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The Williams Collection
''Pinball Hall of Fame: The Williams Collection'' is a pinball video game developed by FarSight Studios and published by Crave Entertainment for Wii, PlayStation 2, PlayStation 3,CRAVE Entertainment Announces E3 2009 Showcase Lineup
" ''GameZone'' (May 29, 2009).
, , and . Players play on a variety of classic virtual pinball machines from

FarSight Studios
FarSight Studios (formerly Farsight Technologies) is an American video game developer established in 1988 by Jay Obernolte. They are an official licensed developer for all current home and handheld consoles including the Sony PlayStation 4, PlayStation 3 and Move, PlayStation 2, PSP, and PlayStation Vita; the Microsoft Xbox, Xbox 360, and Kinect; as well as the Nintendo Wii, Wii U, DS, and 3DS. In September 2018, FarSight announced that they will also be developing several pinball tables for the Oculus Rift. The company is best known for its pinball games that focus on virtual recreations of classic pinball machines, such as ''The Pinball Arcade''. It was announced in May 2018 that FarSight will no longer produce games licensed from Williams and Bally, leading to a loss of over 50 trademarked tables from their Pinball Arcade catalog and announced they will focus mainly on tables under the Stern Pinball license. Games This is a sortable table of computer and video games ...
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Tales Of The Arabian Nights (pinball)
''Tales of the Arabian Nights'' is a 1996 pinball machine produced by Williams. The game is based on the stories of ''One Thousand and One Nights'' and features a blue jinn. The marketing slogan is "Your Wish is Granted". Description Players can experience 7 Tales of the Arabian Nights that includes a travel around the ancient city of Baghdad, flying with the magic carpet and battling the evil genie. Rubbing the magic lamp conjure good genies that help to rescue the princess. The game uses a vertical magnet diverter that grabs the ball and hurls it back at the player for more suspense as an industry first. The game also includes spikes that rise up and save the ball when the shooting stars are summoned. Digital versions ''Tales of the Arabian Nights'' was available for free as a licensed table of ''The Pinball Arcade'' for several platforms during the first six years of its availability, before FarSight Studios lost the license to make digital versions of Williams pinball tab ...
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Jive Time
''Jive Time'' is a pinball machine released on April 23, 1970 and made by the Williams Manufacturing Company. This table is nearly exactly the same as a pinball machine called ''Rock 'n Roll'' which was released on the same day as ''Jive Time''. The only differences are that ''Jive Time'' has a replay feature and ''Rock 'n Roll'' has an Add a Ball feature. The designer of the two tables is Norm Clark and the art of the two tables was made by Christian Marche. Gameplay In ''Jive Time'' the main goal of the game is to get the ball into one of the Spin Holes. On the backglass there is an arrow that spins around a table of prizes each time a ball goes into the Spin Hole. Whatever prize the arrow stops on the player is rewarded with that prize. Video games ''Jive Time'' is a playable table in the Wii, PlayStation 3, PlayStation Portable, and the Xbox 360 versions of '' Pinball Hall of Fame: The Williams Collection''. In that game, ''Jive Time'' is also the oldest of the tables. After ...
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Firepower (pinball)
''Firepower'' (also known as ''Multi-Ball Firepower'') is a 1980 pinball game designed by Steve Ritchie and released by Williams. The machine had a production run of 17,410 machines. ''Firepower'' was the first solid-state electronic pinball to feature 3-ball Multi-Ball, as well as "Lane Change." This allows the player to control the lamps of the topmost rollovers utilizing the right flipper button. Digital versions ''Firepower'' is a playable table of '' Pinball Hall of Fame: The Williams Collection'' and available for ''The Pinball Arcade ''The Pinball Arcade'' is a pinball video game developed by FarSight Studios. The game is a simulated collection of real pinball tables licensed by Gottlieb, Alvin G. and Company, and Stern Pinball, a company which also owns the rights of machi ...'' as a licensed table. ''Firepower'' was also included in the arcade game '' UltraPin''. References External links * ''Firepower'' Pinball Website Williams pinball machines 1980 pi ...
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Whirlwind (pinball)
''Whirlwind'' is a pinball machine produced by Williams in 1990 and was one of the last Williams System 11b games. It was designed by Pat Lawlor, who created a previous natural disaster-themed pinball for Williams, ''Earthshaker!''. Gameplay ''Whirlwind'' is distinguished by three playfield rotating discs, and a fan topper that blows wind on the player at certain times in the game. The objective in ''Whirlwind'' is to move the storm using the compass targets to light ball locks for multiball. In multiball, a progressive jackpot can be scored by making left ramp shots from the upper right flipper. Alternatively, one can work towards the "Wizard Mode" by lighting and collecting all of the seven "Super Cellar Door" values. Also, once player has earned five extra balls in a game, each one earned thereafter awards a score bonus. Game quotes * "Well, Looky Here!" * "Danger! Return to your homes... the storm is coming." * "Uh oh. Looks like rain...!" * "It's a twister! It's a twister! ...
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Taxi (pinball)
''Taxi'' is a pinball machine designed by Mark Ritchie and Python Anghelo. It was released in 1988 by Williams Electronics. Gameplay The goal of the game is to pick up five passengers: Pinbot, Gorbie, Lola (or Marilyn Monroe in the original version), Dracula, and Santa. The passengers are represented by lighted illustrations in the center of the lower end of the playfield and are also featured on the backglass. If Carry Passengers is not lit, all passengers are lost when the ball drains. The original game featured Marilyn Monroe with her recognizable blonde hair on the backglass. Collecting all five passengers lights the Jackpot, which is available for about ten seconds. A score award is given for each extra ball awarded beyond five. This was the first Williams game to display four player scores using only two alpha-numeric 16 character displays. Marilyn passenger Originally the machine featured a passenger named Marilyn, a blonde character in a red dress bearing a resemb ...
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Space Shuttle (pinball)
''Space Shuttle'' (full title: ''Space Shuttle: Pinball Adventure'') is a Space Shuttle themed pinball machine designed by Barry Oursler and Joe Kaminkow and produced in 1984 by Williams Electronics. The machine's marketing slogan is "The fastest way to make your earnings really take off!". It is notable for its central ramp shot up a feature themed after the Space Shuttle. A sequel, ''Space Station: Pinball Rendezvous'', was released in 1987. Gameplay In ''Space Shuttle'' the main goal is to acquire the shuttle score value from spelling out "S H U T T L E" by hitting six stand up targets and one drop target - or by using the lit inlanes (if available). The reward for the shuttle score value is assigned randomly with each new ball, or by hitting a stand up target, at the top of a short ramp. It will be one of the following: *50,000 points plus a bonus holdover, *an extra ball (a score award is given if 5 extra balls are earned during game), *a special, *100,000 points, * ...
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PIN•BOT
''Pin-Bot'' (styled ''PIN•BOT'') is a pinball machine released by Williams in October 1986. It was designed by Python Anghelo and Barry Oursler. Rules The main objective of ''Pin-Bot'' is to advance through the planets of the Solar System, starting at Pluto and reaching the Sun. The player advances from planet to planet by hitting specially marked targets, earning special bonuses throughout the game. ''Pin-Bot's'' main feature is a grid of lights in the center of the playfield, just below the Pin•Bot. The player can fill this grid by hitting the targets above and to the right of it. Once completed, the visor opens, enabling the player to lock two balls in the robot's eye sockets, starting a two-ball multiball mode. The player can then re-lock one of the balls and use the other to score a Solar Value (jackpot) up the left ramp, at which point both balls go back into play. Each shot up the left ramp increases the Solar Value until it is collected, and this jackpot is ...
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Gorgar
''Gorgar'' is a 1979 pinball machine designed by Barry Oursler and released by Williams Electronics. It was the first speech-synthesized ("talking") pinball machine, containing a vocabulary of seven words ("Gorgar", "speaks", "beat", "you", "me", "hurt", "got") that were combined to form varying broken-English phrases, such as "Gorgar speaks" and "Me got you". The pinball machine also has a heartbeat sound effect that increases in speed during longer gameplay. Digital versions ''Gorgar'' was available on FarSight Studios' 2012 release ''The Pinball Arcade'' for multiple platforms until June 29, 2018, when the license for inclusion of Williams and Bally tables in the game expired. The table is included in the '' Pinball Hall of Fame: The Williams Collection''. Unauthorized reproductions of this table are available for '' Visual Pinball''. In popular culture The machine appears in the 5th episode of the 2nd season of Highway to Heaven, appropriately an episode in which the Dev ...
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FunHouse (pinball)
''FunHouse'' is a pinball machine designed by Pat Lawlor and released in November 1990 by Williams Electronics. Starring a talking ventriloquist dummy named Rudy, the game is themed after the concept of an amusement park funhouse. ''FunHouse'' is one of the last Williams games to use an alphanumeric display; the company switched to dot matrix the following year. Description ''FunHouses primary feature is the talking head of a ventriloquist dummy, named Rudy, located in the top right corner of the playfield. Rudy responds to events in the game, including informing the player of special bonuses, taunting and heckling the player, and appearing to follow the ball with its eyes when certain targets are hit. Rudy is voiced by Ed Boon, and the technology behind Rudy's facial movements was dubbed "Pin-Mation" by Williams. Gameplay The game's overall theme is that of a funhouse, with the player taking on the role of a visitor to see its attractions. The overall goal of the gam ...
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Black Knight (pinball)
''Black Knight'' is a 1980 pinball machine designed by Steve Ritchie (who also provides the Knight's voice) and released by Williams Electronics. Ritchie designed two sequels: ''Black Knight 2000'', released by Williams in 1989, and ''Black Knight: Sword of Rage'', released by Stern Pinball in 2019. Description This game is known for its two-level playfield (a first for a pinball game), and introduced the patented "Magna-Save", in which a player-controlled magnet is used to prevent outlane drains. This was first of a series of four games that were both two-level and featured magna-save. The later games (''Jungle Lord'', ''Pharaoh'', '' Solar Fire'', '' Grand Lizard'') feature a variable type magna-save in that the magnet is energized as long as the player likes (up to the time they have earned); on Black Knight the machine controls the magnet time (adjustable by the operator from three to ten seconds). Magna-save was activated by pressing one of two buttons placed on each si ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, '' Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, n ...
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