''PanzerBlitz'' is a
tactical-scale board wargame
A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in 1970 that simulates armored combat set on the
Eastern Front of
World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.
Description
''PanzerBlitz'' simulates clashes between Soviet and German forces at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. This scale of simulation was new to wargaming, since previous wargames had focused on larger units such as brigades, regiments, and divisions.
Much of the strategy in ''PanzerBlitz'' derives from the rule allowing units to shoot or move, but not both, in a single turn. Additionally, the difficulty of outright destruction of units encourages players to use
combined arms
Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects—for example, using infantry and armoured warfare, armour in an Urban warfare, urban environment in ...
rather than a simple concentration of one unit type to defeat the opponent.
The game includes technical information on the weight, speed, gun size, and crew complement of every major tank used on the Russian front. Additionally the battles - which were tactical fights - featured the detailed organizations of fairly small units, all the way from mortar teams to the trucks and wagons needed to give the units strategic flexibility. Much of this information had never been published before, outside of Army field manuals and partially classified intelligence reports.
It also pioneered concepts such as
isomorphic
In mathematics, an isomorphism is a structure-preserving mapping or morphism between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between the ...
mapboards and open-ended design, in which multiple unit counters are provided from which players can fashion their own free-form combat situations rather than simply replaying the published scenarios.
Gameplay
Scale
The game board hexes represent 250 meters, a turn is 6 minutes, the playing pieces represent companies and platoons.
Innovative features
''PanzerBlitz'' introduced a number of innovations to board wargames:
#
Geomorphic mapboards which can be arranged in various combinations to create different battlefields. This became a hallmark of
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
tactical games such as
Squad Leader
''Squad Leader'' is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, ''Squ ...
.
Panzer Leader includes a beach board for invasion scenarios, while
The Arab-Israeli Wars includes a canal board to represent the Suez Canal. From the release of ''PanzerBlitz'' onward, wargamers started to call any modular game mapboard "geomorphic", adding a new and peculiar meaning to that word.
# Armor units are represented by vehicle silhouettes rather than standard military symbols, making the game a departure from other operational level games as well as being reminiscent of miniatures games. Combined with bookcase-style packaging, it advanced Avalon Hill's reputation for physical quality.
# The game is not limited to the 12 scenarios provided with it, but includes instructions for making a Design-Your-Own (DYO) scenario, or "Situation 13". The Designer's Notes shows players how many counters it will take to make up a complete Soviet Tank Corps, though this would require purchasing additional counter sets from Avalon Hill. (Players were advised against such extravagance, however, and urged to keep "counter density" low.) This open-ended approach made ''PanzerBlitz'' a highly replayable game system, a feature widely emulated by subsequent games.
# The wealth of technical detail was unprecedented, as was the detailed description of how this technical data was incorporated into the game. The Designer's Notes state, "A glance at the ''PanzerBlitz'' game components gives you the impression that you can pick up a considerable amount of historical data by just studying the game, much less actually playing it ... Unfortunately, you cannot take this data, as modified in the game design, at face value. Instead you must understand some of the decisions that were made about this game data before it was incorporated into the game."
Design philosophy
In spite of the heavy technical payload, the basic system is quite simple, an expression of Avalon Hill's design philosophy in that playability and design elegance were prized above exactitude. The game mechanics are abstract and aimed at giving a realistic "feel" for armored combat rather than a completely accurate simulation.
Simulation issues
Although the abstract simplicity of ''PanzerBlitz'' attracted a wide following, certain unrealistic aspects were heavily criticized.
*Panzerbush: A tank that ends its movement in a wooded hex is invisible unless an enemy unit is directly adjacent to it, even though the tank may have moved to that position in full view of the enemy, and fired from that position as well. This ability of units to hop from one woods hex to another without being attacked was called "Panzerbush Syndrome", which became a scornful nickname for the game itself. The game provided a cumbersome optional rule to overcome this, but the later versions of the system (''
Panzer Leader'' and ''
The Arab-Israeli Wars'') provided much better solutions, such as the optional opportunity fire and more realistic rules for spotting and visibility. In addition in these later games systems, a hidden unit that fires on the enemy becomes visible and can be fired upon in return.
*Truck burners: The game provides truck and wagon units to transport infantry and anti-tank guns. However, players used rule "loopholes" to develop other non-historical uses for trucks.:
**Spotter: A tank parked in woods is invisible unless an enemy unit is adjacent to it. Nothing in the rules prevents a player from driving a truck into the woods and parking it adjacent to the tank, which removes the tank's invisibility, allowing the player owning the truck to fire with other units at the now-visible tank.
**Roadblock: The rules do not allow for tanks to move into hexes already occupied by enemy units unless the enemy units are located on clear terrain, in which case, the tank can use the "overrrun" rule. However, because roads are not considered clear terrain, the overrun rule does not apply, allowing a truck to be parked on a road as a roadblock to stop enemy tanks.
Publication history
In 1969,
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
dominated the wargame market, producing on average, one game per year with well-produced but expensive components. At the new wargame publisher
Poultron Press, co-founder
Jim Dunnigan
James F. Dunnigan (born August 8, 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City.
Career
Dunnigan was born in Rockland County, New York. After hi ...
and his design team decided to go in the opposite direction, marketing a number of very cheaply made "Test Series" games to see if producing many games a year could also be a viable business model. These test games featured typewritten pages with hand-drawn maps and graphics and thin paper counter sheets, packaged in a plain manila envelope. ''Tactical Game 3'', also titled ''Test Series Game 3'', designed by Dunnigan, was sent to playtesters in 1969. Later the same year, a second printing was included as a free pull-out game in Issue 22 of Poultron Press's house magazine ''
Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a new wargame in each issue.
Beginnings
''Strategy & Tactics'' was first published in January 1967 under its original editor, Chri ...
'', becoming the first
tactical wargame
Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types an ...
in the history of modern board
wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
.
In 1970, Dunnigan sold the rights to ''Tactical Game 3'' — retaining royalty rights — to Avalon Hill, who republished the game as ''PanzerBlitz'', with professionally designed components and twelve combat scenarios.
From 1970 to 1980, ''PanzerBlitz'' was the top-selling board wargame in North America.
Avalon Hill followed ''PanzerBlitz'' with two companion games: ''
Panzer Leader'', which focused on the
Western Front; and ''
The Arab-Israeli Wars'', which covered the 1956, 1967 and 1973 wars in the Middle East. The numerical values used by counters in ''The Arab-Israeli Wars'' conformed to the same scales as the World War II sister games, so that players who wanted to create fanciful scenarios involving modern equipment facing World War II equipment could do so while maintaining the internal consistency and realism of the game system.
Multi-Man Publishing
Multi-Man Publishing, LLC ("MMP"), founded in 1994, is a Maryland based game company that publishes many wargame titles, including '' Advanced Squad Leader'' and Operational Combat Series.
History
Multi-Man Publishing (MMP) was founded in 1994 ...
acquired the rights to the game, and released ''PanzerBlitz: Hill of Death'' in 2009.
Unofficial sequels
''PanzerBlitz'' designer Jim Dunnigan created several ''PanzerBlitz''-style games for his own company (which had evolved from Poultron Press to
Simulations Publications Inc.): ''
Combat Command
A combat command was a Combined arms, combined-arms military organization of comparable size to a brigade or regiment employed by armored forces of the United States Army from 1942 until 1963. The structure of combat commands was task-organized ...
'', ''
Panzer '44'', and ''
MechWar '77''. However, as critic Heinz von Sieben noted, "The major disappointment with ''PanzerBlitz'' was the sequential nature of the mechanism, and Dunnigan’s mechanism of simultaneous movement for subsequent tactical games such as ''
KampfPanzer'' and ''
Desert War'' solved one problem, only to introduce a different problem of playability and bookkeeping."
Reception
In Issue 5 of the UK magazine ''Games & Puzzles'', (September 1972), game designer
Don Turnbull commented, "''PanzerBlitz'' is the game which I would isolate as a personal favourite ''and'' one which is most suitable for a newcomer to the hobby." Turnbull noted that the game "has variety, flexibility, realism, playability and considerable entertainment value." After a lengthy examination of the game mechanics, Turnbull concluded, "I recommend ''PanzerBlitz'' highly to anyone aspiring to become a board wargamer.
..This game probably represents the best combination of the features of board wargaming."
Several issues later, Turnbull added, "At the risk of repeating myself, one of the most flexible and enjoyable games currently available."
In ''A Player's Guide to Table Games'', John Jackson noted the "Panzerbush syndrome", pointing out that "units skulk from woods hex to woods hex, from ravine to protecting slope, without incurring the enemy fire which, in reality, they would have drawn when they exposed themselves on open ground." However, Jackson concluded, "''PanzerBlitz'' is complex; it's got a lot of rules and is definitely not the first wargame a novice should tackle. But it's challenging and a whole lot of fun, and that's what games are all about, isn't it?"
In his 1977 book ''
The Comprehensive Guide to Board Wargaming'',
Nicholas Palmer called it "Perhaps the most frequently played wargame ever produced." He noted ''PanzerBlitz'' was "the first to bring a wealth of tactical detail to the Second World War East Front, and met a delighted reception from the hobby when it came out in 1970." Palmer highlighted some frailties of the aging game design, particularly "somewhat unbalanced scenarios and the 'Panzerbush' syndrome, in which units popping from wood to wood cannot be attacked by non-adjacent units, which is a flaw in realism." He concluded on an upbeat note, saying, "Exciting, high skill level, very complex."
''Games'' magazine included ''PanzerBlitz'' in their "Top 100 Games of 1980", saying, "Simulating World War Il combat between small units of Germans and Russians, this is the best-selling wargame ever published. Its popular features include a nifty mapboard that fits together in 12 different configurations, and rules that allow players to invent battle situations beyond the 12 provided."
In the 1980 book ''
The Complete Book of Wargames'', game designer
Jon Freeman called ''PanzerBlitz'' "a watershed design. It was the first to simulate World War II events at the tactical level, the first to treat the differences between armor and infantry as more than a distinction in attack or movement factors, and the first to develop a real sequence of play, with different events occurring at different stages." He called it "an enormously important game — really the first to break out of the 'classic'
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
mode." In addition to its historical significance in the hobby, Freeman also noted that "It is also a very good game that is fluid in play, exciting, and colorful." He did admit there were problems with the spotting rules that allowed units "to skulk from woods without being fired on — a pattern known as the 'panzerbush syndrome'", as well as with the effectiveness of indirect high explosive artillery. Despite these issues, he gave the game an Overall Evaluation of "Very Good".
By August 1996, a quarter century after its publication, ''PanzerBlitz'' had sold 275,000 copies. ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' columnist Terry Coleman claimed that these figures made it the second-best-selling board wargame ever, behind ''
Axis & Allies
''Axis & Allies'' is a series of World War II strategy game, strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board de ...
''.
In his 2000 book ''Wargames Handbook: How to Play and Design Commercial and Professional Wargames'', ''PanzerBlitz'' designer Jim Dunnigan stated that the game had sold the "extraordinary sales figure" of 320,000 units over 25 years, making it the most successful board wargame in the history of the hobby.
In a retrospective review in Issue 28 of ''Simulacrum'', Heinz von Sieben commented, "The abstract simplicity of ''PanzerBlitz'' combined with its elegant physical presentation and its release at a most opportune moment in the growth of interest in board wargames attracted a wide following. Quite simply, ''PanzerBlitz'' was incredibly popular when it first came out, a fact which encouraged the development of other tactical games and ultimately led to the most successful of the tactical systems, ''
Squad Leader
''Squad Leader'' is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, ''Squ ...
'' and ''
Advanced Squad Leader
''Advanced Squad Leader'' (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players (with solitary play a ...
''."
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
designer
Will Wright cited ''PanzerBlitz'' as one of his influences in designing his later works.
Other reviews and commentary
* ''
Casus Belli
A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #12 (Dec 1982)
*''
Moves'' #50, p23
* ''
The Playboy Winner's Guide to Board Games
''The Playboy Winner's Guide to Board Games'' is a 1979 book by Jon Freeman. It is a revised edition of ''A Player's Guide to Table Games'' by the same author, but under the name John Jackson.
Contents
''The Playboy Winner's Guide to Board Games' ...
''
References
External links
*
* from the owner of the old AOL PB website.
{{DEFAULTSORT:Panzerblitz
Avalon Hill games
Jim Dunnigan games
Tactical wargames
Wargames introduced in 1970
European theatre World War II board wargames