Wing Commander Prophecy
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Wing Commander Prophecy
''Wing Commander: Prophecy'' is the fifth installment in the ''Wing Commander (franchise), Wing Commander'' science fiction space combat simulator franchise of computer games. The game was released in 1997 for Microsoft Windows, Windows, produced by Origin Systems and distributed by Electronic Arts. In 2003, a Game Boy Advance conversion with added multiplayer was produced by Italy-based Raylight Studios and distributed by Destination Software. The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in ''Prophecy'' are set over a decade after ''Wing Commander IV: The Price of Freedom'' and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim (Wing Commander), Nephilim that has invaded the human galaxy through a wormhole. ''Prophecy'' was the first main-line ''Wing Commander'' game in which the player did not take on the role of Christopher Blair, instead be ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the '' Ultima'' and '' Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was '' Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-''Ultim ...
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