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Matching Polytope
In graph theory, the matching polytope of a given graph is a geometric object representing the possible matchings in the graph. It is a convex polytope each of whose corners corresponds to a matching. It has great theoretical importance in the theory of matching. Preliminaries Incidence vectors and matrices Let ''G'' = (''V'', ''E'') be a graph with ''n'' = , ''V'', nodes and ''m'' = , ''E'', edges. For every subset ''U'' of vertices, its ''incidence vector'' 1''U'' is a vector of size ''n'', in which element ''v'' is 1 if node v is in ''U'', and 0 otherwise. Similarly, for every subset ''F'' of edges, its incidence vector 1F is a vector of size ''m'', in which element ''e'' is 1 if edge ''e'' is in ''F,'' and 0 otherwise. For every node ''v'' in ''V'', the set of edges in ''E'' adjacent to ''v'' is denoted by ''E''(''v''). Therefore, each vector 1''E(v)'' is a 1-by-''m'' vector in which element ''e'' is 1 if edge ''e'' is adjacent to ''v,'' and 0 otherwise. The '' incid ...
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Graph Theory
In mathematics, graph theory is the study of '' graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by ''edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Extreme Point
In mathematics, an extreme point of a convex set S in a real or complex vector space is a point in S which does not lie in any open line segment joining two points of S. In linear programming problems, an extreme point is also called vertex or corner point of S. Definition Throughout, it is assumed that X is a real or complex vector space. For any p, x, y \in X, say that p x and y if x \neq y and there exists a 0 < t < 1 such that p = t x + (1-t) y. If K is a subset of X and p \in K, then p is called an of K if it does not lie between any two points of K. That is, if there does exist x, y \in K and 0 < t < 1 such that x \neq y and p = t x + (1-t) y. The set of all extreme points of K is denoted by \operatorname(K). Generalizations If S is a subset of a vector space then a linear ...
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Perfect Matching
In graph theory, a perfect matching in a graph is a matching that covers every vertex of the graph. More formally, given a graph , a perfect matching in is a subset of edge set , such that every vertex in the vertex set is adjacent to exactly one edge in . A perfect matching is also called a 1-factor; see Graph factorization for an explanation of this term. In some literature, the term complete matching is used. Every perfect matching is a maximum-cardinality matching, but the opposite is not true. For example, consider the following graphs: : In graph (b) there is a perfect matching (of size 3) since all 6 vertices are matched; in graphs (a) and (c) there is a maximum-cardinality matching (of size 2) which is not perfect, since some vertices are unmatched. A perfect matching is also a minimum-size edge cover. If there is a perfect matching, then both the matching number and the edge cover number equal . A perfect matching can only occur when the graph has an even n ...
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Factor-critical Graph
In graph theory, a mathematical discipline, a factor-critical graph (or hypomatchable graph.) is a graph with vertices in which every subgraph of vertices has a perfect matching. (A perfect matching in a graph is a subset of its edges with the property that each of its vertices is the endpoint of exactly one of the edges in the subset.) A matching that covers all but one vertex of a graph is called a near-perfect matching. So equivalently, a factor-critical graph is a graph in which there are near-perfect matchings that avoid every possible vertex. Examples Any odd-length cycle graph is factor-critical, as is any complete graph with an odd number of vertices. More generally, every Hamiltonian graph with an odd number of vertices is factor-critical. The friendship graphs (graphs formed by connecting a collection of triangles at a single common vertex) provide examples of graphs that are factor-critical but not Hamiltonian. If a graph is factor-critical, then so is the Myciel ...
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Facet (geometry)
In geometry, a facet is a feature of a polyhedron, polytope, or related geometric structure, generally of dimension one less than the structure itself. More specifically: * In three-dimensional geometry, a facet of a polyhedron is any polygon whose corners are vertices of the polyhedron, and is not a '' face''. To '' facet'' a polyhedron is to find and join such facets to form the faces of a new polyhedron; this is the reciprocal process to '' stellation'' and may also be applied to higher-dimensional polytopes. * In polyhedral combinatorics and in the general theory of polytope In elementary geometry, a polytope is a geometric object with flat sides ('' faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an ...s, a facet (or hyperface) of a polytope of dimension ''n'' is a face that has dimension ''n'' − 1. Facets may also be called (''n'' −&n ...
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Cramer's Rule
In linear algebra, Cramer's rule is an explicit formula for the solution of a system of linear equations with as many equations as unknowns, valid whenever the system has a unique solution. It expresses the solution in terms of the determinants of the (square) coefficient matrix and of matrices obtained from it by replacing one column by the column vector of right-sides of the equations. It is named after Gabriel Cramer (1704–1752), who published the rule for an arbitrary number of unknowns in 1750, although Colin Maclaurin also published special cases of the rule in 1748 (and possibly knew of it as early as 1729). Cramer's rule implemented in a naive way is computationally inefficient for systems of more than two or three equations. In the case of equations in unknowns, it requires computation of determinants, while Gaussian elimination produces the result with the same computational complexity as the computation of a single determinant. Cramer's rule can also be nu ...
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Determinant
In mathematics, the determinant is a scalar value that is a function of the entries of a square matrix. It characterizes some properties of the matrix and the linear map represented by the matrix. In particular, the determinant is nonzero if and only if the matrix is invertible and the linear map represented by the matrix is an isomorphism. The determinant of a product of matrices is the product of their determinants (the preceding property is a corollary of this one). The determinant of a matrix is denoted , , or . The determinant of a matrix is :\begin a & b\\c & d \end=ad-bc, and the determinant of a matrix is : \begin a & b & c \\ d & e & f \\ g & h & i \end= aei + bfg + cdh - ceg - bdi - afh. The determinant of a matrix can be defined in several equivalent ways. Leibniz formula expresses the determinant as a sum of signed products of matrix entries such that each summand is the product of different entries, and the number of these summands is n!, the factorial o ...
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Totally Unimodular
In mathematics, a unimodular matrix ''M'' is a square integer matrix having determinant +1 or −1. Equivalently, it is an integer matrix that is invertible over the integers: there is an integer matrix ''N'' that is its inverse (these are equivalent under Cramer's rule). Thus every equation , where ''M'' and ''b'' both have integer components and ''M'' is unimodular, has an integer solution. The ''n'' × ''n'' unimodular matrices form a group called the ''n'' × ''n'' general linear group over \mathbb, which is denoted \operatorname_n(\mathbb). Examples of unimodular matrices Unimodular matrices form a subgroup of the general linear group under matrix multiplication, i.e. the following matrices are unimodular: * Identity matrix * The inverse of a unimodular matrix * The product of two unimodular matrices Other examples include: * Pascal matrices * Permutation matrices * the three transformation matrices in the ternary tree of primitive Pythagorean ...
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Bipartite Graph
In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets U and V may be thought of as a coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a triangle: after one node is colored blue and another red, the third vertex of the triangle is connected to vertices of both colors, preventing it from being assigned either color. One often writes G=(U,V,E) to denote a bipartite graph whose partition has the parts U and V, with E denotin ...
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Fractional Matching
In graph theory, a fractional matching is a generalization of a Matching (graph theory), matching in which, intuitively, each vertex may be broken into fractions that are matched to different neighbor vertices. Definition Given a graph (discrete mathematics), graph ''G'' = (''V'', ''E''), a fractional matching in ''G'' is a function that assigns, to each edge ''e'' in ''E'', a fraction ''f''(''e'') in [0, 1], such that for every vertex ''v'' in ''V'', the sum of fractions of edges adjacent to ''v'' is at most 1: \forall v\in V: \sum_f(e)\leq 1 A matching in the traditional sense is a special case of a fractional matching, in which the fraction of every edge is either 0 or 1: ''f''(''e'') = 1 if ''e'' is in the matching, and ''f''(''e'') = 0 if it is not. For this reason, in the context of fractional matchings, usual matchings are sometimes called ''integral matchings''. The size of an integral matching is the number of edges in the matching, and the matching number \nu(G) of a ...
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Matching (graph Theory)
In the mathematical discipline of graph theory, a matching or independent edge set in an undirected graph is a set of edges without common vertices. Finding a matching in a bipartite graph can be treated as a network flow problem. Definitions Given a graph a matching ''M'' in ''G'' is a set of pairwise non-adjacent edges, none of which are loops; that is, no two edges share common vertices. A vertex is matched (or saturated) if it is an endpoint of one of the edges in the matching. Otherwise the vertex is unmatched (or unsaturated). A maximal matching is a matching ''M'' of a graph ''G'' that is not a subset of any other matching. A matching ''M'' of a graph ''G'' is maximal if every edge in ''G'' has a non-empty intersection with at least one edge in ''M''. The following figure shows examples of maximal matchings (red) in three graphs. : A maximum matching (also known as maximum-cardinality matching) is a matching that contains the largest possible number of edges. ...
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Linear Program
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half spaces, each of which is defined by a linear inequality. Its objective function is a real-valued affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where this function has the smallest (or largest) value if such a point exists. Linear programs are problems that can be expressed in canonical form as : \begin & \text && ...
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