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Heavensward
''Final Fantasy XIV: Heavensward'' is the first expansion pack to '' Final Fantasy XIV: A Realm Reborn'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, Apple's macOS, PlayStation 3, and PlayStation 4. It was released on June 23, 2015, nearly two years after the debut of ''A Realm Reborn''. Naoki Yoshida served as director and producer and Nobuo Uematsu, who had not worked on the title since the ill-fated 2010 launch of the original '' Final Fantasy XIV'', returned to collaborate with Masayoshi Soken on the soundtrack. The expansion pack was released as a standalone product for current players, as well as an "all-in-one" bundle containing ''A Realm Reborn'' and ''Heavensward''. The latter was the only way to access the macOS version of the game, which premiered on the same day as the expansion pack's launch. ''Heavensward'' focuses on a millennium-long conflict known as the Dragonsong War between the Holy S ...
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Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a merger between Square and Enix, with the latter as the surviving company. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was named vice president. Yasuhiro Fukushima, the largest shareholder of the combined corporation and founde ...
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Millennium
A millennium (plural millennia or millenniums) is a period of one thousand years, sometimes called a kiloannus, kiloannum (ka), or kiloyear (ky). Normally, the word is used specifically for periods of a thousand years that begin at the starting point (initial reference point) of the calendar in consideration (typically the year "1") and at later years that are whole number multiples of a thousand years after the start point. The term can also refer to an interval of time beginning on any date. Millennia sometimes have religious or theological implications (see millenarianism). The word ''millennium'' derives from the Latin ', thousand, and ', year. Debate over millennium celebrations There was a public debate leading up to the Millennium celebrations, celebrations of the year 2000 as to whether the beginning of that year should be understood as the beginning of the “new” millennium. Historically, there has been debate around the turn of previous decades, centuries, and mil ...
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Political Asylum
The right of asylum (sometimes called right of political asylum; ) is an ancient juridical concept, under which people persecuted by their own rulers might be protected by another sovereign authority, like a second country or another entity which in medieval times could offer sanctuary. This right was recognized by the Ancient Egyptians, the Greeks, and the Hebrews, from whom it was adopted into Western tradition. René Descartes fled to the Netherlands, Voltaire to England, and Thomas Hobbes to France, because each state offered protection to persecuted foreigners. The Egyptians, Greeks and Hebrews recognized a religious "right of asylum", protecting people (including those accused of crime) from severe punishments. This principle was later adopted by the established Christian church, and various rules were developed that detailed how to qualify for protection and what degree of protection one would receive. The Council of Orleans decided in 511, in the presence of ...
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Ghost Town
Ghost Town(s) or Ghosttown may refer to: * Ghost town, a town that has been abandoned Film and television * ''Ghost Town'' (1936 film), an American Western film by Harry L. Fraser * ''Ghost Town'' (1956 film), an American Western film by Allen H. Miner * ''Ghost Town'' (1988 film), an American horror film by Richard McCarthy (as Richard Governor) * ''Ghost Town'' (2008 film), an American fantasy comedy film by David Koepp * ''Ghost Town'', a 2008 TV film featuring Billy Drago * '' Derek Acorah's Ghost Towns'', a 2005–2006 British paranormal reality television series * "Ghost Town" (''CSI: Crime Scene Investigation''), a 2009 TV episode Literature * ''Ghost Town'' (''Lucky Luke'') or ''La Ville fantôme'', a 1965 ''Lucky Luke'' comic *''Ghost Town'', a Beacon Street Girls novel by Annie Bryant *''Ghost Town'', a 1998 novel by Robert Coover *''Ghosttown'', a 2007 novel by Douglas Anne Munson Music * Ghost Town (band), an American electronic band * ''Ghost Town'', a 19 ...
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Floating Island (fiction)
In speculative fiction, floating cities and islands are a common trope, which range from cities and islands that float on water to ones that float in the atmosphere of a planet by purported scientific technologies or by magical means. While very large floating structures have been constructed or proposed in real life, aerial cities and islands remain in the realm of fiction. Seaborne cities and islands Seaborne floating islands have been found in literature since Homer's ''Odyssey'', written near the end of the 8th century BCE, described the island of Aeolia. They reappear in Pliny the Elder's '' Natural History'' of the 1st century CE. Richard Head‘s 1673 novel '' The Floating Island'' describes a fictional island named Scotia Moria. In ''The Voyages of Doctor Dolittle'', the characters sail to a floating island, which later becomes fixed in place. In the DC comics story of Wonder Woman, Themyscira is a group of floating islands. In Jules Verne‘s '' Propeller Island'', the ...
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Theocracy
Theocracy is a form of government in which one or more deities are recognized as supreme ruling authorities, giving divine guidance to human intermediaries who manage the government's daily affairs. Etymology The word theocracy originates from the el, θεοκρατία () meaning "the rule of God". This, in turn, derives from θεός (theos), meaning "god", and κρατέω (''krateo''), meaning "to rule". Thus the meaning of the word in Greek was "rule by god(s)" or human incarnation(s) of god(s). The term was initially coined by Flavius Josephus in the first century AD to describe the characteristic government of the Jews. Josephus argued that while mankind had developed many forms of rule, most could be subsumed under the following three types: monarchy, oligarchy, and democracy. However, according to Josephus, the government of the Jews was unique. Josephus offered the term "theocracy" to describe this polity in which God was sovereign and His word was law. Joseph ...
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Fictional Location
Fictional locations are places that exist only in fiction and not in reality, such as the Negaverse or Planet X. Writers may create and describe such places to serve as backdrop for their fictional works. Fictional locations are also created for use as settings in role-playing games such as ''Dungeons and Dragons''. They may also be used for technical reasons in actual reality for use in the development of specifications, such as the fictional country of Bookland, which is used to allow EAN "country" codes 978 and 979 to be used for ISBN numbers assigned to books, and code 977 to be assigned for use for ISSN numbers on magazines and other periodicals. Fictional locations vary greatly in their size. Very small places like a single room are kept out of the umbrella of fictional locations by convention, as are most single buildings. A fictional location can be the size of a university ( H. P. Lovecraft's Miskatonic University), a town (Stephen King's Salem's Lot), a county ( ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nigh ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the abi ...
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Video-gaming Clan
In video games, a clan, community, guild or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. These squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams. Many clans on Xbox One, PlayStation 4, and computers have official clan websites with forums to interact and discuss many topics with ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players ...
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