Wii Play Motion
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Wii Play Motion
''Wii Play: Motion'' is a 2011 party video game published by Nintendo for the Wii. The sequel to the 2006 game '' Wii Play'', it was released in North America on June 13, 2011; Europe on June 24;Wii Play: Motion launches today
Gamezine, Retrieved 2011-06-13
Australia on June 30; and Japan on July 7, 2011. Unlike the original game, which was developed entirely by Nintendo, the twelve minigames were outsourced to numerous developers alongside Nintendo; these included , , and

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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Wii Play
''Wii Play'' is a 2006 party video game developed and published by Nintendo for the Wii. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a ''Duck Hunt''-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller. Developed as a compilation of prototype games originally shown off at the E3 expo in 2006, ''Wii Play'' was developed by Nintendo EAD simultaneously with ''Wii Sports'', which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer. Despite mixed reception from critics who criticized the game for its repetitiveness, ''Wii Play'' was a commercial success, with strong sales being largely connected t ...
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Inline Skates
Inline skates are boots with wheels arranged in a single line from front to back, allowing one to move in an ice skate-like fashion. Inline skates are technically a type of roller skates, roller skate, but most people associate the term roller skates with quad skates, another type of roller skate with a two-by-two wheel arrangement similar to a car. Quad skates were popularized in the late 19th and early 20th centuries. Inline skates became prominent in the late 1980s with the rise of Rollerblade, Rollerblade, Inc., and peaked in the late 1990s. The registered trademark ''Rollerblade'' has since become a generic trademark due to its popularity. To this day, "rollerblades" continues to be used in everyday language to refer to inline skates. In the 21st century, inline skates come in many varieties, suitable for different types of inline skating activities and sports such as recreational skating, road skating, urban skating, inline hockey, roller hockey, street hockey, Inline sp ...
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Ghost
In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from an invisible presence to translucent or barely visible wispy shapes to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in Kardecist spiritism, spiritism as a ''séance''. Other terms associated with it are apparition, haunt, haint, phantom, poltergeist, Shade (mythology), shade, specter, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of Spiritualism (beliefs), spiritualism and ritual magic—are specifically designed to re ...
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Ghost Hunting
Ghost hunting is the process of investigating list of reportedly haunted locations, locations that are purportedly haunted by ghosts. The practice has been heavily criticized for its dismissal of the scientific method. No scientific study has ever been able to confirm the existence of ghosts. Ghost hunting is considered a pseudoscience by the vast majority of educators, academics, science writers and skeptics. Science historian Brian Regal described ghost hunting as "an unorganized exercise in futility". Typically, a ghost-hunting team will attempt to collect "evidence" supporting the existence of paranormal, paranormal activity. Ghost hunters also refer to themselves as paranormal investigators. Ghost hunters use a variety of electronic devices, including EMF meters, digital thermometers, both handheld and static digital camera, digital video cameras, including thermographic camera, thermographic and night vision, night vision cameras, Night-vision device, night vision goggles, ...
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Brain Wall
is a component of the Japanese variety show '' The Tunnels' Thanks to Everyone''. Video clips from the show proliferated on video-sharing websites and the concept was eventually adopted by several other countries. It became popularly known to non-Japanese speakers and YouTube fans as simply Human Tetris or Hole in the Wall, named for its involvement of the physical body and a supposed close resemblance to the rules of the video game ''Tetris''. Game rules The rules of the game are the same, and how points are awarded varies from country to country. * Contestants wearing helmets and elbow and knee pads and a silver (or gold in some countries) spandex unitard stand on the "Play Area". A Styrofoam wall, wide by tall, consisting of cut-outs resembling Tetris blocks, is revealed and moves towards the contestants in a path. They have to make use of their wits in seconds to assume the position that will allow them to fit through the opening(s). Later episodes involve the use of more c ...
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Stone Skipping
Stone skipping and stone skimming are the arts of throwing a flat Rock (geology), stone across water in such a way (usually Sidearm (baseball), sidearm) that it bounces off the surface. "Skipping" counts the number of bounces; "skimming" measures the distance traveled. History The 2nd-century CE Greek scholar Julius Pollux calls the game ἐποστρακισμός. The 3rd-century CE Latin writer Marcus Minucius Felix described children skipping shells on the beach. In England, a 1583 text calls it "Ducks and Drakes". An early explanation of the physics of stone-skipping was provided by Lazzaro Spallanzani in the 18th century. Records The world record for the number of skips, according to the ''Guinness Book of Records'', is 88, by Kurt Steiner (stone skipper), Kurt "Mountain Man" Steiner. The cast was achieved on September 6, 2013, at Red Bridge in the Allegheny National Forest, Allegheny National Forest, Pennsylvania. The previous record was 65 skips, by Max Steiner (no re ...
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Whac-A-Mole
''Whac-A-Mole'' is a Japanese arcade game that was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as or . A typical ''Whac-A-Mole'' machine consists of a waist-level cabinet with a play area and display screen, and a large, soft mallet. Five to eight holes in the play area top are filled with small, plastic, cartoonish moles, or other characters, which pop up at random. Points are scored by, as the name suggests, whacking each mole as it appears. The faster the reaction, the higher the score. Play The cabinet has a three-digit readout of the current player's score and, on later models, a "best score of the day" readout. The mallet is usually attached to the game by a rope to prevent it from being lost or stolen. Current versions of ''Whac-A-Mole'' include three displays for Bonus Score, High Score, and the current game score. Home versions, distributed by Bob's Space Racers, have one display with the current score. If the play ...
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