Fan Vids
Vidding is a fan labor practice in media fandom of creating music videos from the footage of one or more visual media sources, thereby exploring the source itself in a new way. The creator may choose video clips in order to focus on a single character, support a particular romantic pairing between characters, criticize or celebrate the original text, or point out an aspect of the TV show or film that they find under-appreciated. The resulting video may then be shared via one or more social media outlets and online video platforms such as YouTube. The creators refer to themselves as "vidders"; their product as "vids", "fanvids", "fanvideos", "songvids", or the more recently adopted name "edits"; and the act itself is referred to as vidding. Vidding can occur within a fandom; however, it is also often considered its own fandom, as vidding fans will often watch vids simply because they are vids. (This is distinct from fan fiction readers and other fans, for instance, who tend to choo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fan (person), fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and so ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bjo Trimble
Betty JoAnne Trimble (née Conway; born August 15, 1933), known as Bjo (, ), is an American science fiction fan and writer, initially entering fandom in the early 1950s. Introduction to fandom Trimble's introduction to science fiction fandom was TASFiC, the 1952 Worldcon. She was serving in the United States Navy at Naval Station Great Lakes and happened to see an announcement in ''Astounding Science Fiction'' about the upcoming convention that weekend. She met a number of other science fiction enthusiasts, including Robert Bloch, Willy Ley, and August Derleth; and claims that Harlan Ellison, "this bespectacled young man who had just sold his first short story", "decided he liked me and proposed on the spot." (She declined.) When it was discovered that she was an artist and cartoonist, she was recruited to contribute illustrations for science fiction fanzines. Trimble says that she met future husband John Griffin Trimble under Forrest J Ackerman's piano, where several fans ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, machinima is the art of making Animation, animated narrative films from computer graphics, most commonly using the same Game engine, engines used by Video game, video games. Machinima-based artists, sometimes called Machinimists or Machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Poetry Analysis
Poetry analysis is the process of investigating the form of a poem, content, structural semiotics, and history in an informed way, with the aim of heightening one's own and others' understanding and appreciation of the work. The words ''poem'' and ''poetry'' derive from the Greek ''poiēma'' (to make) and ''poieo'' (to create). One might think of a poem as, in the words of William Carlos Williams, a "machine made of words." A reader analyzing a poem is akin to a mechanic taking apart a machine in order to figure out how it works. There are many different reasons to analyze poetry. A teacher might analyze a poem in order to gain a more conscious understanding of how the poem achieves its effects, in order to communicate this to their students. A writer learning the craft of poetry might use the tools of poetry analysis to expand and strengthen their own mastery. A reader might use the tools and techniques of poetry analysis in order to discern all that the work has to offer, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MediaWest*Con
MediaWest*Con is one of the largest and longest running media-based (TV shows/film) fan-run conventions in the United States. It is held annually over Memorial Day weekend in Lansing, Michigan. The convention emerged in the late 1970s, beginning as T'Con in 1978 and 2'Con in 1979 before taking on the name MediaWest*Con in 1981. The convention remains the world's largest gathering of Fanzine writers, artists, and publishers, and for decades was the event where most new science fiction and fantasy Fanzines were released. The annual "Fan Quality Awards" for Fanzine excellence, known as the "Fan Q's", have been given out at MediaWest*Con since 1981. In addition, the convention's art show has been the principal location for the display and sale of published Fanzine art and illustrations. History MediaWest*Con was founded by members of T'Kuhtian Press, then a registered student organization at Michigan State University. The earliest convention sponsored by T'Kuhtian Press (jointly with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Museum Of The Moving Image (New York City)
The Museum of the Moving Image is a media museum located in a former building of the historic Astoria Studios (now Kaufman Astoria Studios), in the Astoria, Queens, Astoria neighborhood of Queens in New York City. The museum originally opened in 1988 as the American Museum of the Moving Image, and in 1996, opened its permanent exhibition, "Behind the Screen," designed by Ali Höcek of AC Höcek Architecture LLC. The museum began a $67 million expansion in March 2008 and reopened in January 2011. The expansion was designed by architect Thomas Leeser. Description The Museum of the Moving Image is focused on art, history, technique and technology of film, television, and digital media. It collects, preserves, and provides access to moving-image related artifacts via multimedia exhibitions and educational programming. The exhibits include significant audio/visual components designed to promote an understanding of the history of the industry and an understanding of how it has evolve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Henry Jenkins
Henry Guy Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication and Journalism and the USC School of Cinematic Arts. He also has a joint faculty appointment with the USC Rossier School of Education. Previously, Jenkins was the Peter de Florez Professor of Humanities as well as co-founder and co-director (with William Uricchio) of the Comparative Media Studies program at the Massachusetts Institute of Technology (MIT). He has also served on the technical advisory board at ZeniMax Media, parent company of video game publisher Bethesda Softworks. In 2013, he was appointed to the board that selects the prestigious Peabody Award winners. Jenkins has authored and co-authored over a dozen books including ''By Any Media Necessary: The New Youth Activism'' (2016), ''Spreadable Media: Creating Value and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sony Vegas
Vegas Pro (stylized as VEGAS Pro, formerly known as Sony Vegas) is a professional video editing software package for non-linear editing system, non-linear editing (NLE), designed to run on the Microsoft Windows operating system. The first release of Vegas Beta was on 11 June 1999. Vegas was originally developed as a non-linear audio editing software, audio editing application. Version 2.0 would split the program into audio and video editing variants, with the former being dropped by version 4.0, making the video offering the only variant available to consumers. Vegas Pro features Real-time computing, real-time multi-track video and audio editing on unlimited tracks, resolution-independent video sequencing, complex effects, compositing tools, 24-bit/192 kHz audio support, Virtual Studio Technology, VST and DirectX plug-in effect support, and Dolby Digital surround sound mixing. The software was originally published by Sonic Foundry until May 2003, when Sony purchased Sonic Foun ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Movie Maker
Windows Movie Maker (known as Windows Live Movie Maker for the 2009 and 2011 releases) is a discontinued video editing software program by Microsoft. It was first included in Windows Me on September 14, 2000, and in Windows XP on October 25, 2001. It later became a part of the Windows Essentials software suite, and offered the ability to create and edit videos as well as to publish them on OneDrive, Facebook, Vimeo, YouTube, Windows Live Groups, and Flickr. It is comparable to Apple Inc., Apple's iMovie. Movie Maker was officially discontinued by Microsoft on January 10, 2017, and it is replaced by ''Video Editor'' (formerly ''Microsoft Story Remix'') which is built in with Microsoft Photos on Windows 10, and Clipchamp on Windows 11, which Microsoft acquired in September 2021. History Initial releases The first release of Windows Movie Maker was included with Windows Me on September 14, 2000. Version 1.1 was included in Windows XP a year later. It also included support for crea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IMovie
iMovie is a free video editing software, video editing application made by Apple Inc., Apple for the Mac (computer), Mac, the iPhone, and the iPad. It includes a range of video effects and tools like color correction and image stabilization, but is designed to be accessible to users with little or no video editing experience. iMovie's professional equivalent is Apple's Final Cut Pro X. iMovie was originally released in 1999 for Mac OS 8, and bundled with the iMac DV. With version 3, iMovie became part of Apple's now-defunct iLife suite, alongside other multimedia apps. iMovie '08 was a complete rewrite, and lacked many of the features of previous versions, which returned in iMovie '09 and iMovie '11. The iOS version of iMovie came out in 2010. iMovie is pre-installed on all new Macs, iPhones, and iPads, and is free on the App Store. History iMovie (1999) The first version of iMovie was released in 1999 as a Mac OS 8 application bundled with the first IEEE 1394, FireWire-ena ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Editing Software
Video editing software or a video editor is software used for performing the post-production video editing of digital video sequences on a non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analog video tape editing machines. Video editing software serves a lot of purposes, such as filmmaking, audio commentary, and general editing of video content. In NLE software, the user manipulates sections of video, images, and audio on a sequence. These clips can be trimmed, cut, and manipulated in many different ways. When editing is finished, the user exports the sequence as a video file. Components Timeline NLE software is typically based on a timeline interface where sections moving image video recordings, known as clips, are laid out in sequence and played back. The NLE offers a range of tools for trimming, splicing, cutting, and arranging clips across the timeline. Another kind of clip is a text clip, used to add text to a video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |