The Eight Pages
''Slender: The Eight Pages'' (originally titled ''Slender'') is a first-person survival horror game based on the Slender Man, an infamous creepypasta (online horror story). It was developed by indie developer Mark J. Hadley with Unity, and released in June 2012 as a beta for Microsoft Windows and OS X by Parsec Productions. In ''Slender: The Eight Pages'', the player must collect eight pages scattered around a dark forest while avoiding the Slender Man, who pursues them throughout the game. It has simple graphics and gameplay limited to walking, running and using a flashlight. ''The Eight Pages'' was largely praised by critics for its effective horror and atmosphere despite its graphics, although several considered the gameplay repetitive. ''The Eight Pages'' became popular through Let's Plays and inspired many fangames based on Slender Man. Parsec Productions and Blue Isle Studios released a sequel called ''Slender: The Arrival'' the following year. Gameplay ''Slender: The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. History The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' share ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bloody Disgusting
Bloody Disgusting is an American multi-media company, which began as a horror genre-focused news site/website specializing in information services that covered various horror medias, including: film, television, video games, comics, and music. The company expanded into other media including advertising, podcast networking, film, television, streaming media, and management. The film production studio developed and produced the ''V/H/S'' franchise, a collection of six found footage films, two spin-off films, and one miniseries. History Bloody Disgusting was founded in 2001 by Brad Miska (under the pseudonym "Mr. Disgusting") and Tom Owen, who run the site along with current managing editor John Squires. By 2007, the site had 1.5 million unique visitors and 20 million page views each month. In September 2007 a minority stake was purchased by The Collective, a Beverly Hills–based management company. In 2011 Bloody Disgusting began distributing and producing films that h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jump Scare
A jump scare (often shortened to jumpscare) is a technique often used in horror films and video games, intended to scare the audience by surprising them with an abrupt change in image or event, usually co-occurring with a loud, jarring sound. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of suspense. Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the trope, establishing it as a cliché of modern horror films. In film Though not a "jump scare" by name, the film ''Citizen Kane'' (1941) included an abrupt scene transition of a shrieking Cockatoo. According to Orson Welles, this was intended to startl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marble Hornets
''Marble Hornets'' (abbreviated ''MH'') is an alternate reality game YouTube web series inspired by the Slender Man online mythos. The first video was posted on YouTube on June 20, 2009, following a post that its creator, Troy Wagner, created on the Something Awful forum the previous day. It was the first web-series to be created around the character, with the first episode premiering exactly 10 days after the appearance of the original images of Slender Man on the Something Awful forums, and the first Marble Hornets affiliated post being 9 days after the character’s creation. To date, there are 92 videos on the main channel (87 entries). The series also has 38 accompanying videos from a side-channel, "totheark". These videos, as well as the eponymous "totheark", have been featured multiple times throughout the story. As of December 17th, 2022, the principal channel has over 113 million views, with over 600K subscribers. The cryptic side channel "totheark" has over 100K ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TechRadar
''TechRadar'' is an online publication owned by Future and focused on technology. It has editorial teams in the US, UK and Australia and provides news and reviews of tech products and gadgets. It was launched in 2007 and expanded to the US in January 2012, holding a splashy launch party at the club Tao in The Venetian Hotel during the CES show in 2013. It further expanded to Australia in October of 2012. It was the largest consumer technology, news and review site from the UK as of 2013. TechRadar also has licensed versions in Italy, Spain, Germany, France, Norway, Sweden, Denmark, Finland, the Netherlands and Belgium. The Indian and Middle East versions of the site closed in October 2022. It also has two spin-off sites, TechRadar Pro and TechRadar Gaming. ''TechRadar'' is owned by Future plc, the sixth-largest publisher in the United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IndieWire
IndieWire (sometimes stylized as indieWIRE or Indiewire) is a film industry and review website that was established in 1996. The site's focus was predominantly independent film, although its coverage has grown to "to include all aspects of Hollywood and the expanding universes of TV and streaming." IndieWire is part of Penske Media. History The original IndieWire newsletter launched on July 15, 1996, billing itself as "the daily news service for independent film." Following in the footsteps of various web- and AOL-based editorial ventures, IndieWire was launched as a free daily email publication in the summer of 1996 by New York- and Los Angeles-based filmmakers and writers Eugene Hernandez, Mark Rabinowitz, Cheri Barner, Roberto A. Quezada, and Mark L. Feinsod. Initially distributed to a few hundred subscribers, the readership grew rapidly, passing 6,000 in late 1997. In January 1997, IndieWire made its first appearance at the Sundance Film Festival to begin their coverag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Developer (magazine)
''Game Developer'' was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company. Contents The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft'', '' Spelunky'' and '' Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and '' Crysis''). In the U ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, an ex-correspondent for '' The Mercury News''. In March 2009, ''VentureBeat'' signed a partnership agreement with IDG to produce DEMO Conference, a conference for startups to announce their launches and raise funding from venture capitalists and angel investors. In 2012, the partnership with IDG ended. In 2014 and 2015, the company raised outside investor funding from Silicon Valley venture capitalist firms including CrossLink Capital, Walden Venture Capital, Rally Ventures, Formation 8, and Lightbank. Editorial The ''VentureBeat'' website comprises a series of distinct news "Beats": Big data, Business (general news), Cloud, Deals, Dev, Enterprise, Entrepreneur, Media, Mobile, Marketing, Security, Small Biz, and Social. In additio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |