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Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's ''Sugarcane Island'' in 1976. ''Choose Your Own Adventure'', as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. The series has been translated into 40 languages. When Bantam, now owned by Random House, allowed the ''Choose Your Own Adventure'' trademark to lapse, the series was relaunched by Chooseco. Chooseco does not reissue titles by Packard, who has started his own imprint, U-Ventu ...
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Edward Packard (writer)
Edward Packard (born February 16, 1931) is an American author, creator of the ''Choose Your Own Adventure'' book concept and author of more than 50 books in the series. The genre that Packard invented, in which the reader chooses what happens, has come to be called "interactive fiction". Packard wrote many other children's books as well, and is also a lawyer, essayist, and poet. He continues to write books, and blogs regularly on his website, edwardpackard.com. Born in Huntington, New York, he is a graduate of Princeton University and Columbia Law School. Packard came up with the original idea of writing interactive second-person fiction — in which the reader is the protagonist ("''you'' are the hero") and makes choices that affect how the story unfolds — while he was thinking up bedtime stories for his children. (While telling them a story, making it up as he went along, he would enlist their help by pausing to ask them, "What do you think happened next?", and they would ...
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Bandersnatch
A bandersnatch is a fictional creature in Lewis Carroll's 1871 novel ''Through the Looking-Glass'' and his 1874 poem ''The Hunting of the Snark''. Although neither work describes the appearance of a bandersnatch in great detail, in ''The Hunting of the Snark'', it has a long neck and snapping jaws, and both works describe it as ferocious and extraordinarily fast. ''Through the Looking-Glass'' implies that bandersnatches may be found in the world behind the looking-glass, and in ''The Hunting of the Snark'', a bandersnatch is found by a party of adventurers after crossing an ocean. Bandersnatches have appeared in various adaptations of Carroll's works; they have also been used in other authors' works and in other forms of media. Description Carroll's first mention of a Bandersnatch, in the poem "Jabberwocky" (which appears in ''Through the Looking-Glass''), is very brief: the narrator of the poem admonishes his son to "shun / The frumious Bandersnatch", the name describing the cr ...
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The Garden Of Forking Paths
"The Garden of Forking Paths" (original Spanish title: "El jardín de senderos que se bifurcan") is a 1941 short story by Argentina, Argentine writer and poet Jorge Luis Borges. It is the title story in the collection ''El jardín de senderos que se bifurcan'' (1941), which was republished in its entirety in ''Ficciones'' (''Fictions'') in 1944. It was the first of Borges's works to be translated into English by Anthony Boucher when it appeared in ''Ellery Queen's Mystery Magazine'' in August 1948. In 1958 it was translated back into English by Donald A. Yates and published in Michigan Alumnus Quarterly Review, Spring 1958. In 1962 this translation was included in the book ''Labyrinths (short story collection), Labyrinths'' (New Directions Publishing, New Directions). The story's theme has been said to foreshadow the many-worlds interpretation of quantum mechanics. It may have been inspired by work of the philosopher and science fiction author Olaf Stapledon. Borges's vision of ...
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Lone Wolf (gamebooks)
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk (illustrator), Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984-1998) Development and popularization Joe Dever was seven years old when he became a fan of the British comic series Trig ...
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List Of Choose Your Own Adventure Books
This is a list of books in the ''Choose Your Own Adventure'' gamebook series and its various spin-off series. Books published by Bantam Books (1979–1998) Choose Your Own Adventure Choose Your Own Adventure for Younger Readers (Bantam-Skylark) These books are written for a simpler reading level than the main series and have less severe "bad endings". Choose Your Own Adventure: Walt Disney Series These books involve the worlds of the many different Disney films and featurettes. Choose Your Own Super Adventure These books are longer and more complex than the books in the regular series. Choose Your Own Adventure: Passport This series is more educational and casts the reader as a member of a globe-trotting news team. Choose Your Own Nightmare The success of R.L. Stine's ''Goosebumps'' horror novels inspired a flood of children's horror books, including this ''Choose Your Own Adventure'' spin-off series. The same year, Goosebumps began the ''Give Yourself ...
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Interactive Fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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