WarpWar
''WarpWar'' is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series. Description ''WarpWar'' is a two-player game of interstellar combat in which each player designs their own starships and then do battle. Gameplay Each player is given a pool of Build Points with which to build starships from a list of standard components. They then send their starships to various systems. If two opposing ships occupy the same star system, then combat begins. Players write orders for each ship involved, allocating power to various systems, as well as basic combat tactics such as Attack, Dodge or Retreat. Several scenarios for set-up are given, the main difference being the number of build points that are given to each player to start the scenario. The game components are a paper map, thin cardstock counters and an 18-page rulebook. Publication history In 1977, Metagaming Concepts pionee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Warpwar FC
''WarpWar'' is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series. Description ''WarpWar'' is a two-player game of interstellar combat in which each player designs their own starships and then do battle. Gameplay Each player is given a pool of Build Points with which to build starships from a list of standard components. They then send their starships to various systems. If two opposing ships occupy the same star system, then combat begins. Players write orders for each ship involved, allocating power to various systems, as well as basic combat tactics such as Attack, Dodge or Retreat. Several scenarios for set-up are given, the main difference being the number of build points that are given to each player to start the scenario. The game components are a paper map, thin cardstock counters and an 18-page rulebook. Publication history In 1977, Metagaming Concepts pione ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and '' The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and ''WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
1977 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and table-top tabletop role-playing games published in 1977. For video games, see 1977 in video gaming. Games released or invented in 1977 Significant games-related events of 1977 *Playboy Enterprises, Inc. publishes first issue of ''Games'' magazine. *Games Workshop publishes first issue of ''White Dwarf'' magazine. See also * 1977 in video gaming {{DEFAULTSORT:1977 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Metagaming Concepts Games
Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ''Metagaming'' might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself. Etymology The origin of the idea of metagames originally came from the game theory field, with ideas first published in the groundbreaking ''Theory of Games and Economic Behavior'' by John von Neumann and Oskar Morgenstern in 1944, though the term itself was not originally used in that work. The word can be found being used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is claimed that the first known use of the term was in Nigel Howard's book ''Paradoxes of Rational ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Board Games Introduced In 1977
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Magia I Miecz
''Magia i Miecz'' ( Polish for: ''Magic and Sword'') was the first RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołodziejczak served as the editor of the magazine. On 18 March 2014 Kuźnia Gier publishing house announced about acquiring the rights to title and reactivating the magazine and hold a crowdfunding project for restarting the magazine. The magazine published only six issues before going defunct in 2018. See also * List of magazines in Poland The following is a list of notable current and defunct magazines in Poland. In the country, there are also English-language magazines in addition to those published in Polish.1993 establishme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Moves (magazine)
''Moves'' was a wargaming magazine originally published by SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gaming, SPI expanded into hobb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fantastic Science Fiction
''Fantastic'' was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to ''Amazing Stories''. Early sales were good, and the company quickly decided to switch ''Amazing'' from pulp format to digest, and to cease publication of their other science fiction pulp, ''Fantastic Adventures''. Within a few years sales fell, and Howard Browne, the editor, was forced to switch the focus to science fiction rather than fantasy. Browne lost interest in the magazine as a result and the magazine generally ran poor-quality fiction in the mid-1950s, under Browne and his successor, Paul W. Fairman. At the end of the 1950s, Cele Goldsmith took over as editor of both ''Fantastic'' and ''Amazing Stories'', and quickly invigorated the magazines, bringing in many new writers and making them, in the words of one science fiction historian, the "best-looking and brightest" magazines in th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to '' Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |