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WCW Sin
Sin was a professional wrestling pay-per-view (PPV) event produced by World Championship Wrestling (WCW). It took place on January 14, 2001, from the Conseco Fieldhouse in Indianapolis, Indiana. Sin replaced WCW's January PPV event, Souled Out, which was held from 1997 to 2000. The main event was for the WCW World Heavyweight Championship between Scott Steiner, Sid Vicious, Jeff Jarrett, and a mystery man that turned out to be Animal in a Four Corners match. The WCW champion heading into Sin was Scott Steiner, who retained the title after pinning Sid Vicious, who had fractured his leg after attempting an aerial attack. The main match on the undercard was between Totally Buff (Lex Luger and Buff Bagwell) and Goldberg and DeWayne Bruce, in a match where if Goldberg lost, he would be (kayfabe) forced to leave WCW. Totally Buff won the match when Lex Luger pinned Goldberg after a Buff Blockbuster from Bagwell with Goldberg on Luger's shoulders. As a result, Goldberg was forced to ...
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Sting (wrestler)
Steve Borden (born March 20, 1959), better known by the ring name Sting, is an American retired Professional wrestling, professional wrestler. He is signed to All Elite Wrestling (AEW), where he continues to make sporadic appearances since his retirement. Borden is best known for his time spent as the face of two American professional wrestling promotions: World Championship Wrestling (WCW) from 1988 to 2001 and Total Nonstop Action Wrestling (TNA) from 2006 to 2014, as well as his retirement run in AEW from 2020 to 2024. Although the World Wrestling Federation (WWF; renamed WWE in 2002) purchased WCW in 2001, Borden did not sign with them at the time; he would later sign with WWE from 2014 to 2020. Prior to WCW, he wrestled for the National Wrestling Alliance's (NWA) Jim Crockett Promotions (JCP)—which became WCW in 1988—the Universal Wrestling Federation (Bill Watts), Universal Wrestling Federation (UWF), and the Continental Wrestling Association (CWA). Borden wore Body pai ...
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Professional Wrestling Match Types
Many types of wrestling matches, sometimes called " gimmick matches" in the jargon of the business, are performed in professional wrestling. Some gimmick matches are more common than others and are often used to advance or conclude a storyline. Throughout professional wrestling's decades-long history, some gimmick matches have spawned many variations of the core concept. Singles match The singles match is the most common of all professional wrestling matches, which involves only two competitors competing for one fall. A victory is obtained by pinfall, submission, knockout, countout, or disqualification. One of the most common variations on the singles match is to restrict the possible means for victory. Blindfold match In a blindfold match, the two participants must wear a blindfold over their eyes for the entire duration of the match. A well-known example of this match is the WrestleMania VII match between Jake "The Snake" Roberts and Rick Martel. No count-out match ...
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Feud (professional Wrestling)
In professional wrestling, a feud is a glossary of professional wrestling terms#Work (noun), staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years; conversely, they may be resolved with implausible speed, perhaps during a single match. Definition Feuds are often the result of the friction that is created between face (professional wrestling), faces (the heroic figures) and heel (professional wrestling), heels (the malevolent, "evil" participants). Common causes of feuds are a purported slight or insult, although they can be based on many other things, including conflicting moral codes or simple professional one-upmanship such as the pursuit of a championship (professional wrestling), championship. Some of the more popular feuds with audiences involve pitting former allies, particularly tag team partners, against each other. Depending on how p ...
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Discovery Communications
Discovery, Inc. was an American multinational mass media factual television conglomerate based in New York City. Established in 1982, the company operated a group of factual and lifestyle television brands, such as the namesake Discovery Channel, Animal Planet, Science Channel, and TLC. In 2018, the company acquired Scripps Networks Interactive, adding networks such as Food Network, HGTV, and Travel Channel to its portfolio. Since the purchase, Discovery described itself as serving members of "passionate" audiences, and also placed a focus on streaming services built around its properties. Discovery owned or had interests in local versions of its channel brands in international markets, in addition to its other major regional operations such as Eurosport (a pan-European group of sports channels, most prominently the rightsholder of the Olympic Games throughout most of Europe), GolfTV (an international golf-focused streaming service, which is the international digital rig ...
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Glossary Of Professional Wrestling Terms
Professional wrestling has accrued a considerable amount of jargon throughout its existence. Much of it stems from the industry's origins in the days of Traveling carnival, carnivals and circuses. In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the nature of the business. Into the 21st century, widespread discussion on the Internet has popularized these terms. Many of the terms refer to the financial aspects of professional wrestling in addition to in-ring terms. A B C D E F G H I J K L M N O P ...
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Face (professional Wrestling)
In professional wrestling, a face (babyface) is a heroic, "good guy", "good-doer", or "fan favorite" wrestler, booked (scripted) by the promotion with the aim of being cheered by fans. They are portrayed as heroes relative to the heel wrestlers, who are analogous to villains. Traditionally, face characters wrestle within the rules and avoid cheating while behaving positively towards the referee and the audience. Such characters are also referred to as blue-eyes in British wrestling and ''técnicos'' in ''lucha libre''. Not everything a face wrestler does must be heroic: faces need only to be clapped or cheered by the audience to be effective characters. When the magazine ''Pro Wrestling Illustrated'' went into circulation in the late 1970s, the magazine referred to face wrestlers as "fan favorites" or "scientific wrestlers", while heels were referred to as simply "rulebreakers". The vast majority of wrestling storylines involve pitting faces against heels, although more elab ...
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Heel (professional Wrestling)
In professional wrestling, a heel (also known as a ''rudo'' in ''lucha libre'') is a wrestler who portrays a villain, "bad guy", "baddie", "evil-doer", or "rulebreaker", and acts as an antagonist to the Face (professional wrestling), faces, who are the heroic protagonist or "good guy" characters. Not everything a heel wrestler does must be villainous: heels need only to be booed or jeered by the audience to be effective characters, although most truly successful heels embrace other aspects of their devious personalities, such as cheating to win or using Glossary of professional wrestling terms#foreign object, foreign objects. "The role of a heel is to get 'heat,' which means spurring the crowd to obstreperous hatred, and generally involves cheating and any other manner of socially unacceptable behavior." To gain Heat (professional wrestling), heat (with boos and jeers from the audience), heels are often portrayed as behaving in an immoral manner by breaking rules or otherwise ta ...
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Narrative Thread
A narrative thread, or plot thread (or, more ambiguously, a storyline), refers to particular elements and techniques of writing to center the story in the action or experience of characters rather than to relate a matter in a dry "all-knowing" sort of narration. Thus, the narrative threads experienced by different, but specific characters or sets of characters are those seen in the eyes of those characters that together form a plot element or subplot in the work of fiction. In this sense, each narrative thread is the narrative portion of a work that pertains to the world view of the participating characters cognizant of their piece of the whole, and they may be the villains, the protagonists, a supporting character, or a relatively disinterested official utilized by the author, each thread of which is woven together by the writer to create a work. By utilizing different threads, the writer enables the reader to get pieces of the overall plot while positioning them to identify wi ...
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WWE Network
WWE Network is a subscription video on-demand over-the-top streaming service and digital television network owned by the American professional wrestling promotion WWE, a division of TKO Group Holdings. The service relied on technology developed by MLB Advanced Media and BAMTech, prior to Endeavor Streaming assuming technical operations of the service in 2019. Although operating primarily as a standalone service, the distribution model of the WWE Network varies by market, where it can be available as an integrated service through licensing agreements with third-party providers, depending on the markets. The standalone service contains a premium and a free tier. WWE Network launched on February 24, 2014 in the United States, as a digital successor to the WWE Classics on Demand service. It launched in Canada in July of that year and expanded to the Asia–Pacific region and select European countries in August. The United Kingdom received the service in February 2015, and was ...
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World Wrestling Federation
World Wrestling Entertainment (WWE) is an American professional wrestling promotion. It is owned and operated by TKO Group Holdings, a majority-owned subsidiary of Endeavor Group Holdings. A global integrated media and entertainment company, WWE has also branched out into fields outside of wrestling, including film, football, and other business ventures, such as licensing its intellectual property to other companies to produce video games and action figures. As in other professional wrestling promotions, WWE does not promote a legitimate sporting contest but rather entertainment-based performance theater, featuring storyline-driven, scripted, and partially choreographed matches; however, matches often include moves that put performers at risk of serious injury or death if not performed correctly. The pre-determined aspect of professional wrestling (an industry open secret) was publicly acknowledged by WWE in 1989 to avoid regulation by athletic commissions. WWE markets its ...
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Professional Wrestling Aerial Techniques
Aerial techniques, also known as "high-flying moves" are performance techniques used in professional wrestling for simulated assault on opponents. The techniques involve jumping from the ring's posts and ropes, demonstrating the speed and agility of smaller, nimble and acrobatically inclined wrestlers, with many preferring this style instead of throwing or locking the opponent. Aerial techniques can be challenging for wrestlers to learn since they learn to trust the other performer, the nominal opponent, to either target the jump correctly or to safely catch their fall. Due to the risk of injury caused by these high-risk moves, some promotions have banned the use of some of them. The next list of maneuvers was made under general categories whenever possible. Attacks 187 This move sees a wrestler jumping forward from an elevated position while holding a steel chair or other weapon, driving the weapon onto an opponent lying prone on the mat. This move was innovated by New J ...
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Kayfabe
In professional wrestling, kayfabe (pronounced ) is the portrayal of staged events within the industry as "real" or "true", specifically competition, rivalries, and relationships between participants. The term has evolved to become a code word of sorts for maintaining this "reality" within the direct or indirect presence of the general public. In the United States, kayfabe is often seen as the suspension of disbelief that is used to create the non-wrestling aspects of promotions, such as feuds, angles, and gimmicks in a manner similar to other forms of fictional entertainment. In relative terms, a wrestler breaking kayfabe would be likened to an actor breaking character on-camera. Since wrestling is performed in front of a live audience whose interaction with the show is crucial to its success, kayfabe can be compared to the fourth wall in acting, since hardly any conventional fourth wall exists to begin with. Because of this lack of conventional fourth wall, wrestlers we ...
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