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Adventure Out Of Time
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow (psychology), flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or wikt:excitement, excite ...
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Whitewater Rafting - Geograph
Whitewater forms in a rapid context, in particular, when a river's gradient changes enough to generate so much turbulence that air is trapped within the water. This forms an unstable current that froths, making the water appear opaque and white. The term "whitewater" also has a broader meaning, applying to any river or creek that has a significant number of rapids. The term is also used as an adjective describing boating on such rivers, such as whitewater canoeing or whitewater kayaking. Fast rivers Four factors, separately or in combination, can create rapids: gradient, constriction, obstruction, and flow rate. Gradient, constriction, and obstruction are streambed topography factors and are relatively consistent. Flow rate is dependent upon both seasonal variation in precipitation and snowmelt and upon release rates of upstream dams. Streambed topography Streambed topography is the primary factor in creating rapids, and is generally consistent over time. Increased f ...
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Excitement
Excitation, excite, exciting, or excitement may refer to: * Excitation (magnetic), provided with an electrical generator or alternator * Excite Ballpark, located in San Jose, California * Excite (web portal), web portal owned by IAC * Electron excitation, the transfer of an electron to a higher atomic orbital * ''Excitement'' (film), a lost 1924 silent comedy by Robert F. Hill * Sexual excitation * Stimulation or excitation or excitement, the action of various agents on nerves, muscles, or a sensory end organ, by which activity is evoked * "Exciting", a song by Hieroglyphics from the album '' The Kitchen'' See also * Anticipation (emotion) * Anxiety * Endorphins * Excitatory postsynaptic potential * Excited (other) * Excited state, of an atom, molecule or nucleus * Exciter (other) * Pleasure Pleasure refers to experience that feels good, that involves the enjoyment of something. It contrasts with pain or suffering, which are forms of feeling bad. I ...
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Adventure Novel
Adventure fiction is a type of fiction that usually presents danger, or gives the reader a sense of excitement. Some adventure fiction also satisfies the literary definition of romance fiction. History In the Introduction to the ''Encyclopedia of Adventure Fiction'', Critic Don D'Ammassa defines the genre as follows: D'Ammassa argues that adventure stories make the element of danger the focus; hence he argues that Charles Dickens's novel '' A Tale of Two Cities'' is an adventure novel because the protagonists are in constant danger of being imprisoned or killed, whereas Dickens's ''Great Expectations'' is not because "Pip's encounter with the convict is an adventure, but that scene is only a device to advance the main plot, which is not truly an adventure." Adventure has been a common theme since the earliest days of written fiction. Indeed, the standard plot of Medieval romances was a series of adventures. Following a plot framework as old as Heliodorus, and so durab ...
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Late Middle Ages
The Late Middle Ages or Late Medieval Period was the period of European history lasting from AD 1300 to 1500. The Late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Europe, the Renaissance). Around 1300, centuries of prosperity and growth in Europe came to a halt. A series of famines and plagues, including the Great Famine of 1315–1317 and the Black Death, reduced the population to around half of what it had been before the calamities. Along with depopulation came social unrest and endemic warfare. France and England experienced serious peasant uprisings, such as the Jacquerie and the Peasants' Revolt, as well as over a century of intermittent conflict, the Hundred Years' War. To add to the many problems of the period, the unity of the Catholic Church was temporarily shattered by the Western Schism. Collectively, those events are sometimes called the Crisis of the Late Middle Ages. Despite the crises, the 1 ...
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Knight Errant
A knight-errant (or knight errant) is a figure of medieval chivalric romance literature. The adjective ''errant'' (meaning "wandering, roving") indicates how the knight-errant would wander the land in search of adventures to prove his chivalric virtues, either in knightly duels (''pas d'armes'') or in some other pursuit of courtly love. Description The knight-errant is a character who has broken away from the world of his origin, in order to go off on his own to right wrongs or to test and assert his own chivalric ideals. He is motivated by idealism and goals that are often illusory. In medieval Europe, knight-errantry existed in literature, though fictional works from this time often were presented as non-fiction. The template of the knight-errant were the heroes of the Round Table of the Arthurian cycle such as Gawain, Lancelot, and Percival. The quest ''par excellence'' in pursuit of which these knights wandered the lands is that of the Holy Grail, such as in ''Perceval, the ...
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