Bartman Meets Radioactive Man
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Bartman Meets Radioactive Man
''The Simpsons: Bartman Meets Radioactive Man'' is a 1992 platform game published by Acclaim Entertainment, Acclaim for the Nintendo Entertainment System and Game Gear. Developed by Imagineering (company), Imagineering, the side-scrolling game features Bart Simpson on a comic book quest to rescue his kidnapped idol, superhero List of recurring The Simpsons characters#Radioactive Man, Radioactive Man. ''Bartman Meets Radioactive Man'' received generally negative reviews from critics, with criticism being directed at the gameplay control. Gameplay ''Bartman Meets Radioactive Man'' is a side-scrolling platform game. Throughout the four chapters, Bartman is faced with enemies he has to defeat. He only has five life points, but if he loses one or more of them they can be restored. This is done by collecting radioactive signs. The player is able to collect lightning icons that give Bartman the ability to shoot lightning bolts at enemies from his eyes. His other weapons are kicking and ...
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Imagineering (company)
Imagineering was an American Video game developer#In-house developers, in-house studio of Absolute Entertainment, based in Glen Rock, New Jersey. Many notable video games developed by Imagineering for Absolute include ''A Boy and His Blob: Trouble on Blobolonia'', ''Battle Tank (video game), Battle Tank'', ''Super Battletank'' and ''The Rescue of Princess Blobette''. They are also known for their video games developed for third-party video game publisher, publishers, such as Acclaim Entertainment, Atari Corporation, Activision, Hi Tech Expressions, Gametek and THQ. Imagineering was in existence from 1986 to 1992 before folding into Absolute Entertainment, who then simultaneously handled the video game developer, development and video game publisher, publishing of video games for its remaining three years. Lineup of games 1988 * ''Commando (video game), Commando'' (Atari 2600) * ''Crossbow (video game), Crossbow'' (Commodore 64) * ''Double Dragon (video game), Double Dragon'' ...
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Matt Groening
Matthew Abram Groening ( ; born February 15, 1954) is an American cartoonist, writer, producer, and animator. He is best known as the creator of the television series ''The Simpsons'' (1989–present), ''Futurama'' (1999–2003, 2008–2013, 2023–present), and ''Disenchantment (TV series), Disenchantment'' (2018–2023), and the comic strip ''Life in Hell'' (1977–2012). ''The Simpsons'' is the List of longest-running scripted American primetime television series, longest-running American primetime television series in history, as well as the List of longest-running American television series, longest-running American animated series and sitcom. Born in Portland, Oregon, Groening made his first professional cartoon sale of ''Life in Hell'' to the avant-garde magazine Wet (magazine), ''Wet'' in 1978. At its peak, it was carried in 250 weekly newspapers and caught the attention of American producer James L. Brooks, who contacted Groening in 1985 about adapting it for animated ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the 15th pope. Births Valerian Roma ...
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Power Unlimited
''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a new label of VNU Business Publications. With VNU's other labels being primarily free business magazines, a gaming magazine was considered a big risk that lacked a real audience. That's why they decided to start it up in Bjørn Bruinsma's basement. VNU started out with only freelance editors. One year later, the concept had proven itself worthy, and an Editor in Chief and Final Editor were employed. Since that first year, ''Power Unlimited'' has become the biggest gaming magazine of the Benelux countries. ''Power Unlimited'' has expanded to other activities, organizing an annual gaming event since 2003, and hosting the television show ''Gamekings''. From November 2007, ''Power Unlimited'' was published by HUB Uitgevers (HUB Publishers), a ...
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Tribune Media Services
Tribune Content Agency (TCA) is a syndication company owned by Tribune Publishing. TCA had previously been known as the Chicago Tribune Syndicate, the Chicago Tribune New York News Syndicate (CTNYNS), Tribune Company Syndicate, and Tribune Media Services. TCA is headquartered in Chicago, and had offices in various American cities (Milwaukee, Wisconsin; Queensbury, New York; Arlington, Texas; Santa Monica, California), the United Kingdom, the Netherlands, and Hong Kong. History Chicago Tribune Syndicate (1918–2000) Sidney Smith's early comic strip '' The Gumps'' had a key role in the rise of syndication when Robert R. McCormick and Joseph Medill Patterson, who had both been publishing the ''Chicago Tribune'' since 1914, planned to launch a tabloid in New York, as comics historian Coulton Waugh explained: Patterson founded the Chicago Tribune Syndicate in 1918, managed by Arthur Crawford.Watson, Elmo Scott"The Era of Consolidation, 1890-1920" (Chapter VII) in ''A History O ...
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8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory, although its general-purpose registers were 32 bits wide, and addresses were contained in the lower 24 bits ...
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List Of The Simpsons Comics
The following is a list of comic book series published by Bongo Comics based on the American animated television series ''The Simpsons''. The first comic strips based on ''The Simpsons'' appeared in 1991 in the magazine ''Simpsons Illustrated'' (not to be confused with the comic publications from 2012 bearing the same name), which was a companion magazine to the show. The comic strips were popular and a one-shot comic book entitled ''#Simpsons Comics and Stories, Simpsons Comics and Stories'', containing three different stories, was released in 1993 for the fans. The book was a success and due to this, the creator of ''The Simpsons'', Matt Groening, and his companions Bill Morrison (comics), Bill Morrison, Steve Vance and Cindy Vance created the publishing company Bongo Comics. By the end of 1993, Bongo was publishing four titles: ''#Simpsons Comics, Simpsons Comics'', ''#Bartman, Bartman'', ''#Radioactive Man, Radioactive Man'' and ''#Itchy & Scratchy Comics, Itchy & Scratchy Comi ...
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Krusty's Fun House
''Krusty's Fun House'' is a puzzle video game based on the animated sitcom ''The Simpsons''. Gameplay The player directs small rats to an extermination area through complicated maze-like levels. The player controls Krusty the Clown, who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards an extermination device. Other creatures such as snakes, Martians, flying pigs and birds attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them. In each stage the extermination devices are run by a different character, including Bart, Homer, Corporal Punishment and Sideshow Mel. Development Acclaim Entertainment had the rights to ''The Simpsons'' brand and starting with the release of '' The Simpsons: Bart vs. the Space Mutants'' releasing several games. Between 1991 and 1993 ...
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Nintendo Magazine System (Australia)
''Nintendo Magazine System'' was the official Nintendo magazine of Australia. In publication for seven years until 2000, the magazine was a branch of ''Official Nintendo Magazine'', the UK's official Nintendo magazine; it was also called ''Nintendo Magazine System'' at the time. The Australian version of ''NMS'' was originally published by Trielle Corporation as a 68-page magazine. The first issue appeared in April 1993, and featured '' Super Mario Land 2'' on the cover. It was Australia's official Nintendo magazine, and was very critical to poorly made video game software, with scores for such games often in the low thirties. The magazine often included news and articles not relating to Nintendo products, from information on the idea of virtual reality, to the highest selling coin-operated arcade games at the time. Starting with Issue 34 in January 1996, Catalyst Publishing took control of the magazine, but retained the issue numbering. The last issue of ''Nintendo Magazine Sy ...
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Password (video Games)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of computer file management, digitally stored information about the progress of a player character, player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encou ...
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Game Players
''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publ ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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