Yuichi Toyama
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Yuichi Toyama
is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile (company), Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC). Early years Toyama started his path in the video game industry after his enjoyment of playing Space Invaders. He had read magazines that featured games like Space Invaders, Star Wars (1983 video game), Star Wars, and Gundam. He always wanted to enjoy those games at home. He originally wanted to either get a Sharp MZ-80 or an NEC PC-8001, but in the end, he started with a Hitachi Basic Master Level 2. After testing the games on it, he had no choice but to do game programming on his own. Career Technosoft (1987-1989) Toyama started at Technosoft when he was a teenager. He started with being a designer for the game, Feedback, then later a planner and programmer for Herzog Compile (1989-1992) Eighting (1994-2017) Taito (2017-present) ...
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Technosoft
was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The company primarily dealt with software for Japanese personal computers, including graphic toolsets and image processing software. Technosoft's first venture into the video game market was ''Snake & Snake'', released in 1982, before seeing success with titles such as ''Thunder Force (video game), Thunder Force'' (1983) and ''Plasma Line'' (1984). Technosoft became largely profitable during the late-1980s and early-1990s, largely in part due to the widespread popularity of their ''Thunder Force'' and ''Herzog'' franchises. However, later in the decade, Technosoft began to largely diminish as profits began to slump, before ultimately being acquired and folded into Japanese pachinko manufacturer Twenty-One Company in late 2001. Twenty-One began t ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 vertically scrolling shooter arcade video game developed by Raizing (now known as Eighting) and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version and has since been re-released for PlayS ...
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Dragon Knight
Dragon Knight or The Dragon Knight may refer to: * ''Dragon Knight'' (novel series), a series of fantasy novels by Gordon R. Dickson which began in 1976. ** ''The Dragon Knight'' (novel), the second novel in the ''Dragon Knight'' series, released in 1990 * ''Dragon Knight'' (video game series), a series of hentai games by ELF, and (mostly hentai) anime based on those games *# ''Dragon Knight'' (video game), a 1989 video game *# '' Dragon Knight II'', an MSX game released December 1990 *# ''Dragon Knight III'' or ''Knights of Xentar'', a 1991 multi-platform game *# ''Dragon Knight 4'', a 1994 game * '' Dragon Knight'', a 1990 adventure scenario published for the ''Dragonlance'' campaign setting in the ''Dungeons & Dragons'' roleplaying game * '' Kamen Rider: Dragon Knight'', a 2009 television series adapted from ''Kamen Rider Ryuki'' * ''The Dragon Knight'' (film), a 2011 Chinese animated film See also * ''Dragon Knights is a manga series drawn by Mineko Ohkami and publ ...
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Master Of Illusion (video Game)
''Master of Illusion'', known in Europe as ''Magic Made Fun: Perform Tricks That Will Amaze Your Friends!'' and in Japan as , is a magician video game for the Nintendo DS. It was developed by Tenyo and Eighting and published by Nintendo, released in Japan on November 16, 2006, November 26, 2007 in North America and March 14, 2008 in Europe. Around 9 of its magic tricks were released as separate pieces of DSiWare. The packaging of the game includes a full deck of Nintendo playing cards (manufactured by Tenyo) so the player can practice the card illusions they had learned while playing the game outside of the portable system. Gameplay ''Master of Illusion'' puts the player in the role of an illusionist who must learn and perfect his tricks. The game has three basic modes: Solo Magic, Magic Show and Magic Training. The first one is a compilation of varied minigames, the other two being the "meat of the game", or the important part, according to reviewers. In both, the objective is ...
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Zatch Bell! Mamodo Battles
''Zatch Bell! Mamodo Battles'', known in Japan as is a 3D fighting game released in 2005 by Bandai. It is based on the ''Zatch Bell!'' anime and manga series by Makoto Raiku , known by the pen name , is a mangaka, manga artist known for creating the ''Zatch Bell!'' franchise. Starting off an assistant manga artist, assistant for Kazuhiro Fujita on his manga ''Ushio & Tora'', he began creating several one-shots for th .... Plot Every one thousand years, one hundred mamodo descend upon the earth to fight the ultimate battle. The winning mamodo becomes the mighty king of the mamodo world. There is only one problem - in order for the mamodo to use their powerful spell books, they need a human partner. The game depicts the storyline of the manga and anime just prior to the Ancient Mamodo arc. Gameplay There is a story mode where the player can choose one of six characters to use and play through a unique campaign for each character. The game also has a time attack mode that scor ...
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Feudal Combat
Feudalism, also known as the feudal system, was a combination of legal, economic, military, cultural, and political customs that flourished in medieval Europe from the 9th to 15th centuries. Broadly defined, it was a way of structuring society around relationships derived from the holding of land in exchange for service or labour. The classic definition, by François Louis Ganshof (1944),François Louis Ganshof (1944). ''Qu'est-ce que la féodalité''. Translated into English by Philip Grierson as ''Feudalism'', with a foreword by F. M. Stenton, 1st ed.: New York and London, 1952; 2nd ed: 1961; 3rd ed.: 1976. describes a set of reciprocal legal and military obligations of the warrior nobility and revolved around the key concepts of lords, vassals, and fiefs. A broader definition, as described by Marc Bloch (1939), includes not only the obligations of the warrior nobility but the obligations of all three estates of the realm: the nobility, the clergy, and the peasantry, all ...
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The Pinball Of The Dead
''The Pinball of the Dead'' is a pinball video game developed by Sega's Wow Entertainment division and published by Sega. It was released for the Game Boy Advance in 2002 and 2003. Based on Sega's The House of the Dead, ''The House of the Dead'' series of light gun, light gun games, particularly ''The House of the Dead (video game), The House of the Dead'' and ''The House of the Dead 2'', the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music. ''The Pinball of the Dead'' received generally positive reviews from video game critics, receiving an Editor's Choice award on ''GameZone''. Critics praised the graphics and sound while its gameplay physics was more mixed. It also received several comparisons to other pinball games like ''Devil's Crush''. In 2005, the ...
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