Donateware
Donationware is a licensing model that supplies fully operational unrestricted software to the user and requests an optional donation be paid to the programmer or a third-party beneficiary (usually a non-profit). The amount of the donation may also be stipulated by the author, or it may be left to the discretion of the user, based on individual perceptions of the software's value. Since donationware comes fully operational (i.e. not crippleware/freemium) when payment is optional, it is a type of freeware. History An example of donationware is the 1987 Atari ST video game '' Ballerburg'', whose programmer distributed the game for free but asked for a donation, offering as incentive the source code for the game. on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-profit
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or social benefit, as opposed to an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit organization is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. Depending on the local laws, charities are regularly organized as non-profits. A host of organizations may be non-profit, including some political organizations, schools, hospitals, business associations, churches, foundations, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an enti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crippleware
Crippleware is computer software or hardware that has been intentionally designed to have some of its features disabled or not working to its full capability until payment of some kind is rendered. In software, crippleware means that "vital features of the program such as printing or the ability to save files are disabled until the user purchases a registration key". While crippleware allows consumers to see the software before they buy, they are unable to test its complete functionality because of the disabled functions. Hardware crippleware is "a hardware device that has not been designed to its full capability". The functionality of the hardware device is limited to encourage consumers to pay for a more expensive upgraded version. Usually the hardware device considered to be crippleware can be upgraded to better or its full potential by way of a trivial change, such as removing a jumper wire. The manufacturer would most likely release the crippleware as a low-end or economy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Freemium
Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play. Origin The business model has been in use for software since the 1980s. The term ''freemium'' to describe this model appears to have been created much later, in response to a 2006 blog post by venture capitalist Fred Wilson summarizing the model:Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium-priced value-added services or an enhanced version of y ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via the same process as ''shareware''. As s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM (desktop environment), GEM environment from February 1985. The Atari 1040ST, released in 1986 with Megabyte, 1 MB of memory, was the first home computer with a cost per kilobyte of RAM under US$1/KB. After Jack Tramiel purchased the assets of the Atari, Inc. consumer division in 1984 to create Atari Corporation, the 520ST was designed in five months by a small team led by Shiraz Shivji. Alongside the Mac (computer), Macintosh, Amiga, Apple IIGS and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16 or 16/32-bit processors, 256 kilobyte, KB or more of RAM, and computer m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ballerburg
''Ballerburg'' is a turn-based artillery game released in 1987 for the Atari ST. It was written in C by Eckhard Kruse and distributed free of charge as public domain software. It was also donationware as the author asked for donations of 20 DM, offering as incentive the source code for the game. Gameplay Ballerburg was designed for two players, both of which can be human or computer-controlled. In the game, two enemy kingdoms, separated by a mountain, try to destroy the castle of the enemy by exchanging cannonballs. Two conditions can lead to victory: either you pulverize the opponent's king by directly hitting him with a cannonball, or you ruin the enemy kingdom's economy until the king capitulates automatically. There is a choice of various castles, each of them outfitted with multiple cannons, one destroyable storage room for each, gunpowder, cannonballs and money, and a vane. One cannon can be fired per turn, which is done by adjusting the firing angle and amount of powd ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Terminal Emulation
A terminal emulator, or terminal application, is a computer program that emulates a video terminal within some other display architecture. Though typically synonymous with a shell or text terminal, the term ''terminal'' covers all remote terminals, including graphical interfaces. A terminal emulator inside a graphical user interface is often called a terminal window. A terminal window allows the user access to a text terminal and all its applications such as command-line interfaces (CLI) and text user interface (TUI) applications. These may be running either on the same machine or on a different one via telnet, ssh, dial-up, or over a direct serial connection. On Unix-like operating systems, it is common to have one or more terminal windows connected to the local machine. Terminals usually support a set of escape sequences for controlling color, cursor position, etc. Examples include the family of terminal control sequence standards that includes ECMA-48, ANSI X3.64, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is Proprietary software, not licensed to other manufacturers and exclusively Pre-installed software, bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS. Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh 128K, Macintosh was launched in January 1984, after Apple's 1984 (advertisement), "1984" advertisement during Super Bowl XVIII. A series of increment ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Careware
Careware (also called charityware, helpware, or goodware) is software licensed in a way that benefits a charity. Some careware is distributed free, and the author suggests that some payment be made to either a nominated charity, or a charity of the user's choice. Commercial careware, on the other hand, includes a levy for charity on top of the distribution charge. Careware can also involve a barter of some kind, or even a pledge to be kind to strangers. Overview The term "charityware" was credited to Canadian developer Roedy Green in a 1988 issue of 2600 Magazine. One of the first known uses of the term "careware" appeared in Dr. Dobb's Journal in Al Stevens' C Programming Column in about 1991. Stevens was developing a user interface library and publishing the source code in monthly installments. To distribute code to readers, Stevens suggested they send him an addressed stamped mailer with a blank diskette. He copied the code onto the diskette and returned it. He also suggested th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gift Economy
A gift economy or gift culture is a system of exchange where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards. Social norms and customs govern giving a gift in a gift culture; although there is some expectation of reciprocity, gifts are not given in an explicit exchange of goods or services for money, or some other good or service.R. Kranton: ''Reciprocal exchange: a self-sustaining system'', American Economic Review, V. 86 (1996), Issue 4 (September), pp. 830–851 This contrasts with a market economy or bartering, where goods and services are primarily explicitly exchanged for value received. The nature of gift economies is the subject of a foundational debate in anthropology. Anthropological research into gift economies began with Bronisław Malinowski's description of the Kula ring in the Trobriand Islands during World War I. The Kula trade appeared to be gift-like since Trobrianders would travel great distances over ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |