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Expedition 33
''Clair Obscur: Expedition 33'' is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive. Taking place in a dark fantasy Belle Époque setting, the game follows the volunteers of Expedition 33 as they set out to destroy the Paintress, a being causing the yearly Gommage, which erases those at or above an ever-decreasing age. In the game, the player controls a party of characters from a third-person perspective, exploring areas and engaging in combat. Coupled with its turn-based mechanics are real-time aspects such as quick time events and timed actions in combat. The developers sought to create a high-fidelity turn-based role-playing game, which they felt was neglected by AAA developers. They took inspiration from Japanese RPGs such as the ''Final Fantasy'' and ''Persona'' series. Development began with Unreal Engine 4 and later switched to Unreal Engine 5, providing rendering improvements. ''Clair Obscur: Expeditio ...
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Kepler Interactive
Kepler Interactive Limited is a British video game publisher based in London, with an additional office being located in Singapore. Founded in September 2021 and is co-owned by a group of independent game developers. Its published games include ''Tchia'', ''Scorn (video game), Scorn'', ''Sifu (video game), Sifu'' and ''Clair Obscur: Expedition 33''. History Kepler Interactive was founded in September 2021 by CEO Alexis Garavaryan, the co-founder of Kowloon Nights, a game development fund. Self-described as a "super developer" publishing group, Kepler was initially co-owned by seven independent studios: A44 (known for developing ''Ashen (2018 video game), Ashen''), Alpha Channel, Awaceb, Ebb Software, Shapefarm, Sloclap (known for developing ''Absolver'') and Timberline Studio. Each participating studio had "equal say" on the publishing label's decision-making process and were able to share resources and financial gains, but Kepler itself will not interefere with the operations of ...
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Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy role-playing video games. The Final Fantasy (video game), first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing game, tactical role-playing, action role-playing game, action role-playing, massively multiplayer online role-playing game, massively multiplayer online role-playing, racing video game, racing, third-person shooter, Fighting game, fighting, and Rhythm game, rhythm, as well as branching into other media, including films, anime, manga, and novels. ''Final Fantasy'' is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings ...
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Skill Trees
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, '' Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraf ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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Parry (fencing)
A parry is a fencing bladework maneuver intended to deflect or block an incoming attack. Execution To execute a parry, fencers strike the opponent's foible (fencing), foible, or the area near the tip of the blade, with their forte (fencing), forte, or the part of the blade near the bell guard (or handle) of the weapon. This deflects the opponent's blade away from them, protecting them and placing them in a good position to strike back. Approximations of the precise parries are made often during bouts, but are usually accurate enough to be classed as parries. In épée, because of absence of priority rules (see right-of-way), a parry can be classed as any deflection of the blade that prevents the opponent's attack from landing. Use The primary function of a parry is to prevent an opponent's attack from landing. During a bout, parries are commenced from the "en garde" (neutral) position, when an opponent's attack is considered threatening. A parry is usually followed by a ''ripo ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, '' The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games" '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'em ups, as the game is ...
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Timekeeping In Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multipla ...
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Turn-based Role-playing Video Game
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplaye ...
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Third-person Perspective
Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the Plot (narrative), plot: the series of events. Narration is a required element of all written stories (novels, short story, short stories, poems, memoirs, etc.), presenting the story in its entirety. It is optional in most other storytelling formats, such as films, plays, television shows and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode, which is sometimes also used as synonym for narrative technique, encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical p ...
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