Military Simulator
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Military Simulator
MilSim, an abbreviation of military simulation, refers to live-acted simulation of armed conflict scenarios conducted by civilians for entertainment, sporting, or nostalgic purposes. It has been described as both a form of "extreme sport" and as historical reenactment. Overview MilSim includes activities that strive to provide an experience of combat, simulate battlefield missions, or replicate military service-style training. The training is simulated because participants engage in mock scenarios and do not actually engage in real conflicts or use real weaponry. There are several forms of MilSim: physical shooting sports (e.g. airsoft, paintball, or laser tag) with an emphasis on realism based on military scenarios and team tactics; historical reenactment of famous battles; stylistic imitations of a specific military era or focus, such as cosplaying; and military-themed e-sports (e.g. video games). Airsoft guns are used commonly in MilSim due to their cosmetic realism, satis ...
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Orting, Washington
Orting is a city in Pierce County, Washington, United States. The population was 9,041 at the 2020 census. It is located between the Puyallup and Carbon rivers in central Pierce County, approximately northwest of Mount Rainier. History The first recorded claims for land in Orting were made in 1854 by William Henry Whitesell, Thomas Headley, Daniel Lane, and Daniel Varner. Streets in the modern city are named after the four men, and a monument in Orting City Park commemorates them. The area was named Gunson's Prairie by early settlers and later known as Carbon. The townsite was renamed Orting by a Northern Pacific Railway superintendent in 1877 during construction of the company's railroad to Wilkeson. The name is claimed to be an indigenous word meaning "prairie". Orting was officially incorporated as a city on April 22, 1889. Early growth surrounded the area's production and logging industries. Later, Christmas tree and flower bulb farms also became part of the local eco ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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Authenticity (reenactment)
In historical reenactment, authenticity (sometimes referred to as the A-factor or simply A) is a measure of how close an item, prop, action, weapon, tactic, or custom is to what would actually have been used or done in the time period being depicted. For example, in most northern European medieval reenactment cotton is an ''inauthentic'' material—as opposed to wool or linen—though it would be ''authentic'' in more modern periods and events, such as American Civil War reenactment or World War II reenactment. Likewise, pop culture references and talking about modern events or objects (e.g., wrist watches, mobile phones, or contemporary politicians) is inauthentic. Generally, the ratio of events and groups enforcing strict authenticity to those permitting (limited) in authenticity among the participating reenactors is estimated to be half-and-half, i.e., there are approximately as many groups enforcing historical accuracy as there are permitting a more liberal use of t ...
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