computer art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
subculture
A subculture is a group of people within a culture, cultural society that differentiates itself from the values of the conservative, standard or dominant culture to which it belongs, often maintaining some of its founding principles. Subcultures ...
focused on producing demos: self-contained, sometimes extremely small, computer programs that produce
audiovisual
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions.
Audiovisual service provide ...
presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties.
The scene started with the
home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
revolution of the early 1980s, and the subsequent advent of
software cracking
Software cracking (known as "breaking" mostly in the 1980s) is an act of removing copy protection from a software. Copy protection can be removed by applying a specific ''crack''. A ''crack'' can mean any tool that enables breaking software p ...
. Crackers altered the code of
computer game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
s to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes.
Demos are informally classified into several categories, mainly of size-restricted intros. The most typical competition categories for intros are the 64k intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively. In other competitions the choice of platform is restricted; only
8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
computers like the Atari 800 or Commodore 64, or the 16-bit
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
or
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
. Such restrictions provide a challenge for coders, musicians, and graphics artists, to make a device do more than was intended in its original design.
History
The earliest computer programs that have some resemblance to demos and demo effects can be found among the so-called display hacks. Display hacks predate the demoscene by several decades, with the earliest examples dating back to the early 1950s.
Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose
copy protection
Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media.
Copy protection is most commonly found on vid ...
was removed. The first crack screens appeared on the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
in the early 1980s, and they were often nothing but plain text screens crediting the cracker or their group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to unlicensed software. These programs were initially known by various names, such as ''letters'' or ''messages'', but they later came to be known as ''demos''.
In 1980, Atari, Inc. began using a looping demo with visual effects and music to show the features of the Atari 8-bit computers, Atari 400/800 computers in stores. At the 1985 Consumer Electronics Show, Atari showed a demoscene-style demo for its latest 8-bit computers that alternated between a 3D walking robot and a flying spaceship, each with its own music, and animating larger objects than typically seen on those systems; the two sections were separated by the Atari logo. The program was released to the public. Also in 1985, a large, spinning, checkered ball—casting a translucent shadow—was the signature demo of what the hardware was capable of when Commodore's
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
was announced.
Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics. In the following year, the movement now known as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned among the earliest demo groups. While competing with each other in 1986, they both produced pure demos with original graphics and music involving more than just casual work, and used extensive hardware trickery. At the same time demos from others, such as Antony Crowther, had started circulating on Compunet in the United Kingdom.
Culture
The demoscene is mainly a European phenomenon. It is a competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. Those who achieve excellence are dubbed "elite", while those who do not follow the demoscene's implicit rules are called "lamers"; such rules emphasize creativity over "ripping" (or else using with permission) the works of others, having good contacts within the scene, and showing effort rather than asking for help. Both this competitiveness and the sense of cooperation among demosceners have led to comparisons with the earlier
hacker culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), ...
in academic computing. The demoscene is a closed subculture, which seeks and receives little mainstream public interest. , the size of the scene was estimated at some 10,000.
In the early days, competition came in the form of setting records, like the number of "bobs" ( blitter objects) on the screen per frame, or the number of DYCP (Different Y Character Position) scrollers on a C64. These days, there are organized competitions, or compos, held at demoparties, although there have been some online competitions. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things.
In 2020, Finland added its demoscene to its national
UNESCO
The United Nations Educational, Scientific and Cultural Organization (UNESCO ) is a List of specialized agencies of the United Nations, specialized agency of the United Nations (UN) with the aim of promoting world peace and International secur ...
list of
intangible cultural heritage
An intangible cultural heritage (ICH) is a practice, representation, expression, knowledge, or skill considered by UNESCO to be part of a place's cultural heritage. Buildings, historic places, monuments, and artifacts are cultural property. In ...
. It is the first digital subculture to be put on an intangible cultural heritage list.
In 2021, Germany and Poland also added its demoscene to its national UNESCO list of intangible cultural heritage, followed by Netherlands in 2023 with Sweden and France in 2025.
Groups
Demosceners typically organize in small groups, centered around a coder (
programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
), a musician, a graphician (graphics designer) and a swapper (who spreads their own and others' creations by mail).
Groups always have names, and similarly the individual members pick a handle by which they will be addressed in the large community. While the practice of using handles rather than real names is a borrowing from the cracker/warez culture, where it serves to hide the identity of the cracker from law enforcement, in the demoscene (oriented toward legal activities) it mostly serves as a manner of self-expression. Group members tend to self-identify with the group, often extending their handle with their group's name, following the patterns "''Handle'' of ''Group''" or "''Handle''/''Group''".
Parties
A demoparty is an event where demosceners and other computer enthusiasts gather to take part in competitions, nicknamed ''compos'', where they present demos (short
audio-visual
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions.
Audiovisual service pro ...
presentations of
computer art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
) and other works such as digital art and music. A typical demoparty is a non-stop event spanning a weekend, providing the visitors a lot of time to socialize. The competing works, at least those in the most important competitions, are usually shown at night, using a
video projector
A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens system. Video projectors use a very bright ultra-high-performance lamp (a special mercury arc l ...
and
loudspeaker
A loudspeaker (commonly referred to as a speaker or, more fully, a speaker system) is a combination of one or more speaker drivers, an enclosure, and electrical connections (possibly including a crossover network). The speaker driver is an ...
s.
The most important competition is usually the ''demo compo''. The Assembly is the biggest demoscene party. The Gathering became more of a players' party, the worlds largest computerparty.
Concept
The visitors of a demoparty often bring their own computers to compete and show their works. To this end, most parties provide a large hall with tables, electricity and usually a
local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
connected to the Internet. In this respect, many demoparties resemble
LAN parties
A LAN party is a social gathering of participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing m ...
, and many of the largest events also gather gamers and other computer enthusiasts in addition to demosceners. A major difference between a real demoparty and a LAN party is that demosceners typically spend more time socializing (often outside the actual party hall) than in front of their computers.
List of demoparties
64K intro
A 64K intro is a demo with an executable file size limit of 64
kibibyte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s, or 65,536
byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s. This is a traditional limit inherited from the maximum size of a
COM file
A COM file is a type of simple executable file. On the Digital Equipment Corporation (DEC) VAX operating systems of the 1970s, .COM was used as a filename extension for text files containing commands to be issued to the operating system (sim ...
. Demos traditionally were limited by RAM size, or later by storage size. By the early 1990s, demo sizes grew, so categories were created for limited sizes that forced developers to not simply stream data from storage.
To reduce the file size, 64K intros often use
executable compression
Executable compression is any means of compressing an executable file and combining the compressed data with decompression code into a single executable. When this compressed executable is executed, the decompression code recreates the original ...
and
procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
, such as
sound synthesis
A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
,
mesh generation
Mesh generation is the practice of creating a polygon mesh, mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells.
Often these cells form a simplicial complex.
Usually the cells partition the geometric ...
Aars
Aars or Års, () is a Denmark, Danish town with a population of 8,708 (1 January 2025)watershed moment in the popularity of the category. Others include
Chaos Theory
Chaos theory is an interdisciplinary area of Scientific method, scientific study and branch of mathematics. It focuses on underlying patterns and Deterministic system, deterministic Scientific law, laws of dynamical systems that are highly sens ...
by
Conspiracy
A conspiracy, also known as a plot, ploy, or scheme, is a secret plan or agreement between people (called conspirers or conspirators) for an unlawful or harmful purpose, such as murder, treason, or corruption, especially with a political motivat ...
(2006), Gaia Machina by Approximate (2012), F — Felix's Workshop by Ctrl-Alt-Test (2012) Fermi paradox by Mercury (2016), and Darkness Lay Your Eyes Upon Me by Conspiracy (2016).
Awards
Every year, awards in the demoscene celebrate the creativity, technical prowess, and artistic vision of demoscene groups and individuals:
* The Scene.org Awards were an annual award presented by Scene.org from 2003 to 2012.
* The Meteoriks are an annual award that happens every year since 2014. The award ceremony is held at Revision.
Influence
Although demos are a rather obscure form of art, even in traditionally active demoscene countries, the scene has influenced areas such as computer games industry and
new media art
New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
.
Many European game programmers, artists, and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the
Max Payne
''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York C ...
series of games, was founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners.
Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the
Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
game
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competiti ...
in 2011,
John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
noted that he "thinks highly" of people who do 64k intros, as an example of artificial limitations encouraging creative programming.
Jerry Holkins
Jerry Holkins (born Parkinson"Holkins is a combination of Holcomb (hers) and Parkinson (mine)." https://twitter.com/TychoBrahe/status/12073336701 on February 6, 1976) is an American writer. He is the co-creator and writer of the webcomic '' Penny ...
from
Penny Arcade
''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have establish ...
claimed to have an "abiding love" for the demoscene, and noted that it is "stuff worth knowing".
Certain forms of computer art have a strong affiliation with the demoscene. Tracker music, for example, originated in the Amiga game industry but was soon heavily dominated by demoscene musicians; producer Adam Fielding claims to have tracker/demoscene roots. Currently, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see ''
artscene
The computer art scene, or simply artscene, is the community interested and active in the creation of computer art, computer-based artwork.
Early computer art
The history of computer art predates the computer art scene for several decades, with ...
'' for more information on the related subculture. Origins of creative coding tools like Shadertoy and Three.js can be directly traced back to the scene.
Over the years, desktop computer hardware capabilities have improved by orders of magnitude, and so for most programmers, tight hardware restrictions are no longer a common issue. Nevertheless, demosceners continue to study and experiment with creating impressive effects on limited hardware. Since handheld consoles and cellular phones have comparable processing power or capabilities to the desktop platforms of old (such as low resolution screens which require pixel art, or very limited storage and memory for music replay), many demosceners have been able to apply their niche skills to develop games for these platforms, and earn a living doing so. One particular example is ''
Angry Birds
''Angry Birds'' is a Finnish media franchise created by Rovio Entertainment, and owned by Sega. The game series focuses on the titular flock of colorful angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Cr ...
'', whose lead designer Jaakko Iisalo was an active and well-known demoscener in the 1990s.
Unity Technologies
Unity Software Inc. (doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Techn ...
is another notable example; its technical leads on iPhone, Android and Nintendo Switch platforms Renaldas Zioma and Erik Hemming are authors of ''Suicide Barbie'' demo for the Playstation Portable console, which was released in 2007.
Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works.
The museum IT-ceum in Linköping, Sweden, has an exhibition about the demoscene.
Video game industry
4players.de reported that "numerous" demo and intro programmers, artists, and musicians were employed in the games industry by 2007. Video game companies with demoscene members on staff included Digital Illusions,
Starbreeze
Starbreeze AB is a Swedish video game developer and Video game publisher, publisher based in Stockholm. The studios's notable games developed include ''The Chronicles of Riddick: Escape from Butcher Bay'', ''Payday 2'' and ''Brothers: A Tale o ...
,
Ascaron
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom (company), Ascom AG, the company produce ...
Techland
Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed '' Call of Juarez'' (2006) and its prequel '' Call of Juarez: Bound in Blood'' (2009), as well as '' Dead Island'' (2011) and the '' Dy ...
,
Lionhead Studios
Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson (British game designer), Steve Jackson. The company is best known for the ''Black & White (series), Bl ...
Guerrilla Games
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of ...
, and Akella.
The tracker music which is part of demoscene culture could be found in many video games of the late 1980s to early 2000s, such as ''
Lemmings
A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also incl ...
Uplink
In a telecommunications network, a link is a communication channel that connects two or more devices for the purpose of data transmission. The link may be a dedicated physical link or a virtual circuit that uses one or more physical links or shar ...
Computer art scene
The computer art scene, or simply artscene, is the community interested and active in the creation of computer-based artwork.
Early computer art
The history of computer art predates the computer art scene for several decades, with the first ex ...
Minimalism (computing)
In computing, minimalism refers to the application of minimalist philosophies and principles in the design and use of hardware and software. Minimalism, in this sense, means designing systems that use the least hardware and software resources ...
*
Netlabel
A netlabel (also online label, web label, digi label, MP3 label or download label) is a record label that distributes its music through digital audio file format, formats (such as MP3, Vorbis, Ogg Vorbis, FLAC, or WAV) over the Internet. While s ...
Platforms
*
Amiga demos
Amiga demos are demos created for the Amiga home computer.
A "demo" is a demonstration of the multimedia capabilities of a computer (or more to the point, a demonstration of the skill of the demo's constructors). There was intense rivalry dur ...
ZX Spectrum demos ZX may refer to:
Arts and entertainment
* Kamen Rider ZX (pronounced "Zed-Cross"), the tenth fictional superhero in the "Kamen Rider" franchise
* '' Mega Man ZX'', a video game for the Nintendo DS
* '' ZX Tunes'', remastered soundtracks of the "M ...
Scene.org
Scene.org (also known as ''The International Scene Organization'') is a non-profit organization, providing the currently largest demoscene file repository. It was founded in 1996 by Jaakko "Mellow-D" Manninen, though originally it existed as '' ...
*
*
*
*
*
*
*
*
*. Selected artworks of demoscene graphicians; bugfixed 2007.
*. Flyer by Digitale Kultur.
*. Bibliography of academic publications about the demoscene.
*. A seven-part documentary series about the Finnish demoscene. CRACKED a Stories From The Eastern West podcast episode about the birth and rise of Finland's demoscene. About the Demoscene *Demoscene The Amiga Years Volume www.editions64k.fr *Demoscene The AGA Years Volume www.editions64k.fr *Demoscene The Amiga Renaissance Volume www.editions64k.fr
{{Authority control
Computer artDemo partiesSubcultures