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Broken Diagonal
In recreational mathematics and the theory of magic squares, a broken diagonal is a set of ''n'' cells forming two parallel diagonal lines in the square. Alternatively, these two lines can be thought of as wrapping around the boundaries of the square to form a single sequence. In pandiagonal magic squares A magic square in which the broken diagonals have the same sum as the rows, columns, and diagonals is called a pandiagonal magic square. Examples of broken diagonals from the number square in the image are as follows: 3,12,14,5; 10,1,7,16; 10,13,7,4; 15,8,2,9; 15,12,2,5; and 6,13,11,4. The fact that this square is a pandiagonal magic square can be verified by checking that all of its broken diagonals add up to the same constant: : 3+12+14+5 = 34 : 10+1+7+16 = 34 : 10+13+7+4 = 34 One way to visualize a broken diagonal is to imagine a "ghost image" of the panmagic square adjacent to the original: The set of numbers of a broken diagonal, wrapped around the original square, ...
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Recreational Mathematics
Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults, inspiring their further study of the subject. The Mathematical Association of America (MAA) includes recreational mathematics as one of its seventeen Special Interest Groups, commenting: Mathematical competitions (such as those sponsored by mathematical associations) are also categorized under recreational mathematics. Topics Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics in ...
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Magic Square
In recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same. The 'order' of the magic square is the number of integers along one side (''n''), and the constant sum is called the ' magic constant'. If the array includes just the positive integers 1,2,...,n^2, the magic square is said to be 'normal'. Some authors take magic square to mean normal magic square. Magic squares that include repeated entries do not fall under this definition and are referred to as 'trivial'. Some well-known examples, including the Sagrada Família magic square and the Parker square are trivial in this sense. When all the rows and columns but not both diagonals sum to the magic constant this gives a ''semimagic square (sometimes called orthomagic square). The mathematical study of magic squares typically deals with their construction, classification, and enumeration. ...
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Parallel (geometry)
In geometry, parallel lines are coplanar straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. '' Parallel curves'' are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called '' skew lines''. Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have analogous properties that are referred to as parallelism. Symbol The parallel symbol is \parallel. For example, AB \parallel CD indicates that line ''AB'' is parallel to line ''CD''. In the Unicode character set, the "parallel" and "not parallel" signs have cod ...
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Pandiagonal Magic Square
A pandiagonal magic square or panmagic square (also diabolic square, diabolical square or diabolical magic square) is a magic square with the additional property that the broken diagonals, i.e. the diagonals that wrap round at the edges of the square, also add up to the magic constant. A pandiagonal magic square remains pandiagonally magic not only under rotation or reflection, but also if a row or column is moved from one side of the square to the opposite side. As such, an n \times n pandiagonal magic square can be regarded as having 8n^2 orientations. 3×3 pandiagonal magic squares It can be shown that non-trivial pandiagonal magic squares of order 3 do not exist. Suppose the square :\begin \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \end is pandiagonally magic with magic constant . Adding sums and results in . Subtract ...
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Determinant
In mathematics, the determinant is a scalar value that is a function of the entries of a square matrix. It characterizes some properties of the matrix and the linear map represented by the matrix. In particular, the determinant is nonzero if and only if the matrix is invertible and the linear map represented by the matrix is an isomorphism. The determinant of a product of matrices is the product of their determinants (the preceding property is a corollary of this one). The determinant of a matrix is denoted , , or . The determinant of a matrix is :\begin a & b\\c & d \end=ad-bc, and the determinant of a matrix is : \begin a & b & c \\ d & e & f \\ g & h & i \end= aei + bfg + cdh - ceg - bdi - afh. The determinant of a matrix can be defined in several equivalent ways. Leibniz formula expresses the determinant as a sum of signed products of matrix entries such that each summand is the product of different entries, and the number of these summands is n!, the factorial o ...
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Matrix (mathematics)
In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, \begin1 & 9 & -13 \\20 & 5 & -6 \end is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a "-matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra. Therefore, the study of matrices is a large part of linear algebra, and most properties and operations of abstract linear algebra can be expressed in terms of matrices. For example, matrix multiplication represents composition of linear maps. Not all matrices are related to linear algebra. This is, in particular, the case in graph theory, of incidence matrices, and adjacency matrices. ''This article focuses on matrices related to linear algebra, an ...
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Minor (linear Algebra)
In linear algebra, a minor of a matrix A is the determinant of some smaller square matrix, cut down from A by removing one or more of its rows and columns. Minors obtained by removing just one row and one column from square matrices (first minors) are required for calculating matrix cofactors, which in turn are useful for computing both the determinant and inverse of square matrices. Definition and illustration First minors If A is a square matrix, then the ''minor'' of the entry in the ''i''th row and ''j''th column (also called the (''i'', ''j'') ''minor'', or a ''first minor'') is the determinant of the submatrix formed by deleting the ''i''th row and ''j''th column. This number is often denoted ''M''''i,j''. The (''i'', ''j'') ''cofactor'' is obtained by multiplying the minor by (-1)^. To illustrate these definitions, consider the following 3 by 3 matrix, :\begin 1 & 4 & 7 \\ 3 & 0 & 5 \\ -1 & 9 & 11 \\ \end To compute the minor ''M''2,3 and the cofactor ''C''2,3, we fin ...
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