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Union City Conspiracy
''Nightlong: Union City Conspiracy'' is a cyberpunk-themed adventure game developed by Trecision and Team17 and published by MicroProse in Europe and DreamCatcher Interactive in North America. It was later ported to the Amiga by ClickBOOM. Premise The game takes place in the futuristic Union City in the year 2099. The player assumes the role of an investigator named Joshua Reev. His long-time friend, Hugh Martens (who is now in charge of the city), summons him to help him with a matter of major political importance. It seems that a group of terrorists are threatening the city, and Martens' reporter friend Simon Ruby (who was investigating) has vanished. Martens has called on Reev to investigate. Gameplay Nightlong is a point-and-click adventure game, predominantly focusing on inventory management and puzzle-solving. The game is played mostly from the third-person perspective showing Joshua Reev and his surrounding area. As with many games of the genre, non-playable charac ...
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Trecision
Trecision S.p.A. was an Italian video game developer founded in 1991 by Pietro Montelatici, Fabrizio Lagorio and Edoardo Gervino. The company's headquarters was in Rapallo (province of Genoa). Their first game was ''Profezia'' developed for Amiga and Personal computer, PC, followed by a number of titles for different platforms (Amiga, MS-DOS, PC, PlayStation, PlayStation 2, and mobile phones). Via a publishing agreement with English company ICE, they developed two adventure games, Alien Virus and Ark of Time but, unhappy with the economic treatment, they decided to switch publisher for Nightlong: Union City Conspiracy, releasing it with Team17, Team 17. The adventure was originally designed to be a sequel to Alien Virus, then Trecision modified it with a different cyberpunk theme. This caused a few issues with ICE since, apparently, they worked on the original concept of the game and thought they owned the license to publish it. In March 2000, Trecision acquired fellow Italian ga ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail cha ...
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DreamCatcher Interactive Games
In some Native American and First Nations cultures, a dreamcatcher ( oj, asabikeshiinh, the inanimate form of the word for 'spider') is a handmade willow hoop, on which is woven a net or web. It may also be decorated with sacred items such as certain feathers or beads. Traditionally, dreamcatchers are hung over a cradle or bed as protection. It originates in Anishinaabe culture as "the spider web charm" – ''asubakacin'' 'net-like' (White Earth Nation); ''bwaajige ngwaagan'' 'dream snare' ( Curve Lake First Nation) – a hoop with woven string or sinew meant to replicate a spider's web, used as a protective charm for infants. Dream catchers were adopted in the Pan-Indian Movement of the 1960s and 1970s and gained popularity as widely marketed "Native crafts items" in the 1980s. Ojibwe origin Ethnographer Frances Densmore in 1929 recorded an Ojibwe legend according to which the "spiderwebs" protective charms originate with Spider Woman, known as ''Asibikaashi''; who ta ...
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Cyberpunk Video Games
Cyberpunk is a subgenre of science fiction in a dystopian Futurism, futuristic setting that tends to focus on a "combination of low-life, lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comic book, Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... {{Video game lists by platform * Amiga games ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text comm ...
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1998 Video Games
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The ''Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the United States House of Representatives, House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster (1998), Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 February 1998 Afghanistan earthquake, Afghanistan ...
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Tony Tough And The Night Of Roasted Moths
''Tony Tough and the Night of Roasted Moths'' is a 1999 adventure game developed by Nayma Software. The game's first appearance was in December 1997 in Torino during the multimedia event Saloon.bit at Nayma Expo-Stand and then on March 24, 1998 in Firenze during the MediARTech International Exhibition, where the game got attention from main Italian computer magazines and distributors. ''Tony Tough'' received one sequel: '' Tony Tough 2: A Rake's Progress'' (2006). In 2011, ''Tony Tough'' entered the ScummVM project. On October 24, 2012, the game was launched again under license from DotEmu, a retro-gaming company based in Paris, France. Gameplay Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy", guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as ''Day of the Tentacle'', which it has been com ...
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Hollywood Monsters (video Game)
''Hollywood Monsters'' is a 1997 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. It takes place in an alternate-history 1950s, where the creatures from Golden Age monster movies are played by real monsters who lead otherwise normal lives. Controlling reporters Sue Bergman and Ron Ashman, the player seeks to unravel a mystery surrounding the murder of Frankenstein's monster. In the process, the player undertakes a globetrotting journey to locations like Transylvania and Egypt, while solving puzzles and interacting with characters such as Count Dracula, the Invisible Man and the Mummy. Development of ''Hollywood Monsters'' began at Pendulo in mid-1994. The company sought to heavily improve its design practices, graphics production and engine technology over those of its first game, '' Igor: Objective Uikokahonia'' (1994). While ''Igor'' had involved six people, ''Hollywood Monsters'' required roughly 40 contributor ...
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SyFy
Syfy (formerly Sci-Fi Channel, later shortened to Sci Fi; stylized as SYFY) is an American basic cable channel owned by the NBCUniversal Television and Streaming division of Comcast's NBCUniversal through NBCUniversal Cable Entertainment. Launched on September 24, 1992, the channel broadcasts programming relating to the science fiction, horror, and fantasy genres. As of January 2016, Syfy is available to 92.4 million households in America. History In 1989, in Boca Raton, Florida, communications attorneys and cable TV entrepreneurs Mitchell Rubenstein and his wife and business partner Laurie Silvers devised the concept for the Sci-Fi Channel, and signed up 8 of the top 10 cable TV operators as well as licensing exclusive rights to the British TV series '' Doctor Who'' (which shifted over from PBS to Sci-Fi Channel), '' Dark Shadows'', and the cult series '' The Prisoner''. In 1992, the channel was sold by Rubenstein and Silvers to USA Networks, then a joint venture bet ...
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The Sci-Fi Channel
Syfy (formerly Sci-Fi Channel, later shortened to Sci Fi; stylized as SYFY) is an American basic cable channel owned by the NBCUniversal Television and Streaming division of Comcast's NBCUniversal through NBCUniversal Cable Entertainment. Launched on September 24, 1992, the channel broadcasts programming relating to the science fiction, horror, and fantasy genres. As of January 2016, Syfy is available to 92.4 million households in America. History In 1989, in Boca Raton, Florida, communications attorneys and cable TV entrepreneurs Mitchell Rubenstein and his wife and business partner Laurie Silvers devised the concept for the Sci-Fi Channel, and signed up 8 of the top 10 cable TV operators as well as licensing exclusive rights to the British TV series '' Doctor Who'' (which shifted over from PBS to Sci-Fi Channel), ''Dark Shadows'', and the cult series ''The Prisoner''. In 1992, the channel was sold by Rubenstein and Silvers to USA Networks, then a joint venture between Paramo ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Parallel universes in fiction, parallel universes, extraterrestrials in fiction, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the technological singularity, singularity. Science fiction List of existing technologies predicted in science fiction, predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, Horror fiction, horror, and superhero fiction and contains many #Subgenres, sub ...
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