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Revenant Kingdom
''Ni no Kuni II: Revenant Kingdom'' is an action role-playing game developed by Level-5 and published by Bandai Namco Entertainment. The game is a sequel to '' Ni no Kuni: Wrath of the White Witch'', and was released for PlayStation 4 and Windows on March 23, 2018. The game was later released for the Nintendo Switch on September 17, 2021, and is set to launch for Xbox One and Xbox Series X/S in 2023. The story follows Evan Pettiwhisker Tildrum, a young king who was usurped from his castle and sets out to build a new kingdom. While players can freely navigate Evan throughout the game's overworld, other characters in the party can be freely controlled in battles. During these battles, players use magical abilities and are assisted by elemental creatures known as "Higgledies", which are used to cast spells and grant other combat bonuses. The game received generally positive critical reception, and sold over 900,000 copies worldwide by May 2018. Gameplay ''Ni no Kuni II: Revenant ...
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Level-5 (company)
is a Japanese video game developer and Video game publisher, publisher based in Fukuoka. The company was founded in October 1998 by Akihiro Hino after he departed from Riverhillsoft. Early in its history, the company enjoyed a close relationship with Sony Computer Entertainment, with many of its games then funded by and produced in conjunction with them. ''Level-5'' began self-publishing its games in Japan by the late 2000s, with other companies such as Nintendo handling publishing worldwide. The company is best known for their ''Dark Cloud'', ''Professor Layton'', ''Inazuma Eleven (series), Inazuma Eleven'', ''Ni no Kuni'', ''Yo-kai Watch'', and ''Snack World'' franchises. History Level-5 was established in October 1998 by Akihiro Hino and his development team at Riverhillsoft, following the release of ''OverBlood 2''. Since Hino did not originally believe that his team could become an independent developer, he formed a partnership with Sony Computer Entertainment, who would allo ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is somet ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize ...
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Univision Communications
TelevisaUnivision (formerly known as Univision Communications) is a Mexican-American media company headquartered in New York and Mexico City, which owns the American Spanish language broadcast network Univision. 45% of the company is held by the Mexican media conglomerate Televisa, a major programming partner for Univision. Since its founding in the early 1960s as Spanish International Network (SIN), the nation's first Spanish language television network, the company has catered to Hispanic and Latino Americans. It is currently a multimedia conglomerate, with broadcast cable, digital and audio networks, including 65 television stations, online and mobile apps and products. History Univision Communications Inc. was founded in , as Spanish International Communications Corporation (parent of Spanish International Network) by Rene Anselmo, an American-Mexican TV executive of Cuban-Italian-American descent, Emilio Nicolas Sr., owner of KUAL-TV (now KWEX-DT) in San Antonio, an ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ...
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The Verge
''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media's proprietary multimedia publishing platform Chorus. In 2014, Nilay Patel was named editor-in-chief and Dieter Bohn executive editor; Helen Havlak was named editorial director in 2017. ''The Verge'' won five Webby Awards for the year 2012 including awards for Best Writing (Editorial), Best Podcast for ''The Vergecast'', Best Visual Design, Best Consumer Electronics Site, and Best Mobile News App. History Origins Between March and April 2011, up to nine of ''Engadget''s writers, editors, and product developers, including editor-in-chief Joshua Topolsky, left AOL, the company behind that website, to start a new gadget site. The other departing editors included managing editor Nilay Patel and staffers Paul Miller, Ross Miller, Joanna ...
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Studio Ghibli
is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and has also produced several short subjects, television commercials, and two television films. Its mascot and most recognizable symbol is a character named Totoro, a giant spirit inspired by raccoon dogs (''tanuki'') and cats from the 1988 anime film ''My Neighbor Totoro''. Among the studio's highest-grossing films are '' Spirited Away'' (2001), '' Howl's Moving Castle'' (2004) and '' Ponyo'' (2008). The studio was founded on June 15, 1985, by directors Hayao Miyazaki and Isao Takahata and producer Toshio Suzuki, after the successful performance of Topcraft's '' Nausicaä of the Valley of the Wind'' (1984). It has also collaborated with video game studios on the visual development of several games. Five of the studio's films are among the ...
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PlayStation Experience
PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public and showcases various panels and many unreleased games, with playable demos. England 2002 The first PlayStation Experience was held alongside the European Computer Trade Show at the Earls Court Exhibition Centre in August 2002. Over 20,000 people attended over the three days. 2003 The second PlayStation Experience took place at the Earls Court Exhibition Centre as part of London Games Week, from August 28–31, 2003. North America 2014 PlayStation Experience returned in the United States, at Sands Expo in Las Vegas, Nevada from December 6–7, 2014, marking the 20th anniversary of the PlayStation. Exhibitors 2015 The second PlayStation Experience event was held at Moscone Center in San Francisco, California from December 5–6, 201 ...
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Akihiro Hino, Nintendo Event 2015 2
Akihiro (written: , , , , , , , , 明広, , , , , , , , , , , or ) is a masculine Japanese given name. Notable people with the name include: *, Japanese footballer *, Japanese volleyball player *, Japanese mixed martial artist *Akihiro Higuchi, Ukrainian-born film director known by his alias Higuchinsky *, Japanese video game designer and businessman *, Japanese footballer *, Japanese footballer *, Japanese-born American mathematician *, Japanese artistic gymnast *, Japanese actor and director *, Japanese artist *, Japanese ''daimyō'' *, Japanese singer, drag queen, director, composer and writer *, Japanese shogi player *, Japanese mixed martial artist *, Japanese footballer *, Japanese politician *, Japanese footballer and manager *, Japanese footballer *, Japanese sport shooter *, Japanese footballer *, Japanese footballer *Akihiro Sato (model), Brazilian model *, Japanese biathlete *Akihiro Tsukiyama, birth name of Lee Myung-Bak, President of South Korea *, Japanese illustrato ...
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Chibi (term)
Chibi, also known as super deformation, or S.D. is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character." "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal counterparts. As a r ...
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Melee (gaming)
The term melee has been adopted and popularized in wargaming, table top, and video games to encompass all forms of close combat. This can include any combat that involves directly striking an opponent at ranges generally less than a metre, especially using martial arts or melee weapons. This term is especially used in comparison to other strategies, such as ranged combat or magic (where applicable) when the game offers multiple methods of combat. History The early tabletop war game, '' Kriegsspiel'', created in 1812, contained rules for a "hand-fight" or hand-to-hand combat. In some translations, this stage of the game was referred to in passing as a ''melée''. H.G. Wells' 1913 '' Little Wars'' was the first to specifically outline a "melee" rule in his eponymous war game. Many later wargames (and video games) can trace their origins to the rulesets first laid out in ''Little Wars''. In 1968, Gary Gygax and Jeff Perren adopted and modified the rules for ''Siege of Bodenbu ...
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