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Warriors Of The Eternal Sun
''Dungeons & Dragons: Warriors of the Eternal Sun'' is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Studios, Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the ''Dungeons & Dragons'' (''D&D'') game rules, and uses creatures and themes from the ''D&D'' Hollow World Dungeons & Dragons campaign settings, campaign setting, such as Blacklore elves, the Azcans, wikt:beastmen, beastmen, Malpheggi Lizardfolk, lizardmen, and dinosaur (Dungeons & Dragons), dinosaurs. Plot Duke Barrik's army and the Goblin (Dungeons & Dragons), goblin army are at war. The goblins are making a final push into Barrik's castle. However, before the goblin attack begins, the ground begins to shake, the sky tears open and both armies are sucked into a void. Duke Barrik's castle is transported to ...
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Dinosaur (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Isometric Video Game Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usi ...
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Undead (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Halfling (Dungeons & Dragons)
Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the works of J. R. R. Tolkien, which are sometimes called halflings, they have slightly pointed ears, their feet are covered with curly hair with leathery soles, and they tend to be portrayed as stealthy and lucky. Etymology Originally, ''halfling'' comes from the Scots word ', meaning an awkward rustic teenager, who is neither man nor boy, and so half of both. Another word for ''halfling'' is ''hobbledehoy'' or ''hobby''. This usage of the word pre-dates both ''The Hobbit'' and ''Dungeons & Dragons''. Usage in fantasy fiction In ''The Lord of the Rings'', J. R. R. Tolkien occasionally used the term "halfling" to describe hobbits, since they are beings that are half the height of men. For instance, when the hobbit Pippin Took appears in a ...
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Elf (Dungeons & Dragons)
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. '' Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia. They were usually antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves ( drow), deep elves (rockseer), grey elves, high elves, moon elves, ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story '' The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ' ...
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Rogue (Dungeons & Dragons)
The rogue or thief is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the ''Player's Handbook'' capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" ("backstab" in previous editions) enemies who are caught off-guard or taken by surprise, inflicting extra damage. Publication history Creative origins The abilities of the thief class were drawn from various archetypes from history and myth, but clear debts from modern fantasy literature can be traced to characters such as J.R.R. Tolkien's Bilbo Baggins, Fritz Leiber's The Gray Mouser, and Jack Vance's Cugel the Clever. In his article "Jack Vance and the D&D Game", Gary Gygax stresses the influence that Vance's Cugel and also Zelaz ...
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Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel '' The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric ...
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Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict. Publication history ''Dungeons & Dragons'' The "Fighting Man" was one of the three classes in the original ''Dungeons & Dragons'' game; the other two classes were Magic-User and Cleric. The paladin was introduced in '' Supplement I - Greyhawk'' (1975), as a subclass of Fighting Man. ''Advanced Dungeons & Dragons'' 1st edition The fighter was one of the standard character classes available in the original ''Player's Hand ...
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Cleric (Dungeons & Dragons)
The cleric is one of the standard playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic (thaumaturgy). Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every version of ''Dungeons & Dragons'' without a name change. Publication history ''Dungeons & Dragons'' The cleric character class first appeared in the original edition of ''Dungeons & Dragons''. In the original edition, the class is described as gaining "some of the advantages from both of the other two c ...
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