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Geomorphic Mapboard
A geomorphic mapboard is a game board that can be configured in different ways and reused to create different playing surfaces. The mapboards are made geomorphic by using identical features along the edges of the maps, so that any two may be paired. History The concept was introduced in '' PanzerBlitz'', though the number of configurations was low. This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”. Geo-morphic was there used in the established sense of "resembling the earth and its surface features." But several gamers thought that "can be rearranged to form dozens of different terrain configurations" was the explanation of that unusual adjective, and from then onward the possibility to rearrange pieces became part of the definition of "geo-morphic" among wargamers. Even game pub ...
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Game Board
A game board (or gameboard; sometimes, playing board or game map) is the surface on which one plays a board game. The oldest known game boards may date to Neolithic times; however, some scholars argue these may not have been game boards at all. Early Bronze Age artifacts are more universally recognized as game boards (for games such as Egyptian senet and mehen, and the Mesopotamian Royal Game of Ur). Most ancient board games were race games, utilizing random outcome generators like dice. Game boards evolved in complexity and design, with early examples featuring various shapes before the quadrilateral grid became common for abstract games. They serve as the primary interaction zone for players and can range from simple to highly elaborate, sometimes incorporating three-dimensional or electronic components. Modern board games often illustrated modular or customizable boards, enhancing replay-ability and player engagement. History The history of game boards is a topic clos ...
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PanzerBlitz
''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front (WWII), Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards. Description ''PanzerBlitz'' simulates clashes between Soviet and German forces at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. This scale of simulation was new to wargaming, since previous wargames had focused on larger units such as brigades, regiments, and divisions. Much of the strategy in ''PanzerBlitz'' derives from the rule allowing units to shoot or move, but not both, in a single turn. Additionally, the difficulty of out ...
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Tactical Wargame
Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games. The games are designed so that a knowledge of military tactics will facilitate good gameplay. Tactical wargames offer more of a challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming avoided tactical subjects for many years, but since initial attempts at the subject appeared, it has remained a favourite topic among wargamers. Perhaps the most successful board wargaming system ever designed, ''Advanced Squad Leader'', is set at the tactical level. Miniatures-based wargames T ...
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Robo Rally
''RoboRally'', also stylized as ''Robo Rally,'' is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by WotC, Avalon Hill, and Renegade Games. Description In ''RoboRally'', 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order. Components The game box contains: *4 double-sided map boards *8 player mats *8 robot tokens and matching archive markers *8 Power Down tokens * 84 Program cards that either move a robot ahead or back, or turn it either 90 degrees left or right, or reverse its direction *26 Option cards *40 Life markers *60 Damage tok ...
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Magic Realm
''Magic Realm'' is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. ''Magic Realm'' is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces. A second edition of the rules, changing the rulebook format and some of the gameplay, was published in 1986 and included in those games sold after that date. ''Magic Realm'' has been out of print since 1998, when Avalon Hill went out of business. Due to its uniqueness and complexity, the game has achieved cult status with some gamers. Some of these have written an unofficial 'Third Edition' of the rules that clarifies many of the game's ambiguities. Many websites exist today to promote the game. Gameplay In the game, a player takes the r ...
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Advanced Squad Leader
''Advanced Squad Leader'' (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counters. The mapboards are divided into hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles. Combined with the sales of the original ''Squad Leader'', ''Advanced Squad Leader'' sold over 1 million copies by 1997. Introduction Fifteen core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationalit ...
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