Collision Domain
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A collision domain is a
network segment A network segment is a portion of a computer network. The nature and extent of a segment depends on the nature of the network and the device or devices used to interconnect end stations. Ethernet According to the defining IEEE 802.3 standards ...
(connected by a
shared medium In telecommunication, a shared medium is a medium or channel of information transfer that serves more than one user at the same time. In order for most channels to function correctly, no more than one user can be transmitting at a time, so a c ...
or through
repeater In telecommunications, a repeater is an electronic device that receives a signal and retransmits it. Repeaters are used to extend transmissions so that the signal can cover longer distances or be received on the other side of an obstruction. Some ...
s) where simultaneous
data transmission Data communication, including data transmission and data reception, is the transfer of data, signal transmission, transmitted and received over a Point-to-point (telecommunications), point-to-point or point-to-multipoint communication chann ...
s collide with one another as a result of more than one device attempting to send a packet on the network segment at the same time. The collision domain applies particularly in
wireless network A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking allows homes, telecommunications networks, and business installations to avoid the costly process of introducing cables int ...
s, but also affected early versions of
Ethernet Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 198 ...
. Members of a collision domain may be involved in collisions with one another. Devices outside the collision domain do not have collisions with those inside. A
channel access method In telecommunications and computer networks, a channel access method or multiple access method allows more than two terminals connected to the same transmission medium to transmit over it and to share its capacity. Examples of shared physical ...
dictates that only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network and refrain from transmitting while others are already transmitting in order to avoid collisions. Because only one device may be transmitting at any one time, total network bandwidth is shared among all devices on the collision domain. Collisions also decrease network efficiency in a collision domain as collisions require devices to abort transmission and retransmit at a later time. Since data bits are propagated at a finite speed, ''simultaneously'' is to be defined in terms of the size of the collision domain and the minimum packet size allowed. A smaller packet size or a larger dimension would make it possible for a sender to finish sending the packet without the first bits of the message being able to reach the most remote node. So, that node could start sending as well, without a clue to the transmission already taking place and destroying the first packet. Unless the size of the collision domain allows the initial sender to receive the second transmission attempt – the collision – within the time it takes to send the packet, they would neither be able to detect the collision nor to repeat the transmission – this is called a
late collision Late or LATE may refer to: Everyday usage * Tardy, or late, not being on time * Late (or the late) may refer to a person who is dead Music * ''Late'' (The 77s album), 2000 * Late (Alvin Batiste album), 1993 * Late!, a pseudonym used by Dave Groh ...
.


Ethernet

On Ethernet using shared media, collisions are resolved using carrier-sense multiple access with collision detection (CSMA/CD) in which the competing packets are discarded and re-sent one at a time. This becomes a source of inefficiency in the network. Early Ethernet variants (
10BASE5 10BASE5 (also known as thick Ethernet or thicknet) was the first commercially available variant of Ethernet. The technology was standardized in 1982 as IEEE 802.3. 10BASE5 uses a thick and stiff coaxial cable up to in length. Up to 100 stat ...
,
10BASE2 10BASE2 (also known as cheapernet, thin Ethernet, thinnet, and thinwire) is a variant of Ethernet that uses thin coaxial cable terminated with BNC connectors to build a local area network. During the mid to late 1980s, this was the dominant ...
) were based on a shared wire and inherently
half-duplex A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow ...
, representing a single, potentially large collision domain. Collision domains are also found in an
Ethernet hub An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/out ...
or repeater environment where each host segment connects to a hub, and all segments represent only one collision domain within one
broadcast domain A broadcast domain is a logical division of a computer network, in which all nodes can reach each other by broadcast at the data link layer. A broadcast domain can be within the same LAN segment or it can be bridged to other LAN segments. In te ...
. Collision domains are also found in other shared medium networks, e. g.
wireless network A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking allows homes, telecommunications networks, and business installations to avoid the costly process of introducing cables int ...
s such as
Wi-Fi Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by ...
. Modern wired networks use a
network switch A network switch (also called switching hub, bridging hub, Ethernet switch, and, by the IEEE, MAC bridge) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destinat ...
to reduce or eliminate collisions. By connecting each device directly to a port on the switch, either each port on a switch becomes its own collision domain (in the case of half-duplex links), or the possibility of collisions is eliminated in the case of
full-duplex A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow ...
links. For
Gigabit Ethernet In computer networking, Gigabit Ethernet (GbE or 1 GigE) is the term applied to transmitting Ethernet frames at a rate of a gigabit per second. The most popular variant, 1000BASE-T, is defined by the IEEE 802.3ab standard. It came into use in ...
and faster, no hubs or repeaters exist and all devices require full-duplex links.


Wireless networks

Most
wireless LAN A wireless LAN (WLAN) is a wireless computer network that links two or more devices using wireless communication to form a local area network (LAN) within a limited area such as a home, school, computer laboratory, campus, or office building ...
networks use the carrier-sense multiple access with collision avoidance (CSMA/CA) method. In addition to the requirements of a shared wire medium, wireless networks add the
hidden node problem In wireless networking, the hidden node problem or hidden terminal problem occurs when a Node (networking), node can communicate with a wireless access point (AP), but cannot directly communicate with other nodes that are communicating with that ...
where two senders can't hear each other's transmissions, but they cause a collision at the receiver between them. Multiple Access with Collision Avoidance for Wireless is one such approach used, specifically in 802.11 RTS/CTS. Central coordination is another means of solving this problem for a collision domain. This technique is employed by Wireless Multimedia Extensions.
Point coordination function Point Coordination Function (PCF) is a media access control (MAC) technique used in IEEE 802.11 based WLANs, including Wi-Fi. It resides in a point coordinator also known as access point (AP), to coordinate the communication within the network. ...
and distributed coordination function are specific implementations.


References

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External links


Collision domain explained
Network architecture Ethernet