Willow (NES Video Game)
is a 1989 2D action role-playing game developed and published by Capcom for the Nintendo Entertainment System. It is loosely based on the Willow (1988 film), 1988 film of the same name and is the second title Capcom released based on Willow that year, the first being Willow (Capcom arcade game), an unrelated side scrolling arcade game. The version of ''Willow'' released for the Nintendo Entertainment System and the Nintendo Entertainment System, Famicom is an adventure game in the vein of ''The Legend of Zelda (video game), The Legend of Zelda''. Gameplay The player takes the role of Willow Ufgood, who wages a battle against evil, wielding swords, shields, magic spells, and items to defeat enemies. Unlike the film and arcade game, Willow generally travels alone, only briefly meeting several other characters. The game contains some role-playing video game elements, as Willow gains experience and levels up from defeating enemies in real time combat. Rather than battery saving, i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' Devil May Cry'', '' Dead Rising'', and '' Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electron ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hobby Consolas
''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 has also covered video games for PC and mobile devices. In March 2014 it had a circulation of 32,129 copies, and had approximately 330,000 readers. Their official website is the fifth most visited Spanish video game website. Listeners of the Spanish radio program ''Game 40'' named ''HobbyConsolas'' the best game magazine of 1997. See also * ''Micromanía ''Micromanía'' is a Spanish computer game magazine. It was founded by the publisher HobbyPress, currently a subsidiary of Axel Springer SE. It was created in May 1985 and is one of the first magazines in Europe exclusively devoted to video games ...'' References External links * Archived HobbyConsolas Magazineson the Internet Archive {{videogame-mag-stub Axel Springer SE 199 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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VG&CE
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover da ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shinji Mikami
is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the first installment of the '' Dino Crisis'' series in 1999, both survival horror games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the third-person shooter '' Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game '' God Hand'', a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter ''Vanquish'' in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game '' The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. Early life and education Mikami grew up in the Yamaguc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Destiny Of An Emperor
''Destiny of an Emperor'', known in Japan as , is a strategy role-playing game by Capcom for the Nintendo Entertainment System based on the '' Tenchi wo Kurau'' manga by Hiroshi Motomiya. It was originally released in Japan in 1989, with an English language localization released for the North American market in 1990. Story Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorcerer Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of Xu Province, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner. Although the game loosely follows the events portrayed in ''Romance of the Three Kingdoms'', in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen. Major subsidiaries A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a s ... of Shinseisha were and . at bloomberg.com
References Book publ ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, '' Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Yoshiki Okamoto
, sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including '' Gyruss'' and '' Time Pilot'', and for Capcom, including ''1942'', ''Gun.Smoke'', '' Final Fight'' and ''Street Fighter II''. He later founded the companies Flagship and Game Republic, and then created the hit mobile games ''Dragon Hunter'' and ''Monster Strike'' for Mixi. He also played a role in the creation of Rockstar's ''Red Dead'' franchise. Several franchises he helped create are among the highest-grossing video game franchises of all time, including ''Street Fighter II'', ''Monster Strike'' and ''Red Dead''. History Early career at Konami His early games '' Time Pilot'' (1982) and '' Gyruss'' (1983) innovated in the shoot 'em up genre during the golden age of arcade games. The Killer List of Videogames included both ''Gyruss'' and ''Time Pilot'' in its list of top 100 arcade games of all time. Although these games turned out to be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crystalis
''Crystalis'' is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System. The original Nintendo Entertainment System version has been re-released via the ''SNK 40th Anniversary Collection'' on Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows (via Steam). The game begins with a young magician awakening from the cryogenic sleep he was placed in by the villains of the Great War before nuclear war rained down in the year 1997. Even though he is unable to recall his name or who he was, he exits the Mezame Shrine and discovers that he may be the key to save this world from destruction. Aided by four wise sages and a mysterious woman, he rises up against the tyrannical Draygonian Empire to ensure that humanity ultimately does not repeat the Great War. Gameplay ''Crystalis'' is an action role-playing game. The world is presented in a top-down perspective so the player character can be moved in eight directions using ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |