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Bus Network
A bus network is a network topology in which Node (networking), nodes are directly connected to a common half-duplex link called a bus (computing), bus. A Host (network), host on a bus network is called a ''station''. In a bus network, every station will receive all network traffic, and the traffic generated by each station has equal transmission priority. A bus network forms a single network segment and collision domain. In order for nodes to share the bus, they use a medium access control technology such as carrier-sense multiple access (CSMA) or a bus master. References

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Network Topology
Network topology is the arrangement of the elements (Data link, links, Node (networking), nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial Fieldbus, fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes. Physical topology is the placement of the various components of a network (e.g., device location and cable installation), while logical topology illustrates how data flows within a network. Distances between nodes, physical interconnections, transmission rates, or signal types may differ between two different networks, yet their logical topologies may be identica ...
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Node (networking)
In Computer network, networking, a node (, ‘knot’) is either a redistribution point or a communication endpoint within telecommunication networks. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. In data communication, a physical network node may either be data communication equipment (such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch) or data terminal equipment (such as a digital telephone handset, a printer or a host computer). A Passivity (engineering), passive distribution point such as a distribution frame or patch panel is not a node. Computer networks In data communication, a physical network node may either be data communication equipment (DCE) such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch; or data terminal equipment (DTE) such as a digital telephone handset, a printe ...
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Half-duplex
A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow for simultaneous communication in both directions between two connected parties or to provide a reverse path for the monitoring and remote adjustment of equipment in the field. There are two types of duplex communication systems: full-duplex (FDX) and half-duplex (HDX). In a full-duplex system, both parties can communicate with each other simultaneously. An example of a full-duplex device is plain old telephone service; the parties at both ends of a call can speak and be heard by the other party simultaneously. The earphone reproduces the speech of the remote party as the microphone transmits the speech of the local party. There is a two-way communication channel between them, or more strictly speaking, there are two communication channel ...
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Bus (computing)
In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers Data (computing), data between components inside a computer or between computers. It encompasses both Computer hardware, hardware (e.g., wires, optical fiber) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires, traces on a circuit board, or busbars, that allows multiple devices to communicate. To prevent conflicts and ensure orderly data exchange, buses rely on a communication protocol to manage which device can transmit data at a given time. Buses are categorized based on their role, such as system buses (also known as internal buses, internal data buses, or memory buses) connecting the Central processing unit, CPU and Computer memory, memory. Expansion buses, also called peripheral buses, extend the system to connect additional devices, including peripherals. Examples of widely ...
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Ethernet LAN
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. T ...
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Host (network)
A network host is a computer or other device connected to a computer network. A host may work as a server offering information resources, services, and applications to users or other hosts on the network. Hosts are assigned at least one network address. A computer participating in networks that use the Internet protocol suite may also be called an IP host. Specifically, computers participating in the Internet are called Internet hosts. Internet hosts and other IP hosts have one or more IP addresses assigned to their network interfaces. The addresses are configured either manually by an administrator, automatically at startup by means of the Dynamic Host Configuration Protocol (DHCP), or by stateless address autoconfiguration methods. Network hosts that participate in applications that use the client–server model of computing are classified as server or client systems. Network hosts may also function as nodes in peer-to-peer applications, in which all nodes share and consum ...
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Network Segment
A network segment is a portion of a computer network. The nature and extent of a segment depends on the nature of the network and the device or devices used to interconnect end stations. Ethernet According to the defining IEEE 802.3 standards for Ethernet, a network segment is an ''electrical connection'' between networked devices using a shared medium. In the original 10BASE5 and 10BASE2 Ethernet varieties, a segment would therefore correspond to a single coax cable and all devices tapped into it. At this point in the evolution of Ethernet, multiple network segments could be connected with repeaters (in accordance with the 5-4-3 rule for 10 Mbit Ethernet) to form a larger collision domain. With twisted-pair Ethernet, electrical segments can be joined using repeaters or repeater hubs as can other varieties of Ethernet. This corresponds to the extent of an OSI layer 1 network and is equivalent to the collision domain. The 5-4-3 rule applies to this collision domain. Usin ...
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Collision Domain
A collision domain is a network segment (connected by a shared medium or through repeaters) where simultaneous data transmissions collide with one another as a result of more than one device attempting to send a packet on the network segment at the same time. The collision domain applies particularly in wireless networks, but also affected early versions of Ethernet. Members of a collision domain may be involved in collisions with one another. Devices outside the collision domain do not have collisions with those inside. A channel access method dictates that only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network and refrain from transmitting while others are already transmitting in order to avoid collisions. Because only one device may be transmitting at any one time, total network bandwidth is shared among all devices on the collision domain. Collisions also decrease network efficiency in a collision domain ...
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Medium Access Control
In IEEE 802 LAN/MAN standards, the medium access control (MAC), also called media access control, is the layer that controls the hardware responsible for interaction with the wired (electrical or optical) or wireless transmission medium. The MAC sublayer and the logical link control (LLC) sublayer together make up the data link layer. The LLC provides flow control and multiplexing for the logical link (i.e. EtherType, 802.1Q VLAN tag etc), while the MAC provides flow control and multiplexing for the transmission medium. These two sublayers together correspond to layer 2 of the OSI model. For compatibility reasons, LLC is optional for implementations of IEEE 802.3 (the frames are then "raw"), but compulsory for implementations of other IEEE 802 physical layer standards. Within the hierarchy of the OSI model and IEEE 802 standards, the MAC sublayer provides a control abstraction of the physical layer such that the complexities of physical link control are invisible to the LL ...
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Carrier-sense Multiple Access
Carrier-sense multiple access (CSMA) is a medium access control (MAC) protocol in which a node verifies the absence of other traffic before transmitting on a shared transmission medium, such as an electrical bus or a band of the electromagnetic spectrum. Under CSMA, a transmitter uses a carrier-sense mechanism to determine whether another transmission is in progress before initiating a transmission. That is, it tries to detect the presence of a carrier signal from another node before attempting to transmit. If a carrier is sensed, the node waits for the transmission in progress to end before initiating its own transmission. Using CSMA, multiple nodes may, in turn, send and receive on the same medium. Transmissions by one node are generally received by all other nodes connected to the medium. Variations on basic CSMA include addition of collision-avoidance (CSMA/CA), collision-detection ( CSMA/CD) and collision-resolution techniques. Access modes Variations of CSMA use differ ...
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Bus Master
In computing, bus mastering is a feature supported by many bus architectures that enables a device connected to the bus to initiate direct memory access (DMA) transactions. It is also referred to as first-party DMA, in contrast with third-party DMA where a system DMA controller actually does the transfer. Some types of buses allow only one device (typically the CPU, or its proxy) to initiate transactions. Most modern bus architectures, such as PCI, allow multiple devices to bus master because it significantly improves performance for general-purpose operating systems. Some real-time operating systems prohibit peripherals from becoming bus masters, because the scheduler can no longer arbitrate for the bus and hence cannot provide deterministic latency. While bus mastering theoretically allows one peripheral device to directly communicate with another, in practice almost all peripherals master the bus exclusively to perform DMA to main memory. If multiple devices are able t ...
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