence. AI applications have been used in a wide range of fields including medical diagnosis, finance, robotics, law, video games, agriculture, and scientific discovery. However, many AI applications are not perceived as AI: "A lot of cutting-edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore." "Many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late 1990s and early 2000s, AI technology became widely used as elements of larger systems, but the field was rarely credited for these successes at ...
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Classification Of Images Progress Human
Classification is the activity of assigning objects to some pre-existing classes or categories. This is distinct from the task of establishing the classes themselves (for example through cluster analysis). Examples include diagnostic tests, identifying spam emails and deciding whether to give someone a driving license. As well as 'category', synonyms or near-synonyms for 'class' include 'type', 'species', 'order', 'concept', 'taxon', 'group', 'identification' and 'division'. The meaning of the word 'classification' (and its synonyms) may take on one of several related meanings. It may encompass both classification and the creation of classes, as for example in 'the task of categorizing pages in Wikipedia'; this overall activity is listed under taxonomy. It may refer exclusively to the underlying scheme of classes (which otherwise may be called a taxonomy). Or it may refer to the label given to an object by the classifier. Classification is a part of many different kinds of activ ...
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Game Tree Complexity
Combinatorial game theory measures game complexity in several ways: #State-space complexity (the number of legal game positions from the initial position) #Game tree size (total number of possible games) #Decision complexity (number of leaf nodes in the smallest decision tree for initial position) #Game-tree complexity (number of leaf nodes in the smallest full-width decision tree for initial position) #Computational complexity (asymptotic difficulty of a game as it grows arbitrarily large) These measures involve understanding the game positions, possible outcomes, and computational complexity of various game scenarios. Measures of game complexity State-space complexity The ''state-space complexity'' of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions (positions that can never arise in the course of a game). Game t ...
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General-purpose Technology
General-purpose technologies (GPTs) are technologies that can affect an entire economy (usually at a national or global level). GPTs have the potential to drastically alter societies through their impact on pre-existing economic and social structures. The archetypal examples of GPTs are the steam engine, electricity, and information technology. Other examples include the railroad, interchangeable parts, electronics, material handling, mechanization, control theory (automation Automation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machine ...), the automobile, the computer, the Internet, medicine, and artificial intelligence, in particular generative pre-trained transformers. In economics, it is theorized that initial adoption of a new GPT within an economy may, before improving productivity#Product ...
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StarCraft II
''StarCraft II'' is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful '' StarCraft'', released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races. ''StarCraft II'' single-player campaign is split into three installments, each of which focuses on one of the three races: '' StarCraft II: Wings of Liberty'' (released in 2010), '' Heart of the Swarm'' (2013) and '' Legacy of the Void'' (2015). A final campaign pack called '' StarCraft II: Nova Covert Ops'' was released in 2016. ''StarCraft II'' multi-player gameplay spawned a separate esports competition that later drew interest from companies other than Blizzard, and attracted attention in South Korea and elsewhere, similar to the original ''StarCraft'' esports. Since 2017, ''StarCraft II'' multi-player mode, co-op mode and the first single-player campaign have been free-to-play. S ...
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StarCraft (video Game)
''StarCraft'' is a Real time strategy game, real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the StarCraft, video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media Games, Mass Media and published by Nintendo was released in 2000. Blizzard started work on the game shortly after ''Warcraft II: Tides of Darkness, Warcraft II'', another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to ''Warcraft II''. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer video game, multiplayer is particularly popular in South Korea, where players and teams participate in StarCraft: Brood ...
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