XVL
XVL is a lightweight 3D file format for 3D computer graphics data. XVL is developed by Lattice Technology Inc. Like U3D and other open and standard 3D formats, XVL supports compression of 3D data. The company claims compression rates of between 1:50 - 1: 200 for typical mesh objects. After a registration, a closed source, Windows only, viewer for XVL files can be downloaded from the company site. See also * U3D ā an ECMA standard open format for 3D data that supports compression. * glTF - a Khronos Group The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computat ... file format for 3D Scenes and models. References * * {{subscription required External links lattice3dā the company developing the XVL 3D format 3D graphics file formats ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry ā Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ecma International
Ecma International () is a Nonprofit organization, nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is acronym#Pseudo-acronyms and orphan initialisms, no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop Standardization, standards and Technical_report, technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct u ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GlTF
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." Overview The glTF format stores data primarily in JSON. The JSON may also contain blobs of binar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon. History The Khronos Group was founded in 2000 by companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Promoter members include AMD, Apple, Arm, Epic Games, Google, Huawei, Nokia, Imagination, Intel, Nvidia, Qualcomm, Samsung, Sony, Valve and Verisilicon. Its president is Neil Trevett. Exploratory groups Typically, Khronos first creates an exploratory group to gauge industry intere ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |