Dating Simulation
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Dating Simulation
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time management layer in their gameplay. The player is given a specific amount of time on an in-game calendar, while scheduling dates, correctly answering questions, and performing various activities will increase a certain character's attraction to the player until the player gains their love. The additional subgenre of erotic dating sims are a form of eroge, and include sexually graphic cutscenes. The idea that love can only be earned through time and attention has prompted concern that it oversimplifies romance and depicts a "nice guy" view that may lead to unrealistic expectations from women. Dating sims, typically in the form of ''bishōjo'' games with a male protagonist and female supporting characters, are extremely popular in Japan, taking up ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book '' How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Aste ...
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Miho Nakayama
was a Japanese singer and actress. She made her debut in the 1985 drama ''Maido Osawagase Shimasu'', where her performance led to instant stardom. Nakayama released her debut single, " C", shortly after, and finished the year with her film debut in the blockbuster '' Be-Bop High School''. She became one of the most popular idols during its "Golden Age" in the 1980s. Nicknamed , Nakayama occasionally used the pseudonyms or when she wrote song lyrics. After pivoting towards a dance-oriented sound, she achieved five consecutive number one singles. Her best known songs from this period include " Waku Waku Sasete", " 50/50", " Catch Me" and " You're My Only Shinin' Star". In the 1990s, she wrote lyrics and recorded ballads, resulting in several platinum singles and her biggest sales: " Tōi Machi no Doko ka de..." (1991), " Sekaijū no Dare Yori Kitto" (1992) with Wands, and " Tada Nakitaku Naru no" (1994). Nakayama received positive reviews for her lead roles in '' Love Letter ...
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Replay Value
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets can result in a high replay value. Influencing factors Plot A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated ...
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Magical Date
''Magical Date'' (まじかるで〜と ''Majikaru Dēto'') is a skill game and dating sim published by Taito in 1996 for arcade and PlayStation. In this game, the player picks one of three possible girls to date and then starts off in a square as in a board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ..., proceeding to other squares which have different mini games. At junction points the player is asked questions about their date and has to pick the correct answer, or she will become upset. Reception In Japan, ''Game Machine'' listed ''Magical Date'' on their February 1, 1997 issue as being the fourth most-successful arcade game of the month. References External linksArcade Flyers 1996 video games Arcade video games Dating sims Japan-exclusive video games Multi ...
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Persona 3
is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in Japan in 2006 and in North America in 2007. It has received several enhanced re-releases and ports: ''Persona 3 FES'', an extended version featuring a new playable epilogue and other changes, was released for the PlayStation 2 in Japan in 2007 and worldwide in 2008. An abridged PlayStation Portable version in the form of a visual novel, ''Persona 3 Portable'', was released in Japan in 2009, North America in 2010, and Europe in 2011, and ported to the Nintendo Switch, PlayStation 4, Windows and Xbox One in 2023. ''Persona 3 Reload'', a Video game remake, remake of the core game for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S was released on February 2, 2024. In ''Persona 3'', the player assumes the role of a Protagon ...
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