Algorithmic Design
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Algorithmic Design
Generative design is an iterative design process that uses software to generate outputs that fulfill a set of constraints iteratively adjusted by a designer. Whether a human, test program, or artificial intelligence, the designer algorithmically or manually refines the feasible region of the program's inputs and outputs with each iteration to fulfill evolving design requirements. By employing computing power to evaluate more design permutations than a human alone is capable of, the process is capable of producing an optimal design that mimics nature's evolutionary approach to design through genetic variation and selection. The output can be images, sounds, architectural models, animation, and much more. It is, therefore, a fast method of exploring design possibilities that is used in various design fields such as art, architecture, communication design, and product design. Generative design has become more important, largely due to new programming environments or scripting ...
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Generative Design Process
Generative may refer to: * Generative art, art that has been created using an autonomous system that is frequently, but not necessarily, implemented using a computer * Generative design, form finding process that can mimic nature’s evolutionary approach to design * Generative music, music that is ever-different and changing, and that is created by a system Mathematics and science * Generative anthropology, a field of study based on the theory that history of human culture is a genetic or "generative" development stemming from the development of language * Generative model, a model for randomly generating observable data in probability and statistics * Generative artificial intelligence, a type of machine learning system that uses generative models * Generative programming, a type of computer programming in which some mechanism generates a computer program to allow human programmers write code at a higher abstraction level * Generative sciences, an interdisciplinary and multidisci ...
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Architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructing buildings or other Structure#Load-bearing, structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as work of art, works of art. Historical civilizations are often identified with their surviving architectural achievements. The practice, which began in the Prehistory, prehistoric era, has been used as a way of expressing culture by civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient times. The earliest surviving text on architectural theory, architectural theories is the 1st century AD treatise by the Roman architect Vitruvius, according to whom a good bui ...
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Finite Element Method
Finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. Computers are usually used to perform the calculations required. With high-speed supercomputers, better solutions can be achieved and are often required to solve the largest and most complex problems. FEM is a general numerical method for solving partial differential equations in two- or three-space variables (i.e., some boundary value problems). There are also studies about using FEM to solve high-dimensional problems. To solve a problem, FEM subdivides a large system into smaller, simpler parts called finite elements. This is achieved by a particular space discretization in the space dimensions, which is implemented by the construction of a mesh of the object: the numer ...
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Rule-based System
In computer science, a rule-based system is a computer system in which domain-specific knowledge is represented in the form of rules and general-purpose reasoning is used to solve problems in the domain. Two different kinds of rule-based systems emerged within the field of artificial intelligence in the 1970s: * Production systems, which use ''if-then rules'' to derive ''actions'' from ''conditions''. * Logic programming systems, which use ''conclusion if conditions rules'' to derive ''conclusions'' from ''conditions''. The differences and relationships between these two kinds of rule-based system has been a major source of misunderstanding and confusion. Both kinds of rule-based systems use either forward or backward chaining, in contrast with imperative programs, which execute commands listed sequentially. However, logic programming systems have a logical interpretation, whereas production systems do not. Production system rules A classic example of a production rule-b ...
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Artificial Neural Network
In machine learning, a neural network (also artificial neural network or neural net, abbreviated ANN or NN) is a computational model inspired by the structure and functions of biological neural networks. A neural network consists of connected units or nodes called '' artificial neurons'', which loosely model the neurons in the brain. Artificial neuron models that mimic biological neurons more closely have also been recently investigated and shown to significantly improve performance. These are connected by ''edges'', which model the synapses in the brain. Each artificial neuron receives signals from connected neurons, then processes them and sends a signal to other connected neurons. The "signal" is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs, called the '' activation function''. The strength of the signal at each connection is determined by a ''weight'', which adjusts during the learning process. Typically, ne ...
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Space Syntax
Space syntax is a set of theories and techniques for the analysis of spatial configurations. It was conceived by Bill Hillier, Julienne Hanson, and colleagues at The Bartlett, University College London in the late 1970s to early 1980s to develop insights into the mutually constructive relation between society and space. As space syntax has evolved, certain measures have been found to correlate with human spatial behaviour, and space syntax has thus come to be used to forecast likely effects of architectural and urban space on users. Thesis The general idea is that spaces can be broken down into components, analysed as networks of choices, then represented as maps and graphs that describe the relative connectivity and integration of those spaces. It rests on three basic conceptions of space: * an isovist (popularised by Michael Benedikt at University of Texas), or viewshed or visibility polygon, the field of view from any particular point * axial space (idea popularised b ...
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Genetic Algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems via biologically inspired operators such as selection, crossover, and mutation. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, and causal inference. Methodology Optimization problems In a genetic algorithm, a population of candidate solutions (called individuals, creatures, organisms, or phenotypes) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (its chromosomes or genotype) which can be mutated and altered; traditionally, solutions are represented in binary as strings of 0s and 1s, but other encod ...
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Shape Grammar
Shape grammars in computation are a specific class of production systems that generate geometric shapes. Typically, shapes are 2- or 3-dimensional, thus shape grammars are a way to study 2- and 3-dimensional languages. Shape grammars were first introduced in a seminal article by George Stiny and James Gips in 1971.Stiny, G. & Gips, J. (1972). Shape grammars and the generative specification of painting and sculpture. In Information Processing 71, 1460–1465. North-Holland Publishing Company. The mathematical and algorithmic foundations of shape grammars (in particular, for linear elements in two-dimensions) were developed in "Pictorial and Formal Aspects of Shapes and Shape Grammars" (Birkhäuser Basel, 1975) by George Stiny. Applications of shape grammars were first considered in "Shape Grammars and their Uses" (Birkhäuser Basel, 1975) by James Gips. These publications also contain two independent, though equivalent, constructions showing that shape grammars can simulate Turing ...
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Cellular Automata
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling. A cellular automaton consists of a regular grid of ''cells'', each in one of a finite number of ''states'', such as ''on'' and ''off'' (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its ''neighborhood'' is defined relative to the specified cell. An initial state (time ''t'' = 0) is selected by assigning a state for each cell. A new ''generation'' is created (advancing ''t'' by 1), according to some fixed ''rule'' (generally, a mathematical function) that determines the new state of e ...
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Responsive Architecture
Responsive architecture is an evolving field of architectural practice and research. Responsive architectures are those that measure actual environmental conditions (via sensors) to enable buildings to adapt their form, shape, color or character responsively (via actuators). Responsive architectures aim to refine and extend the discipline of architecture by improving the energy performance of buildings with responsive technologies (sensors / control systems / actuators) while also producing buildings that reflect the technological and cultural conditions of our time. Responsive architectures distinguish themselves from other forms of interactive design by incorporating intelligent and responsive technologies into the core elements of a building's fabric. For example: by incorporating responsive technologies into the structural systems of buildings architects have the ability to tie the shape of a building directly to its environment. This enables architects to reconsider the way t ...
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