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Graph Bandwidth
In graph theory, the graph bandwidth problem is to label the vertices of a graph with distinct integers so that the quantity \max\ is minimized ( is the edge set of ). The problem may be visualized as placing the vertices of a graph at distinct integer points along the ''x''-axis so that the length of the longest edge is minimized. Such placement is called linear graph arrangement, linear graph layout or linear graph placement. The weighted graph bandwidth problem is a generalization wherein the edges are assigned weights and the cost function to be minimized is \max\. In terms of matrices, the (unweighted) graph bandwidth is the minimal bandwidth of a symmetric matrix which is an adjacency matrix of the graph. The bandwidth may also be defined as one less than the maximum clique size in a proper interval supergraph of the given graph, chosen to minimize its clique size . Cyclically interval graphs For fixed k define for every i the set I_k(i) := [i, i+k+1). G_k(n) is ...
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Graph Theory
In mathematics and computer science, graph theory is the study of ''graph (discrete mathematics), graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') which are connected by ''Glossary of graph theory terms#edge, edges'' (also called ''arcs'', ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a Set (mathematics), set of vertices (also called nodes or points); * ...
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Lattice Graph
In graph theory, a lattice graph, mesh graph, or grid graph is a graph whose drawing, embedded in some Euclidean space , forms a regular tiling. This implies that the group of bijective transformations that send the graph to itself is a lattice in the group-theoretical sense. Typically, no clear distinction is made between such a graph in the more abstract sense of graph theory, and its drawing in space (often the plane or 3D space). This type of graph may more shortly be called just a lattice, mesh, or grid. Moreover, these terms are also commonly used for a finite section of the infinite graph, as in "an 8 × 8 square grid". The term lattice graph has also been given in the literature to various other kinds of graphs with some regular structure, such as the Cartesian product of a number of complete graphs. Square grid graph A common type of lattice graph (known under different names, such as grid graph or square grid graph) is the graph whose vertices corresp ...
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Heuristic
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Context Gigerenzer & Gaissmaier (2011) state that sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract i ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *'' Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *'' Lecture Notes in Physics'' *'' Lecture Notes in Mathematics'' *'' Electronic Workshops in Computing'', published by the British Computer Society image:Maurice Vincent Wilkes 1980 (3).jpg, Sir Maurice Wilkes served as the first President of BCS in 1957. The British Computer Society (BCS), branded BCS, The Chartered Institute for IT, since 2009, is a professional body and a learned ... References External links * Academic journals established in 1973 Computer science books Series of non-fiction books ...
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Caterpillar Tree
In graph theory, a caterpillar or caterpillar tree is a tree (graph theory), tree in which all the Vertex (graph theory), vertices are within distance 1 of a central Path graph, path. Caterpillars were first studied in a series of papers by Harary and Schwenk. The name was suggested by Arthur Hobbs (mathematician), Arthur Hobbs. As colorfully write, "A caterpillar is a tree which metamorphoses into a path when its cocoon of endpoints is removed.". Equivalent characterizations The following characterizations all describe the caterpillar trees: *They are the trees for which removing the leaves and incident edges produces a path graph. *They are the trees in which there exists a path that contains every vertex of degree two or more. *They are the trees in which every vertex of degree at least three has at most two non-leaf neighbors. *They are the trees that do not contain as a subgraph the graph formed by replacing every edge in the star graph ''K''1,3 by a path of length two. *T ...
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Hardness Of Approximation
In computer science, hardness of approximation is a field that studies the algorithmic complexity of finding near-optimal solutions to optimization problems. Scope Hardness of approximation complements the study of approximation algorithms by proving, for certain problems, a limit on the factors with which their solution can be efficiently approximated. Typically such limits show a factor of approximation beyond which a problem becomes NP-hard, implying that finding a polynomial time approximation for the problem is impossible unless NP=P. Some hardness of approximation results, however, are based on other hypotheses, a notable one among which is the unique games conjecture. History Since the early 1970s it was known that many optimization problems could not be solved in polynomial time unless P = NP, but in many of these problems the optimal solution could be efficiently approximated to a certain degree. In the 1970s, Teofilo F. Gonzalez and Sartaj Sahni began the study of hard ...
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Approximation Algorithm
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there a ...
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NP-hard
In computational complexity theory, a computational problem ''H'' is called NP-hard if, for every problem ''L'' which can be solved in non-deterministic polynomial-time, there is a polynomial-time reduction from ''L'' to ''H''. That is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve a single NP-hard problem would give polynomial time algorithms for all the problems in the complexity class NP. As it is suspected, but unproven, that P≠NP, it is unlikely that any polynomial-time algorithms for NP-hard problems exist. A simple example of an NP-hard problem is the subset sum problem. Informally, if ''H'' is NP-hard, then it is at least as difficult to solve as the problems in NP. However, the opposite direction is not true: some problems are undecidable, and therefore even more difficult to solve than all problems in NP, but they are probably not NP- ...
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Quadratic Bottleneck Assignment Problem
In mathematics, the quadratic bottleneck assignment problem (QBAP) is one of the fundamental combinatorial optimization problems in the branch of optimization or operations research, from the category of the facilities location problems. It is related to the quadratic assignment problem in the same way as the linear bottleneck assignment problem is related to the linear assignment problem, the "sum" is replaced with "max" in the objective function. The problem models the following real-life problem: :There are a set of ''n'' facilities and a set of ''n'' locations. For each pair of locations, a ''distance'' is specified and for each pair of facilities a ''weight'' or ''flow'' is specified (e.g., the amount of supplies transported between the two facilities). The problem is to assign all facilities to different locations with the goal of minimizing the maximum of the distances multiplied by the corresponding flows. Computational complexity The problem is NP-hard, as it can be use ...
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Planar Graph
In graph theory, a planar graph is a graph (discrete mathematics), graph that can be graph embedding, embedded in the plane (geometry), plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. Such a drawing is called a plane graph, or a planar embedding of the graph. A plane graph can be defined as a planar graph with a mapping from every node to a point on a plane, and from every edge to a plane curve on that plane, such that the extreme points of each curve are the points mapped from its end nodes, and all curves are disjoint except on their extreme points. Every graph that can be drawn on a plane can be drawn on the sphere as well, and vice versa, by means of stereographic projection. Plane graphs can be encoded by combinatorial maps or rotation systems. An equivalence class of topologically equivalent drawings on the sphere, usually with addit ...
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Tree (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A directed tree, oriented tree,See .See . polytree,See . or singly connected networkSee . is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called an arborescence or out-tree� ...
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Tree-depth
In graph theory, the tree-depth of a connected undirected graph G is a numerical invariant of G, the minimum height of a Trémaux tree for a supergraph of G. This invariant and its close relatives have gone under many different names in the literature, including vertex ranking number, ordered chromatic number, and minimum elimination tree height; it is also closely related to the cycle rank of directed graphs and the star height of regular languages. Intuitively, where the treewidth of a graph measures how far it is from being a tree, this parameter measures how far a graph is from being a star. Definitions The tree-depth of a graph G may be defined as the minimum height of a forest F with the property that every edge of G connects a pair of nodes that have an ancestor-descendant relationship to each other in F. If G is connected, this forest must be a single tree; it need not be a subgraph of G, but if it is, it is a Trémaux tree for G. The set of ancestor-descendant pairs ...
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