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Windows Accelerator
A Windows accelerator, or generically a GUI accelerator, was a type of graphics processing unit for personal computers with additional acceleration features like 2D line-drawing, blitter, clipping, font caching, hardware cursor support, color expansion, linear addressing, and pattern, polygon and area fills. This functionality was marketed for accelerating programs that used graphical user interfaces (GUIs), namely Microsoft Windows. Windows accelerators have been superseded by multipurpose GPUs, which include acceleration for 3D graphics. Most "Windows accelerator" video cards were 2D-capable fixed-function processors that received 2D drawing commands and pixel data sent from the CPU, resulting in faster window drawing. The reduced burden on the CPU, combined with the smaller data stream needed for the required instructions, resulted in improved performance compared to "dumb" frame-buffer only based video cards. In the high-end professional market, at prices in the thousands o ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scann ...
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3D Graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire- ...
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VESA Local Bus
The VESA Local Bus (usually abbreviated to VL-Bus or VLB) is a short-lived expansion bus introduced during the i486 generation of x86 IBM-compatible personal computers. Created by VESA (Video Electronics Standards Association), the VESA Local Bus worked alongside the then-dominant ISA bus to provide a standardized high-speed conduit intended primarily to accelerate video (graphics) operations. VLB provides a standardized fast path that add-in (video) card makers could tap for greatly accelerated memory-mapped I/O and DMA, while still using the familiar ISA bus to handle basic device duties such as interrupts and port-mapped I/O. Some high-end 386DX motherboards also had a VL-Bus slot. Historical overview In the early 1990s, the I/O bandwidth of the prevailing ISA bus, 8.33 MB/s for standard 16 bit 8.33 MHz slots, had become a critical bottleneck to PC video and graphics performance. The need for faster graphics was driven by increased adoption of graphical user interf ...
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SVGA
Super VGA (SVGA) or Extended VGA is a broad term that covers a wide range of computer display standards that extended IBM's Video Graphics Array, VGA specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800 × 600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity, they began to be referred to as "Super VGA". This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. The first cards that explicitly used the term were Genoa Systems's SuperVGA and SuperVGA HiRes in 1987. Super VGA cards broke compatibility with the IBM VGA standard, requiring software developers to provide specific Display driver, display drivers and implementations for each card their software could operate on. Initially, the heavy restricti ...
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Graphics Card
A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a computer monitor, monitor. Graphics cards are sometimes called ''discrete'' or ''dedicated'' graphics cards to emphasize their distinction to an graphics processing unit#Integrated graphics processing unit, integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and C ...
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TMS34010
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. The chip was heavily used in arcade video games from the late 1980s through the mid 1990s, primarily from Atari Games and Midway Games. It was first used in '' NARC'' in 1988, then other games including '' Hard Drivin''', '' Smash TV'', ''Mortal Kombat'', and ''NBA Jam''. It was also part of computer workstation video accelerator boards in the 1990s. TI later released the TMS34020 with an emphasis on 3D rendering. History The design of the TMS34010 was led by Karl Guttag, who previously worked on the TMS9918 video display controller first used in the TI-99/4A. Development took place at TI facilities in Bedford (UK) an ...
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Data Stream
In connection-oriented communication, a data stream is the transmission of a sequence of digitally encoded signals to convey information. Typically, the transmitted symbols are grouped into a series of packets. Data streaming has become ubiquitous. Anything transmitted over the Internet is transmitted as a data stream. Using a mobile phone to have a conversation transmits the sound as a data stream. Formal definition In a formal way, a data stream is any ordered pair ( s, \Delta ) where: # s is a sequence of tuples and # \Delta is a sequence of positive real time intervals. Content Data Stream contains different sets of data, that depend on the chosen data format. * Attributes – each attribute of the data stream represents a certain type of data, e.g. segment / data point ID, timestamp, geodata. * Timestamp attribute helps to identify when an event occurred. * Subject ID is an encoded-by-algorithm ID, that has been extracted out of a cookie. * Raw Data in ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic operation, arithmetic and Bitwise operation, logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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Graphical User Interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based user interface, text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation interface, direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and Distributed control system, industrial controls. The term ''GUI'' tends not to be applied to other lower-displa ...
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Hardware Acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both. To perform computing tasks more efficiently, generally one can invest time and money in improving the software, improving the hardware, or both. There are various approaches with advantages and disadvantages in terms of decreased latency, increased throughput, and reduced energy consumption. Typical advantages of focusing on software may include greater versatility, more rapid development, lower non-recurring engineering costs, heightened portability, and ease of updating features or patching bugs, at the cost of overhead to compute general operations. Advantages of focusing on hardware may include speedup, reduced power c ...
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