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Farbrausch
Farbrausch, or Farb-rausch, is a German group of demomakers. Group The group became well known in the demoscene in December 2000 with a 64k intro called "fr-08: .the .product". The demo achieved its small size through the use of procedural textures, a custom MIDI-based software synthesizer V2 (controlled through a sequencer called Logic Audio), and a modified version of UPX executable compressor, ".the .product" is an 11-minute 3-D show featuring complex scenes of computer generated imagery. The name "Farbrausch" translates literally to "color rush", where rush means variously "intoxication, drunkenness, high, ecstasy, and state of euphoria." This serves as a core theme across the otherwise multifaceted topics in Farbrausch demos, which cover futuristic or abstract technology, dystopian cityscapes and even quantum mechanics. Their work has won numerous awards. In 2004, a subdivision of farbrausch called ".theprodukkt" released a 96 kB first-person shooter game named '' .k ...
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Breakpoint (demo Party)
Breakpoint was an annual demoscene party held in Bingen, Germany during Easter from 2003 to 2010. The successor to Mekka & Symposium, an annual German demoscene party that had ended in 2002, Breakpoint grew to become the largest annual event focused solely on the demoscene. It attained over 1000 visitors at its height, attracting demosceners from Germany, Sweden, Finland, Poland, Spain, Australia, and Canada, among others. It was also the host of the Scene.org Awards ceremony from 2003 to 2010. History Background Mekka & Symposium had been an annual demoscene party held in Fallingbostel, Germany from 1996 to 2002. Hosting of the event ended in 2002 following internal tensions among its organizing team. Later that year, several former members of the Mekka & Symposium organizing team announced the creation of Breakpoint as a successor demoscene party in collaboration with other German demoscene party organizers, including ones from Dialogos, Evoke, and the Ultimate Meeting. It ...
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Kkrieger
''.kkrieger'' (from ''Krieger'', German for warrior) is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004. The game has never been fully released, remaining instead in the beta stage of development , which renders it a perpetual beta. Development history .theprodukkt have developed ''.kkrieger'' since mid-2002, using their tool .werkkzeug (from ''Werkzeug'', German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3. The source code of both the ''.werkkzeug3'' engine and the game itself was released by the group in 2012, either under the 2-clause BSD license or as public domain. Procedural content ''.kkrieger'' makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compil ...
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64k Intro
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demos are informally classified into several categories, mainly of size-restrict ...
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Demogroup
Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a pseudonym (called a "handle" or " nick"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games. Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via Bulletin Board Systems or the Internet. Perhaps the most important way for demogroups to communicate is IRC. Demosceners from different groups also meet each other in real life ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on November 11, 2006, in Japan, followed by November 17 in North America and March 23, 2007, in Europe and Australasia. It competed primarily with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The PlayStation 3 was built around the custom-designed Cell Broadband Engine processor, co-developed with IBM and Toshiba. SCE president Ken Kutaragi envisioned the console as a supercomputer for the living room, capable of handling complex multimedia tasks. It was the first console to use the Blu-ray disc as its primary storage medium, the first to be equipped with an HDMI port, and the first capable of outputting games in 1080p (Full HD) resolution. It also launched alongside the PlayStation Network ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are ...
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Scene
Scene (from Greek ') may refer to: General * Scene (performing arts), a part of the story held in a single location * Scene (perception), a set of information that can flow from a physical environment into a perceptual system via sensory transduction Arts, entertainment, and media Music *Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style Groups and performers * Scene, the stage name used by Japanese Punk guitarist Minoru Kojima * Selena Gomez & the Scene, an American band * The Scene (Canadian band), a late 1960s psychedelic Canadian band * The Scene (Dutch band), a Dutch band formed by Thé Lau Albums * ''Scene'', a 2005 noise album by Merzbow * ''Scenes'' (album), a 1992 music album by Marty Friedman * ''The Scene'' (Eskimo Callboy album), an Eskimo Callboy album * ''The Scene'', the debut album of The Scene Other uses in music * S.C.E.N.E. Music Festival, an annual festival held in downtown St. Catharines, Ontar ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance''.'' Compared to the Game Boy Color it succeeded, the console offered a significantly more powerful ARM7 processor and improved graphics, while retaining backward compatibility with games initially developed for its predecessor. The GBA is part of the sixth generation of video game consoles, competing against Nokia's N-Gage and Bandai's WonderSwan. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlight, frontlit screen and Clamshell design, clamshell form factor. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the SP with a backlight, backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005. By June 2010, the Game B ...
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GitHub
GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking system, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, GitHub, Inc. has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. GitHub reported having over 100 million developers and more than 420 million Repository (version control), repositories, including at least 28 million public repositories. It is the world's largest source code host Over five billion developer contributions were made to more than 500 million open source projects in 2024. About Founding The development of the GitHub platform began on October 19, 2005. The site was launched in April 2008 by Tom ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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