Artificial Human Companions
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Artificial Human Companions
Artificial human companions are any kind of hardware or software creation designed to give companionship to a person. Examples include digital pets, such as the popular Tamagotchi, or robots, such as the Sony AIBO. Virtual companions can be used as a form of entertainment, or they can be medical or functional, to assist the elderly in maintaining an acceptable standard of life. Various types of large language models (LLMs) are used in the development of AI-based human companions. These can engage in natural and dynamic conversations, provide assistance, offer companionship, and even perform tasks like scheduling or information retrieval. Introduction Senior citizens make up an increasing percentage of the population in the Western nations, and, according to Judith Masthoff of the University of Brighton, they tend to live alone and have a limited social network. Studies also show that those elderly living in such circumstances have an increased risk of developing depression and ...
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Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or Interpreter (computing), interpreter to execution (computing), execute on the architecture's hardware. Over time, software has become complex, owing to developments in Computer network, networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applicat ...
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Omron
, styled as OMRON, is a Japanese electronics company based in Kyoto, Japan. Omron was established by in 1933 (as the ''Tateisi Electric Manufacturing Company'') and incorporated in 1948. The company originated in an area of Kyoto called ""( ja), from which the name "Omron" was derived. Prior to 1990, the corporation was known as ''Omron Tateisi Electronics''. During the 1980s and early 1990s, the company motto was: "To the machine the work of machines, to man the thrill of further creation". Omron's primary business is the manufacture and sale of automation components, equipment and systems. In the consumer and medical markets, it is known for medical equipment such as digital thermometers, blood pressure monitors and nebulizers. Omron developed the world's first electronic ticket gate, which was named an IEEE Milestone in 2007, and was one of the first manufacturers of automated teller machines (ATM) with magnetic stripe card readers. Omron Oilfield & Marine is a provider of ...
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University Of Sheffield
The University of Sheffield (informally Sheffield University or TUOS) is a public university, public research university in Sheffield, South Yorkshire, England. Its history traces back to the foundation of Sheffield Medical School in 1828, Firth College in 1879 and Sheffield Technical School in 1884. The University College of Sheffield was subsequently formed by the amalgamation of the three institutions in 1897 and was granted a royal charter as the University of Sheffield in 1905 by King Edward VII. Sheffield is formed from 50 academic departments which are organised into five faculties and an international faculty. The annual income of the institution for 2023–24 was £887.9 million, of which £185.8 million was from research grants and contracts, with an expenditure of £651.4 million. Sheffield is regarded as one of the top engineering universities in Europe. As of the latest Higher Education Statistics Agency, HESA statistics, it had the highest engineeri ...
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Dialog Manager
A dialog manager (DM) is a component of a dialog system (DS), responsible for the state and flow of the conversation. Usually: * The input to the DM is the human utterance, usually converted to some system-specific semantic representation by the Natural language understanding (NLU) component. For example, in a flight-planning dialog system, the input may look like "ORDER(from=TA,to=JER,date=2012-01-01)". * The DM usually maintains some state variables, such as the dialog history, the latest unanswered question, etc., depending on the system. * The output of the DM is a list of instructions to other parts of the dialog system, usually in a semantic representation, for example "TELL(flight-num=123,flight-time=12:34)". This semantic representation is usually converted to human language by the Natural language generation (NLG) component. There are many different DMs that fulfill very different roles. There can even be several DM components in a single DS. The only thing common to all ...
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Loebner Prize
The Loebner Prize was an annual competition in artificial intelligence that awarded prizes to the computer programs considered by the judges to be the most human-like. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously held textual conversations with a computer program and a human being via computer. Based upon the responses, the judge would attempt to determine which was which. The contest was launched in 1990 by Hugh Loebner in conjunction with the Cambridge Center for Behavioral Studies, Massachusetts, United States. In 2004 and 2005, it was held in Loebner's apartment in New York City. Within the field of artificial intelligence, the Loebner Prize is somewhat controversial; the most prominent critic, Marvin Minsky, called it a publicity stunt that does not help the field along.
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Chatbot
A chatbot (originally chatterbot) is a software application or web interface designed to have textual or spoken conversations. Modern chatbots are typically online and use generative artificial intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational partner. Such chatbots often use deep learning and natural language processing, but simpler chatbots have existed for decades. Although chatbots have existed since the late 1960s, the field gained widespread attention in the early 2020s due to the popularity of OpenAI's ChatGPT, followed by alternatives such as Microsoft's Copilot, DeepSeek and Google's Gemini. Such examples reflect the recent practice of basing such products upon broad foundational large language models, such as GPT-4 or the Gemini language model, that get fine-tuned so as to target specific tasks or applications (i.e., simulating human conversat ...
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Dialog System
A dialogue system, or conversational agent (CA), is a computer system intended to converse with a human. Dialogue systems employed one or more of text, speech, graphics, haptics, gestures, and other modes for communication on both the input and output channel. The elements of a dialogue system are not defined because this idea is under research, however, they are different from chatbot. The typical GUI wizard engages in a sort of dialogue, but it includes very few of the common dialogue system components, and the dialogue state is trivial. Background After dialogue systems based only on written text processing starting from the early Sixties, the first ''speaking'' dialogue system was issued by the DARPA Project in the US in 1977. After the end of this 5-year project, some European projects issued the first dialogue system able to speak many languages (also French, German and Italian).Alberto Ciaramella, ''A prototype performance evaluation report'', Sundial work package 8000 ...
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PARRY
Parry may refer to: People * Parry (surname) * Parry (given name) Fictional characters * Parry, protagonist of the movie ''The Fisher King'', played by Robin Williams * Parry in the series '' Incarnations of Immortality'' by Piers Anthony * The Hero's son in '' Dragon Quest V'' Places Canada * Parry, Saskatchewan, a hamlet * Cape Parry, Northwest Territories * Parry Peninsula, Northwest Territories * Parry Channel, Nunavut * Parry Sound, Georgian Bay, Ontario * Parry Island in Georgian Bay, Ontario; see Wasauksing First Nation * Parry Islands, former name of the Queen Elizabeth Islands * Parry Passage, between Langara and Graham Islands, Haida Gwaii, British Columbia Elsewhere * Parry Peak, a part of the Rocky Mountains, in Colorado, United States * Parry County, New South Wales, Australia * Mount Parry, Antarctica * Parry Point, Coats Land, Antarctica * Parry Island, part of Enewetak Atoll in the Pacific Ocean * Parry (crater), on the Moon Other uses * ...
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Kenneth Colby
Kenneth Mark Colby (1920 – April 20, 2001) was an American psychiatrist dedicated to the theory and application of computer science and artificial intelligence to psychiatry. Colby was a pioneer in the development of computer technology as a tool to try to understand cognitive functions and to assist both patients and doctors in the treatment process. He is perhaps best known for the development of a computer program called PARRY, which mimicked a person with paranoid schizophrenia and could "converse" with others. PARRY sparked serious debate about the possibility and nature of machine intelligence. Early life and education Colby was born in Waterbury, Connecticut in 1920. He graduated from Yale University in 1941 and received his M.D. from Yale Medical School in 1943. Career Colby began his career in psychoanalysis as a clinical associate at the San Francisco Psychoanalytic Institute in 1951. During this time, he published ''A Primer for Psychotherapists,'' an introduc ...
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ELIZA
ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a lisp-like representation. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school (in which the therapist often reflects back the patient's words to the patient), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots ...
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Video Game Museum In Berlin (44129332940)
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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