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Wild Arms 5
''Wild Arms 5'', released in Japan as , is a role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth and most recent main installment of the ''Wild Arms'' series. It was released in December 2006 in Japan, August 2007 in North America by Xseed Games, February 2008 in Europe by 505 Games and April 2008 in Australia by Xseed Games. The game celebrates the series' 10th anniversary by featuring cameo appearances of characters from the previous games. Gameplay Combat system During combat, the field is split into seven hexagonal sections, some of which may have special properties. The player and enemies can move to different hexagons during their turn. This time around, the party count is three instead of four. Dean's party members and enemies can act instantly when they move onto the next hexagonal platform. The Force meter returns from ''Wild Arms 4''. This meter increases as Dean's party members make ...
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Media
Media may refer to: Communication * Means of communication, tools and channels used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Interactive media, media that is interactive ** Media adequacy, specific aspects important for a successful transfer of information ** MEDIA sub-programme of Creative Europe, a European Union initiative to support the European audiovisual sector ** New media, the combination of traditional media and information and communications technology ** Print media, communications delivered via paper or canvas ** Recording medium, devices used to store information * Mass media, the institutions and methods of reaching a large audience ** Broadcast media, communications delivered over mass electronic communication networks ** News media, mass media focused on communicating news ** Published media, any media made available to the public * Electronic media, communications delivered via elec ...
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Pile Driver
A pile driver is a heavy-duty tool used to drive piles into soil to build piers, bridges, cofferdams, and other "pole" supported structures, and patterns of pilings as part of permanent deep foundations for buildings or other structures. Pilings may be made of wood, solid steel, or tubular steel (often later filled with concrete), and may be driven entirely underwater/underground, or remain partially aboveground as elements of a finished structure. The term "pile driver" is also used to describe members of the construction crew associated with the task,Piles and Pile Foundations. C.Viggiani, A.Mandolini, G.Russo. 296 pag, ISBN 978-0367865443, ISBN 0367865440 also colloquially known as "pile bucks". The most common form of pile driver uses a heavy weight situated between vertical guides placed above a pile. The weight is raised by some motive power (which may include hydraulics, steam, diesel, electrical motor, or manual labor). At its apex the weight is released, impacting ...
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Anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Japanese, describes all animated works, regardless of style or origin. Many works of animation with a Anime-influenced animation, similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime. The earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in the following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History '' The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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Panning (camera)
In cinematography and photography, panning means swivelling a still or video camera horizontally from a fixed position. This motion is similar to the motion of a person when they turn their head on their neck from left to right. In the resulting image, the view seems to "pass by" the spectator as new material appears on one side of the screen and exits from the other, although perspective lines reveal that the entire image is seen from a fixed point of view. The term ''panning'' is derived from ''panorama'', suggesting an expansive view that exceeds the gaze, forcing the viewer to turn their head in order to take everything in. Panning, in other words, is a device for gradually revealing and incorporating off-screen space into the image. Using panning in still photography When photographing a moving subject, the panning technique is achieved by keeping the subject in the same position of the frame for the duration of the exposure. The exposure time must be long enough to a ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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Computer-generated Imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and Visual effects, special effects (in films, television programs, commercials, etc.). The application of CGI for creating/improving animations is called ''computer animation'', or ''CGI animation''. History The first feature film to use CGI as well as the composition of live-action film with CGI was ''Vertigo (film), Vertigo'', which used abstract computer graphics by John Whitney (animator), John Whitney in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of ...
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Twilight Venom
Twilight is daylight illumination produced by diffuse sky radiation when the Sun is below the horizon as sunlight from the upper atmosphere is scattered in a way that illuminates both the Earth's lower atmosphere and also the Earth's surface. Twilight also may be any period when this illumination occurs, including dawn and dusk. The lower the Sun is beneath the horizon, the dimmer the sky (other factors such as atmospheric conditions being equal). When the Sun reaches 18° below the horizon, the illumination emanating from the sky is nearly zero, and evening twilight becomes nighttime. When the Sun approaches re-emergence, reaching 18° below the horizon, nighttime becomes morning twilight. Owing to its distinctive quality, primarily the absence of shadows and the appearance of objects silhouetted against the lit sky, twilight has long been popular with photographers and painters, who often refer to it as the blue hour, after the French expression . By analogy with evening t ...
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Sidequest
A quest, or mission, is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred ...
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Wild Arms 3
''Wild Arms 3'', known in Japan as , is a role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation 2. It is a sequel to ''Wild Arms (video game), Wild Arms'' and ''Wild Arms 2''. It was released in Japan and North America in 2002 and Europe in 2003 by Ubi Soft. In May 2016 the game was released for PlayStation 4 through PlayStation Network. The story follows Virginia Maxwell, an amateur Drifter (adventurer) looking for adventure on Filgaia, a desert planet with American frontier, wild west motifs. After foiling an attempted train robbery of a valuable treasure, Virginia joins forces with three other Drifters as they travel the world and unravel a mysterious plot involving the ancient history of the planet. Gameplay ''Wild Arms 3 ''is the first game in the ''Wild Arms (series), Wild Arms'' series in which all party members are able to use ARMs (magical firearms). It also replaces equippable armor and weapons with Personal S ...
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Wild Arms 2
''Wild Arms 2'', known in Japan as , is a 1999 role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. It is the second installment in the ''Wild Arms'' series''.'' When a terrorist organization called Odessa tries to conquer the world, an international anti-terrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero. ''Wild Arms 2'' was released for the PlayStation Network in Japan on November 28, 2007, and in North America on July 23, 2009. Gameplay ''Wild Arms 2'' is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While characters are represented ...
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Kartikeya
Kartikeya (/Sanskrit phonology, kɑɾt̪ɪkejə/; ), also known as Skanda (Sanskrit phonology, /skən̪d̪ə/), Subrahmanya (/Sanskrit phonology, sʊbɾəɦməɲjə/, /ɕʊ-/), Shanmukha (Sanskrit phonology, /ɕɑnmʊkʰə/) and Murugan (/Sanskrit phonology, mʊɾʊgən/), is the Hinduism, Hindu List of war deities, god of war. He is generally described as the son of the deities Shiva and Parvati and the brother of Ganesha. Kartikeya has been an important deity in the Indian subcontinent since Vedic period, ancient times. Mentions of Skanda in the Sanskrit literature data back to fifth century BCE and the mythology relating to Kartikeya became widespread in North India around the second century BCE. Archaeological evidence from the first century CE and earlier shows an association of his iconography with Agni, the Hindu god of fire, indicating that Kartikeya was a significant deity in early Hinduism. He is hailed as the "favoured god of the Tamils", and the tutelary dei ...
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