Computer-generated Poetry
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Computer-generated Poetry
Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps. According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry. A significant portion of current publications of poetry are available either only online or via some combination of online and offline publication. Digital poetry types hypertext, kinetic poetry, computer generated animation, digital visual poetry, interactive poetry, code poetry, experimental video poetry, virtual poetry (that uses virtual reality systems), and poetries that take advantage of the programmable n ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, Tablet computer, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version. The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangible components. A ''computer program'' in its human-readable form is called source code. Source code needs another computer program to Execution (computing), execute because computers can only execute their native machine instructions. Therefore, source code may be Translator (computing), translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an Assembler (computing), assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter (computing), interpreter written for the language. If the executable is requested for execution, then the operating system Loader (computing), loads it into Random-access memory, memory and ...
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Prehistoric Digital Poetry
''Prehistoric Digital Poetry: An Archaeology of Forms, 1959–1995'' is a nonfiction book by C. T. Funkhouser. It provides documentation and literary criticism of early forms of electronic literature and digital poetry, many of which are no longer accessible. It was published in 2007 by the University of Alabama Press, Tuscaloosa, Alabama, United States. Structure Christoper Thompson Funkhouser's book is divided into five distinct sections: Introduction, Origination, Visual and Kinetic Design Poems, Hypertext and Hypermedia, Alternative Arrangements, Techniques Enabled. There are also two Appendices (Appendix A, and Appendix B), as well as Acknowledgments and text Notes. The Introduction to the book deals largely in generalities, seeking to lay out a basic definition and conception of digital poetry before moving into the examination of individual digital works. Here Funkhouser also deals with critiques and alternate definitions of digital poetry from writers and theorists other ...
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Ian Sommerville (technician)
Ian Sommerville (3 June 1940 – 5 February 1976) John Geiger, ''Chapel of Extreme Experience'', page 90. was an electronics technician and computer programmer. He is primarily known through his association with William S. Burroughs's circle of Beat Generation figures, and lived at Paris's so-called " Beat Hotel" by 1960, when they were regulars there, becoming Burroughs's lover and "systems adviser". Sommerville was educated at the King's School, Canterbury, and at Corpus Christi College, Cambridge. Around 1960, he programmed a random-sequence generator that Brion Gysin used in his cut-up technique. He and Gysin also collaborated in 1961 in developing the Dreamachine, a phonograph-driven stroboscope described as "the first art object to be seen with the eyes closed", and intended to affect the viewer's brain alpha wave activity. Sommerville and Burroughs made the 5-minute tape "Silver Smoke of Dreams" in the early 1960s, and later provided the basis for the quarter-hour audi ...
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Brion Gysin
Brion Gysin (19 January 1916 – 13 July 1986) was a British-Canadian painter, writer, sound poet, performance artist and inventor of experimental devices. He is best known for his use of the cut-up technique, alongside his close friend, the novelist William S. Burroughs. With the engineer Ian Sommerville he also invented the Dreamachine, a flicker device designed as an art object to be viewed with the eyes closed. It was in painting and drawing, however, that Gysin devoted his greatest efforts, creating calligraphic works inspired by cursive Japanese "grass" script and Arabic script. Burroughs later stated that "Brion Gysin was the only man I ever respected." Biography Early years John Clifford Brian Gysin was born at the Canadian military hospital in Taplow, Buckinghamshire, England. His mother, Stella Margaret Martin, was a Canadian from Deseronto, Ontario. His father, Leonard Gysin, a captain with the Canadian Expeditionary Force, was killed in action eight months aft ...
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Nanni Balestrini
Nanni Balestrini (2 July 1935 – 19 May 2019) was an Italian experimental poet, author and visual artist of the Neoavanguardia movement. Context Nanni Balestrini is associated with the Italian writers' movement Neoavanguardia. He wrote for the magazine '' Il Verri'', founded and co-directed the now-defunct '' Alfabeta'' and was one of the Italian writers published in the anthology '' I Novissimi'' (1961). Balestrini was born in Milan. During the 1960s, as the group was growing and becoming the Gruppo 63, Balestrini was the editor of their publications. From 1962 to 1972, he was working for Feltrinelli, cooperating with the publishers and editing some issues of the ''Cooperativa Scrittori''. In 1968, Balestrini was co-founder of the Potere Operaio political group and in 1976 was an important supporter of the Autonomia Operaia. In 1979, he was accused of membership in a guerilla group and fled to Paris and later Germany. Balestrini became known by a larger public than ...
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Konrad Zuse
Konrad Ernst Otto Zuse (; ; 22 June 1910 – 18 December 1995) was a German civil engineer, List of pioneers in computer science, pioneering computer scientist, inventor and businessman. His greatest achievement was the world's first programmable computer; the functional program-controlled Turing completeness, Turing-complete Z3 (computer), Z3 became operational in May 1941. Thanks to this machine and its predecessors, Zuse is regarded by some as the inventor and father of the modern computer. Zuse was noted for the S2 computing machine, considered the first process control computer. In 1941, he founded one of the earliest computer businesses, producing the Z4 (computer), Z4, which became the world's first commercial computer. From 1943 to 1945 he designed Plankalkül, the first high-level programming language. In 1969, Zuse suggested the concept of a digital physics, computation-based universe in his book (''Calculating Space''). Much of his early work was financed by his f ...
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Z22 (computer)
The Z22 was the seventh computer model Konrad Zuse developed (the first six being the Z1, Z2, Z3, Z4, Z5 and Z11, respectively). One of the early commercial computers, the Z22's design was finished about 1955. The major version jump from Z11 to Z22 was due to the use of vacuum tubes, as opposed to the electromechanical systems used in earlier models. The first machines built were shipped to Berlin and Aachen. By the end of 1958 the ZMMD-group had built a working ALGOL 58 compiler for the Z22 computer. ZMMD was an abbreviation for Zürich (where Rutishauser worked), München (workplace of Bauer and Samelson), Mainz (location of the Z22 computer), Darmstadt (workplace of Bottenbruch). In 1961, the Z22 was followed by a logically very similar transistorized version, the Z23. Already in 1954, Zuse had come to an agreement with Heinz Zemanek that his Zuse KG would finance the work of Rudolf Bodo, who helped Zemanek build the early European transistorized computer Mailüfter ...
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Strachey Love Letter Algorithm
In 1952, Christopher Strachey wrote a combinatory algorithm for the Manchester Mark 1 computer which could create love letters. The poems it generated have been seen as the first work of electronic literature and a queer critique of heteronormative expressions of love. History Alan Turing's biographer Andrew Hodges dates the creation of the love letter generator, also known as ''M.U.C.'', to the summer of 1952, when Strachey was working with Turing, although Gaboury dates its creation to 1953. Hodges writes that while many of their colleagues thought ''M.U.C.'' silly, “it greatly amused Alan and Christopher Strachey – whose love lives, as it happened, were rather similar too”. Strachey was known to be gay. Although this appears to be the first work of computer-generated literature, the structure is similar to the nineteenth-century parlour game Consequences, and the early twentieth-century surrealist game exquisite corpse. The Mad Libs books were conceived around the same ...
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Christopher Strachey
Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., The Compatible Time-Sharing System A Programmer's Guide' (MIT Press, 1963) . "the first paper on time-shared computers by C. Strachey at the June 1959 UNESCO Information Processing conference" He has also been credited as possibly being the first developer of a video game and for coining terms such as polymorphism and referential transparency that are still widely used by developers today. He was a member of the Strachey family, prominent in government, arts, administration, and academia. Early life and education Christopher Strachey was born on 16 November 1916 to Oliver Strachey and Rachel (Ray) Costelloe in Hampstead, England. Oliver Strachey was the son of Richard Strachey and the great-grandson of Sir Henry Strachey, 1st Baronet. ...
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Media (arts)
Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble. The following is a list of artistic categories and the media used within each category: Architecture * Cement, concrete, mortar * Cob *Glass *Metal * Stone, brick *Wood Carpentry *Adhesives *Wood (timber) Ceramics * Bone china *Clay * Glaze *Porcelain *Pottery * Terracotta * Tile Drawing Common drawing materials * Acrylic paint * Chalk * Charcoal * Colored pencil * Conté * Crayon * Encaustic * Fresco * Glitter * Gouache *Graphite * Ink * Intaglio * Oil paint * Glass paint * Pastel *Pixel * Printmaking * Sketch * Tempera *Watercolor Common supports (surfaces) for drawing * Canvas *Card stock *Concrete *Fabric *Glass *Human body *Metal *Paper *Papyru ...
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Wiki
A wiki ( ) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or limited to use within an organization for maintaining its internal knowledge base. Its name derives from the first user-editable website called " WikiWikiWeb," with "wiki" being a Hawaiian word meaning "quick." Wikis are powered by wiki software, also known as wiki engines. Being a form of content management system, these differ from other web-based systems such as blog software or static site generators in that the content is created without any defined owner or leader. Wikis have little inherent structure, allowing one to emerge according to the needs of the users. Wiki engines usually allow content to be written using a lightweight markup language and sometimes edited with the help of a rich-text editor. There are dozens of differ ...
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